This guide will show the overall game mechanics of Unavailed. This will help you during your progression in the game.
Main Objective
In the game Unavailed, your main goal is to make Mia’s three main abilities better. You can see these abilities at the top right corner of the screen.
Starting from the top, these correspond to Mia’s:
- Humeur
- Motivation
- Loneliness
Dans le jeu, you need to achieve specific levels for these stats at certain points, which are explained in the Progression Requirements section of this guide.
When you put your mouse over an activity, it will display the energy cost, hunger cost, and time cost, as well as any alterations to Mia’s three primary stats. Il’s crucial to keep Mia’s energy and hunger from reaching zero, ou toi’ll need to start the current day over.
Progression Requirements
To move forward in the game, you need to achieve specific goals at particular points:
Fin de journée 4:
- Mood should be at least 15.
- Motivation should be at least 15.
- Loneliness should be at least 15.
Fin de journée 9:
- Mood should be at least 35.
- Motivation should be at least 35.
- Loneliness should be at least 35.
Fin de journée 15:
- Mood should be at least 55.
- Motivation should be at least 55.
- Loneliness should be at least 55.
Fin de journée 21:
- Mood should be at least 75.
- Motivation should be at least 75.
- Loneliness should be at least 75.
- Étude 3 fois.
Fin de journée 27:
- Mood should be at least 95.
- Motivation should be at least 95.
- Loneliness should be at least 95.
- Attend an interview 3 fois (but you must first complete the « Job Hunting » activity).
Mia’s three main stats will turn yellow when they meet these requirements.
Status Debuffs
There are three status debuffs that can affect Mia in the game:
- Overwhelmed
- Propreté
- Room Cleanliness
Each of these debuff-related activities has a meter associated with them. You can gauge when to use them by looking at the purple background on the activity icons. When the meter is full or nearly full, il’s a good time for Mia to perform the activity and remove the debuffs.
Overwhelmed:
- You can tell Mia is overwhelmed when there is red writing on the walls.
- To remove this debuff, have Mia do the « Vent » activity.
Propreté:
- Mia is considered dirty when there are flies in her room.
- To clear this debuff, have Mia perform the « Bathe » activity, which becomes available on Day 5.
Room Cleanliness:
- You can tell Mia’s room is dirty when there are cobwebs and dirty dishes in her room.
- To clear this debuff, have Mia do the « Clean Room » activity, also available from Day 5.
Debuff Meters:
- You can keep an eye on the status of these debuffs by checking the meters associated with the Vent, Bathe, and Clean Room activities.
- Look for the purple background on the activity icons. When the meter is full or close to being full, que’s the right time to have Mia perform the corresponding activity to remove the debuffs and ensure she stays in good condition.
Points de contrôle
Si vous ne’t manage to meet the progression requirements or if Mia’s energy and hunger meters reach zero, you will fail in the game. Mais ne’ne t'inquiète pas, là’s a way to try again. Vous pouvez choisir « Retry Day <insert_current_day> » from the Game Over screen. This will allow you to restart from the day you failed with improved stats. Il’s a helpful feature to keep the game progressing even if you encounter challenges with the details explained in this guide.
C'est tout ce que nous partageons aujourd'hui pour cela Unavailed guide. Ce guide a été initialement créé et rédigé par CoffeeSnail. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.