Si vous avez’t tried playing The Texas Chain Saw Massacre, you can take a peek at it. Mais souviens-toi, il’s a Horror Game, so you might want to play a couple of games where you let yourself get scared before returning here.
Winning Conditions
- Victims win by escaping.
- The family needs to kill the victims.
Victim Health
- Victims gradually lose health over time, but this happens very slowly.
- A significant loss of health happens when attacked by family members.
- If a victim’s health reaches zero due to an attack, they are instantly killed.
- Victims reaching zero health for reasons other than an attack will begin bleeding out, making them unable to move. Family members can kill them during this time.
- If left unattended, victims will automatically get up after a short time, but they can only do this once. Dropping into the bleed-out state a second time results in death.
Exits
- There are four exit types: Generator Exit, Car Battery Exit, Pressure Gate Exit, and Fuse Box Exit.
- Generator and car battery exits require victims to disable electrified wiring in front of the exit by turning off the generator or car battery. Généralement, there is a locked gate in front of these that also needs to be unlocked.
- The Pressure Gate exit requires collecting valves and finding the pressure gauge. After about a minute, the pressure gate opens, allowing escape. Family members can turn it off, pausing the timer until a victim reactivates it.
- The Fuse Box exit involves finding a fuse somewhere on the map and bringing it to the fuse box. A color and number matching mini-game is part of this process. The fuse box is located upstairs, and the exit itself is in the basement. Family members can disable it, mais là’s a cooldown period.
Locked Doors
- Locked doors guide victims to potential escape routes, particularly to the Generator and car battery exit.
- Victims must find a lock pick from a toolbox and complete a brief mini-game to unlock these doors without breaking the lock pick, which occurs if the bar to the left fills.
- For family members, il’s crucial to protect these locked doors and communicate if they’re opened to prevent escape.
Articles
- Victims can collect bone scrap from bone piles and lock picks from toolboxes.
- When collecting bone scrap or lock picks, there is a small mini-game. If the bar to the left fills, it creates noise, making the victim visible to the family.
- Bone scrap has multiple uses, including destroying bone ornaments, killing chickens, stabbing grandpa, and stunning family members from behind. Victims can also fight family members if approached from the front, but Leatherface can only be stunned from behind.
- Health vials are the only way for victims to heal, and they are found scattered around the map.
- Valves and fuses also count as items.
- Victims can carry a maximum of two items at a time.
Noise and Grandpa
- Bruit, such as running through bone ornaments, waking chickens, or quickly interacting with toolboxes or bone piles, may awaken Grandpa. He has the ability to reveal victims’ auras.
- When Grandpa screams, victims must stand still to avoid revealing their location to everyone. Grand-père’s power increases when he is fed blood by the family, collected from buckets and by hitting victims. Au niveau 5, he can reveal victims even when they stand still.
Début du jeu
- Leatherface always spawns in the basement, and the game cannot begin without him.
- Victims begin in the basement and must wiggle free, an event that generates noise if rushed.
- The other two family members are located upstairs and cannot access the basement until Grandpa awakens.
Family Actions
- Family members can open any locks and should lock them behind them to hinder victims.
- Some doors have latches. If latched, a door needs to be broken through slowly and noisily if approached from the other side.
Victim Actions
- Victims can navigate crawlspaces, slits in walls, use ladders, hide in lockers, trunks, and chests, and go through barricades.
- Cook and Johnny can kick crawlspaces closed but cannot follow victims through them.
- Sissy and Hitchhiker can follow victims through crawlspaces and slits in walls but are unable to go through barricades.
- Leatherface is the only family member who can destroy barricades, but he cannot climb ladders.
- Windows and wells allow victims to escape chases, and no family member can directly follow them, but they cause damage.
Capacités de caractère
Leatherface:
- Needs to be in every game and spawns downstairs.
- Peut’t attack if his chainsaw isn’t turned on.
- Can rev his chainsaw, moving faster and dealing more damage while it’s revved up, but it can overheat.
- Can destroy crawlspaces and barricades but cannot climb ladders.
Cuisiner:
- Can place red locks on up to 3 portes, and they disappear once unlocked.
- Can use the listening ability to reveal victims moving near him (visible only to him).
- Can use family instinct to see if his locks are broken or gone.
- With a certain upgrade, can reveal victims to the entire family.
Auto-stoppeur:
- Can set up to 3 traps that require bone scrap or specific perks to disarm.
- Can reset or move traps, often placed in front of locks or through doors.
- Victims must complete a mini-game to escape from the traps.
- Can use family instinct to see if his traps are disarmed or gone.
Johnny:
- Can find and track footprints left behind by victims.
Sissy:
- Can blow clouds of poison with powder, revealing victims to everyone and blurring their vision.
- Can poison valves, fusibles, health vials, making them produce loud sounds when used.
- With specific upgrades, can also poison electronics, boîtes à outils, or her own knife.
Victims’ abilities are explained more clearly in the game. Enjoy playing!
C'est tout ce que nous partageons aujourd'hui pour cela Le massacre à la tronçonneuse au Texas guide. Ce guide a été initialement créé et rédigé par TheWinter. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.