✅ Source vérifiée via Communauté Steam
- Titre du correctif: Version Update 0.9.5
- Date de sortie du correctif: Avril 4, 2024
The developer of The War Enders: First Strike has released a new update for the game on April 4, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
This patch merges the update from 0.9.2 à 0.9.5, que’s why it took us a little more time.
- Swap the order of Original and Arrange Original in Mode Selection Menu.
We thought the Arrange Original Mode was more difficult before. We underestimate the influence of game system’s complexities. We change this issue now because we found that most players are screwed after they finishes Arrange Light Mode and head towards Original. (Which has a much more different and complex game system)
Original Version Update 0.9.2:
- Fix a type of medium enemy didn’t initialize correctly.
- Ennemis’ crash ships won’t turn to player after 6 secondes.
- Fix a type of medium enemy emit bullets from a wrong shot position.
- Su-97A low-speed attack change, it now switches firing angle after holding ↑ ou ↓ for a certain time.
Because the low-speed swing attack is given to Kiruya, and Su-97A shouldn’t have the same. We changed its low-speed fire to firing angle change which keeps the same design of its hi-speed attack.
Original Version Update 0.9.3:
- Adjust Occlusion Culling more carefully.
Original Version Update 0.9.4: - Tweak object pooling and RAM garbage recover to balance the usage of CPU and RAM/VRAM.
Original Version Update 0.9.5: - Fixed Air-Ground Collision switch issue, adjust some ground enemies’ hitboxes.
We wanted more changes since Version Update 0.9.2 had too little content, But we had a hard time adjusting Occlusion Culling. Due to no result in adjusting Occlusion Culling, we started tweaking object pooling and RAM garbage recover……We changed everything we want to change for now as a result.
There can be some problems with such a huge change in the bottom logic. We try to restore the enemies’ initializations and collisions, but we are not sure if we perfectly restore all of them. If there is some difference, please bear with us.
Autres changements:
- Remake player bullet and hit effect, but player bullets’ collisions remain the same.
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Enlarge player hitbox indicator, but the real collision remains the same.
After updating the hit effect, joueur’s hitbox indicator can be blur in some extreme scenario. - Lower most particle effects’ count.
- Update water asset.
- Enlarge player bullets’ hit sound effect.
- Fix an error in right side enemy info UI.
- Fix some display bugs in Main Menu.
- Tweak spawn positions for some enemies in a place.
- Getting hit/Using bomb now lowers the Rank by 6/12, instead of previous 5/10.
- Adjust some Manual texts.
- Now if an enemy from bonus area don’t spawn, the bonus area will fail.
- Game Clear is now recorded without a save.
- Fix Leaderboard overwritten issue.
- Enlarge the spacing of NGSD slaves and higher the speed of NGSD slaves.
Apprécier,
Crystal Heart’l'Atelier
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.