✅ Source vérifiée via Communauté Steam
- Titre du correctif: Version 0.3 Mise à jour
- Date de sortie du correctif:
The developer of Transporter has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
I have emerged out of my sleepless nightmare once again, to deliver an update. This time adding new save system, large maps, vehicle modernization and condition and a couple of new industries, véhicules, and fixes.
SERIALIZED SAVE SYSTEM and LARGE MAPS
Brand new serialized saving system, which I didn’t want to do initially, but it was the only way to make large maps usable. This should make saving and loading a bit faster, drastically reduce save file size (forested 768 map file is still under 50MB, which I am very happy about), and be a bit more reliable on large maps.
This allowed me to finally enable large 512×512 and even 768×768 cartes, with the only limiting factor right now being the map generation time.
I have also added new map climate selection window and first new map environment – Mediterranian climate. The differences right now are mostly just visual (with a new pine forest type), but the plan is to have each environment with some unique industries and different set of vehicles.
*Old Save files should still be able to load with this system, but some elements, like depot connections or cargo stored in stations might not work properly, so starting a new game is recommended.
VEHICLE MODELS, MODERNIZATION and CONDITION
Added vehicle models and modernization option.
Vehicle models give me a way to add new vehicles without clogging the purchase window with a bunch of vehicles that look almost exactly the same.
If vehicle gets a new model, you will only be able to purchase this new model from now on, but older vehicles with new model option can be rebuilt/modernized to this new model with only a small cost. Vehicle can be modernized either from the depot window or from directly from the vehicle window for a small fee.
Par exemple, locomotives GP7, 8 et 9 are visually almost identical, with only small stat differences, but the vehicle was in service for a very long time, so it makes sense to have an option to modernize older, especially starter, véhicules.
Vehicles now have Reliability score, Lifespan and can break down.
Chance for a vehicle to break down is a combination of reliability, lifespan and vehicles current condition, although current condition does not change right now. Until I figure out how I want to handle maintenance.
Editable railway station platforms.
As the first part of trying to make stations layout completely editable, players can now edit railway station platform layout. Il’s currently limited to only couple of station types for testing and can be accessed from the main station window with EDIT LAYOUT button.
This will add an option to change stations visual style (if thats something you’je suis intéressé par), save current layout and give me an option to easily add different station types in the future. Right now there is a few different options for liquid-bulk stations and a grain loading station for dry-bulk.
A lot of this stuff is still setting up the framework for what I hope the full release can be.
NEW CARGO, INDUSTRY and VEHICLES
Added new cargo – Conditionnement
J'étais’t sure if I wanted to add this, but I decided to test it out and see how it works. Packaging now replaces raw materials, like plastics or paper in a few industries where it makes sense for packaging to be used. Right now it’s Food Processing Plant, Chemical Factory, Brewery/Cider Mill, Goods Factory and higher levels of Poultry Farm.
Packaging is produced by new industry – Packaging plant and needs Paper, Plastiques, Glass OR Aluminum (1 or more components) and is transported by box cars.
- Added Ceramics plant. Ceramics plant needs clay and makes Cargo and Construction materials.
- Added Industrial Bakery, which was missing from the industry chain. Bakery needs Flour (on higher levels also Sugar and Milk) and makes Food. Model is currently just a re-skinned food processing plant.
- Set up Car Factory, Car Dealership, and truck car trailers with cargo. This was in the game before, mais c'était’t properly set up, so industries producing and consuming cars will now spawn on the map.
- Changed industry spawning system, so industries are less likely to spawn duplicates. City-related industries, like hospital or car dealership will be forced to always spawn on the map if they are a part of an industry chain.
- Added new starting locomotive GP7.
- Added new mainline electric locomotives WAG-9 and WAP-7.
- Added ER2 trainset.
OTHER ADDITIONS
- Added a topographic map layer in the layers menu for easier terrain editing and navigating through forests.
- New water shader and reflections.
- Added new tooltip for industries with more than 1 optional cargo component (most of them require 1 or more components, construction yard requires 2 or more components)
CORRECTIFS
- Fixed several issues with re-pathtracing and changing path after vehicle was active.
- Fixed few issues with road vehicles getting stuck in station and moving road vehicle to depot while it’s parking, but not fully in station (probably related to the same issue)
- Fixed road waypoints loading on spline road segments.
- Fixed road stop stations.
- New road station parking priority that takes into account how many vehicles are waiting in a queue and whether vehicle is currently leaving station.
- Fixed a number of issues with depot UI vehicle reordering.
- Fixed ship income.
- Fixed income distribution for multimodal transport.
- Added a couple of failsafes to prevent commodity price disappearing, bien que je’m still not sure what was causing this.
- Fixed rail track tangent scaling issue for smaller tracks, causing some movement inaccuracies. Related to railway signal problems.
- Fixed movement issue for train elements longer than 1 tuile, also related to signal problems.
- Fixed performance issue with placing an object in a forest.
- Fixed crash related to spawning a nature layer during map generation.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.