This is an ongoing list of all the passive Bonuses a Knight can be created with or acquired later, for example by promotion or by « winning » a random event.
introduction
Over the course of the Game, your Knight will acquire several passive Benefits, appelé « Talents », that can be seen by hovering over the central capstone of the talent tree. Il y a 4 ways to get them: Some are inherent to a class, then every Knight will be created with one passive Talent assigned randomly. Plus tard dans le jeu, once you built the Surgical unit in the Apothecarion of your ship, Knights that sustained critical injuries during battle will get « Augmetics » once they recover. Et enfin, there are rare random Events that can give Knights additional Bonuses.
Class Talents
Every class gets its own unique benefit that suits its preferred playstyle. Pour le 8 cours, these are as follows:
- Apothicaire – Can equip the Narthecium melee weapon, which unlocks healing abilities
- Purgator – Can equip Psylencer, Psycannon, and Incinerator Weapons
- Intercepteur – The melee attacks of the Interceptor cannot be parried by enemies
- Justicar – Gets +1 additional Armour when using the Aegis Shield ability
- Chaplain – Commence par +1 Armour at Level 1 and can only use Terminator Armour
- Paladin – Can equip Storm Shields and can only use Terminator Armour
- Purificateur – Can equip Psylencer, Psycannon, and Incinerator and is Immune to Hazards
- Bibliothécaire – Commence par 2 WP at Level 1 and can only use Terminator Armour
Baseline Talents
Every Knight that joins your ranks will be created with one randomly selected Talent. Although these do not seem to be tied to the knight’s Class in any way (looking at you, Interceptor with +10% Range Crit), most of them are generally useful. Here is a list of the ones I found so far:
- Aigle Œil – +10% Range Crit Chance
- Devoted Practitioner – Obtenir 1 additional Ability Point at Rank 3, 5 et 9, but get -25% XP
- Résilient – +10% Résistance
- Provident – +1 Ammo for Ranged Weapons
- Duelliste – +10% Afflict Chance (Se concentrer) for melee Weapons
- Omnissiahs Chosen – Double the Effect of Augmetics
- Skull Keeper – +1 Use for all equipped Servo Skulls
- Intendant – +1 Use for all equipped Grenades
- Fast Recovery – +2 Healing received
- Aegis Adept – +2 Armor on Aegis Shield use
- Throwing Arm – +5 Range for all equipped Grenades
- Immortel – NEVER die when receiving a critical Wound, but has -2 WP
- Indomitable – +2 Health at level 1
Augmetics
For your Knights to receive Augmetics, you need to first build the SURGICAL UNIT on your Ship, the second Upgrade to the Apothecarion. Alors, your knight has to suffer a Critical Wound in Combat (aller à 0 HP). If they survive the Mission (not get downed a second time), they will get Augmetics after their recovery. These provide small Bonuses to your Knights. Jusqu'à présent, I have seen the following:
- Subskin Leg Armor – Obtenir +2 Max HP permanently
- Armor Reinforcement – Obtenir +1 Armor permanently
C'est tout ce que nous partageons aujourd'hui pour cela Marteau de guerre 40000: Porte du chaos - Damemunters guide. Ce guide a été initialement créé et rédigé par Khamael. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.