This guide will be showing you how to unlock and get all achievements in The Tartarus Key. Là’c'est un total de 16 achievements in the game and some of them are hidden achievements. Read on as we show you the step-by-step process to obtaining all The Tartarus Key achievements.
Bureau
- Once the opening sequence is done, go over to the table and use the « E » key to pick up the walkie talkie.
- Choose any of the available choices during the call.
- When the call is finished, appuyez sur le « Q » key to start an optional conversation.
- Move towards the left side of the bookcase and take a look at the books.
- Appuyez sur le « Q » key to engage in another optional conversation.
- From here on, continue interacting with the books and pressing « Q » until you unlock the achievement called Chatty.
Chatty
Trigger many optional conversations
- Turn left and open the cabinet to find a safe.
- Entrer 7341 and pick up the key.
- Exit through the door left from the cabinet (key is automatically used).
House Guest
Escape the office
Chambre à coucher
- Pick up White Bottle by the paintings.
- Pick up Red Bottle beside the clock.
- Pick up Yellow Bottle on bedside table.
- Pick up Green Bottle from bottle stand.
- Pick up Black Bottle from drawer.
- Once all bottles are collected, place them in the following order in the stand: Noir – Jaune – Blanc – Rouge – Vert.
- Pick up the key from the drawer that opens and exit the room through the door to the right.
F1 West Wing
- Après le dialogue, head down the corridor and open the door by the Grandfather Clock.
- Regardez la scène, then continue down the corridor and enter the bathroom.
Salle de bain – Torres – Second Bedroom
- Face the mirror and adjust yourself so the word REVEALS spells on the reflection.
- Interact with the painting that moved to reveal a crack on the wall.
- After some more scenes, ramasser le Hachette from the wall.
- Enregistrez votre jeu → Fente 1
- Examine the crack on the wall and choose to Try to smash through.
- Watch the scenes that unveil.
Doing My Best!
Save Torres
- Après avoir déverrouillé la réussite, reload the save you just made: ÉCHAP → Charger → Fente 1.
- Exit the bathroom and head to the door by the Grandfather Clock.
- Interact with the door and choose to Casser la porte deux fois.
- Approach Torres for a scene.
Doing My Best?
Hurt Torres
- Exit to the corridor, then backtrack to the first bedroom area but continue past it until spotting an open door. Head through it.
Salle principale – Great Room
- Once entering the main hall, turn around immediately and head downstairs.
- Une fois en bas, turn left and head towards the Great Room. Watch the scenes.
- You receive a Carte. Press M to open the map and head to the marked door.
- Head down the corridor and go through the first door on the left to find the library.
Bibliothèque
- Approach the Weapon Display case and press the buttons in the following order: 4 – 2 – 1 – 3 – 5.
- Ramasse le Library Statues from the Weapon Display case. A bookcase will reveal on the left hand side.
- Approach the bookcase and slide the following books:
- Top shelf: 1 À droite
- Middle shelf: 6 À droite
- Bottom shelf: 3 À droite
- A doorway to the Gallery will open.
Galerie
- Regardez la scène, then examine the paintings at the corner.
- Turn around and approach the podium with the buttons. Press the buttons in the following order: 1 – 2 – 3 – 4 – 5.
- Turn around and approach the statues.
- Résolvez l'énigme:
- Another set of doors will open.
- Exit through the large doorway to the Main Hall, then proceed to the opposite side to continue.
Salon – Charles
- After the relatively long cutscene, turn around and interact with the sigil behind the painting.
- Turn around to find a second sigil on the floor. Interagissez avec lui.
- Interact with a third sigil in the ceiling, at the middle of the room.
- Interact with the books left from Charles to reveal a fourth sigil.
- Et enfin, interact with the fifth sigil next to the bookcase right from Charles.
- Now pick up the journal that appeared in the middle of the room and speak to Charles to identify the sigils.
- Enregistrez votre jeu → Fente 1
- Make sure to never overwrite this save as it will be used for the Second Playthrough.
- Solve the sigils riddle:
- Nord: Andromalius
- Ouest: Malthus
- Est: Bifrons
- Sud: Raum
- Answer that you’concernant Ready for the ritual and watch the scenes.
Leçon d'histoire
Save Charles
Placard
- After the scenes, make your way to the East Wing corridor (same path we took to the library) and open the door with the lion on it.
- Approach the keypad and enter 2940. This will reveal a door with a second puzzle.
- Solve the second puzzle: Bêche – Cœur – Diamant – Bêche – Diamant.
- Solve the puzzle on the third door:
- Bleu – Rose – Rose
- Jaune – Jaune – Rose
- Rose – Bleu – Jaune
- This will reveal one last door. To solve the puzzle quickly, rotate the innermost ring twice, the third ring once, and the innermost ring once (refer to screenshot for clearer instructions).
- Ramasse le Appointment Card that reveals.
- Turn around and follow the footprints to a door. Head through it.
Clinique
- Back at the East Wing corridor, head towards the library and interact with the door to its right.
- Regardez la scène, then head into the Clinic.
- Once inside the Clinic, approach the door with the red light on it and open the drawer to reveal a Model Liver. Ramassez-le.
- Now press the red button just right from where the liver was.
- Solve the dials puzzle. Counting the dials from top to bottom and left to right, interagir avec: 3 – 2 – 3 – 3.
- Ramasser Model Heart.
- Open the bottom drawer and pick up Model Lungs.
- Open the drawer beneath the Organ Model and pick up Model Stomach.
- Interact with Organ Model to insert all the organs, then pick up the Cerveau from its head.
- Approach the cabinet by the entrance and place the Brain in the jar. Toi’ll receive a Crâne.
- Attach the Skull to the Skeleton Chest and solve the puzzle
- Adjust the head if it’s not facing right from the beginning.
- Should look as follows when solved:
- Head through the door that opened.
Surgery – Ruth
- Une fois que tu auras repris le contrôle, ramasser le Produits chimiques left from the Poisoned Woman.
- Open the bottom drawer under the Centrifuge and pick up the Needles.
- Turn around and examine the Scrapes on the wall next to the bookshelf.
- Interact with the Bookshelf and choose to Move the shelf.
- Head through the hole and examine with the Dead Person to receive Scribbled Note et Found Antidote.
- Go back to the Poisoned Woman and examine her.
- Use an inventory item and choose Needles. Recevoir Drawn Blood.
- Enregistrez votre jeu → Fente 2 (juste au cas où)
- Use the Centrifuge and choose Found Antidote. Recevoir Oui – Blue Chemical.
- Interact with Beakers Mix on left hand side and choose to Synthesize an Antidote.
- Add the following ingredients:
- Drawn Blood
- Oui – Blue Chemical
- Choose to Add another ingredient: Alpha – Red Chemical
- Choose not to add another ingredient. Recevoir Antidote?
- Interact with Poisoned Woman and choose to use an inventory item. Sélectionner Antidote? and confirm the injection.
- Si c'est fait correctement, Ruth will be saved and you’ll receive the following achievement:
Élémentaire
Save Ruth
F1 East Wing – Chambre principale – Pièce cachée
- After the scenes, head upstairs through any of the staircases and proceed through the door to the right of marked door.
- Walk down the corridor and head through the first door on the left.
- Interact with the keypad on the cupboard on the left hand side and enter 1925.
- Go inside and pick up the Glisser du sol.
- Head back to the Master Bedroom and insert the Slide in the Projector at the middle of the room.
- Turn around and solve the puzzle in the dressing table: Twice, Twice, Une fois.
- Après avoir résolu l'énigme, pick up another Glisser et Statuettes.
- Insert the new Glisser in the Projector and examine the Conseil proche.
- Résolvez l'énigme: rearrange the statues in the middle column from shortest to highest, creating a door shadow.
- Proceed into the Hidden Room and watch the scenes.
- Une fois que tu auras repris le contrôle, head through the doorway into the Planetarium.
Planetarium
- Head to the middle of the room and solve the puzzle, appuyez sur le Toggle Lock Button beneath each projector after each input.
- Solution:
- West Button: 06-05
- North Button: 25-07
- East Button: 08-03
- South Button: 11-08
- Si c'est fait correctement, a lockbox will open up revealing a key.
- Pick up the key and open the door directly next to it. Recevoir Peacock Key.
- Passez la porte, then follow the corridor to the right until it loops.
- Now backtrack a few steps (Voir capture d'écran pour référence) and attempt to go again through the endless hall. Toi’ll reach the Main Hall this time.
- Head through the Peacock door in between elk heads.
Salon – Guillaume
- Examine the painting next to the Peacock door and watch the scene.
- Suivant, turn around and move the Rug at your feet.
- Solve the circuit puzzle:
- Head to the cupboard behind the counter and enter 5423.
- Ramasse le Boissons + Empty Water (both are picked up together) et Café en grains.
- Now interact with Filtre à eau, faire demi-tour, and head to the table with the Vase and pick it up.
- Choose to Take water from the vase. Recevoir Eau sale.
- Head back to the Water Filter and interact with it to purify the water. Recevoir Filtered Water.
- Enregistrez votre jeu → Fente 2 (juste au cas où)
- Interagissez avec Coffee Maker and choose to Make Coffee. Recevoir Fresh Coffee.
- Now head to the other end of the cupboard and interact with Mixer.
- Prepare the drink:
- Fresh Coffee → Two Parts
- Whisky → One Part
- Choose to add another ingredient: Apple Liqueur → One Part
- Choose not to add any other ingredients. Recevoir Gumshoe?
- Make your way to the other end of the room and examine the fireplace. Choose to Warm Gumshoe? Recevoir Piping Hot Gumshoe?
- Talk to William and choose that je’ve made the right drink.
- Si c'est fait correctement, William will be saved and you’ll be awarded with the following achievement:
The Music Was Nice…
Save William
East Stairway – West Stairway – Aile ouest – Laboratoire
- Une fois que tu auras repris le contrôle, exit to the Main Hall, then enter the East Wing by going through the door to the right of the Gallery.
- Follow the corridor all the way to its other end to find a Lion door. Head through it to discover East Stairway ← missable location required for Cartographe réalisation.
- Head upstairs and through another Lion door to find yourself at the F1 East Wing.
- Follow the corridor to its other end and head through the door to reach F1 Main Hall.
- Now proceed through the door to the left of the Peacock door to reach F1 West Wing.
- Follow the corridor and watch the scene.
- Head through the previously boarded door.
- Walk downstairs and through the door.
- Proceed through the West Wing corridor and enter the semi-open room at the end to access the Lab.
- Approach the Vat for a scene.
- Une fois que tu auras repris le contrôle, turn around and pick up the Clean Cloth from the surgical table.
- Now interact with the Sang stain on the floor to receive Bloody Cloth.
- Interagissez avec le Control Panel at the middle of the room to trigger a lockdown.
- Turn around and pick up the Tournevis et le IDENTIFIANT from the locker.
- Open the locker to the left and examine the Uniforms to receive a Plus léger.
- Interagissez avec le Control Panel to disable the lockdown.
- Examine the Panel at the bottom of the middle Vat to open it with the Tournevis.
- Now interact with the sensor that revealed behind the panel.
- Interact with Control Panel and watch the scene.
- Exit the Lab and head down the corridor to trigger another scene.
- Go through the door that opened.
Office – Cuisine
- Après la scène, ramasser le Note du sol.
- Turn around and examine the painting to reveal a keypad.
- Interact with the keypad and enter 6322.
- Passez la porte.
- Solve the puzzle by moving the meat with the red arrows to the other side of the room:
- Watch the scene and receive Kitchen Key.
- Exit through the door you came from and then to the corridor.
- Regardez la scène.
- Open the door opposite from the Pantry to access the Kitchen.
- Open the right door of the fridge and pick up the Soupape.
- Turn around and approach the gas system above the oven, then use the Valve.
- Résolvez l'énigme:
- Passez la porte.
Holding Cell – Kaï
- Après la cinématique, head into the first cell for another scene.
- Une fois que tu auras repris le contrôle, head into the computer room and enjoy another cutscene.
- Enregistrez votre jeu → Fente 2 (juste au cas où)
- Examine the computer and solve the puzzles. Press E to confirm each step.
- Si c'est fait correctement, Kai will be saved and you’ll be awarded with the following achievement:
Co-op
Save Kai
- Watch the scenes.
Sub-Basement Entrance – Research and Development – Sub-Basement Hallway
- Une fois que tu auras repris le contrôle, exit to the Main Hall and head towards the exit door (marked as a padlock in map) to enjoy some more scenes.
- After the scenes, proceed through the corridor and through the door.
- Head straight the the next door and pick up the note.
- Turn right and pick up the Toyswords in between the computers.
- Now solve the Toybox puzzle by sticking the swords on the respective slots.
- Vert: Bas
- Rouge: Droite
- Bleu: Gauche
- Jaune: Bas
- Collect the note from the clown and pull the Book from the bookcase right of the door.
- Head through both doors and down the corridor.
- Watch the scenes. Recevoir Admin Keycard.
Réception – Subject Room – Salle de contrôle – Meeting Room – Directeur’Le bureau
Une fois que tu auras repris le contrôle, entrer
BOTH Bathrooms(west from corridor) to add both locations to the Cartographer achievement.
Now head straight down the corridor and though the door on the left hand side to add this location to the Cartographer achievement.
Leave and enter the Control Room.
Ramasse le
Câbles from the left hand side of the room.
Now solve the colored cables puzzle at the right hand side of the room.
Interagissez avec le
Computer Tableat the center of the room and exit to the corridor.
Now enter the Meeting Room and head through another door to access the Director’Le bureau.
Ramasse le
TV Remoteand use it twice on
Director TVto reveal a pattern.
Interact with the following painting to reveal a control panel.
Now head back to the
Réception.
Cave – Hidden Crypt – Sealed Crypt
- As soon as you return to Reception, toi’ll be greeted by a scene. ENFILER’T SKIP. Plutôt, go slowly and answer with NON when asked if you’re Really ready to leave.
- Enregistrez votre jeu → Fente 2
- Enfiler’t overwrite this save as it will be used for the other endings.
- Une fois que tu auras repris le contrôle, head down the corridor and through the door to Sub-Basement Entrance → Research and Development → Sub-Basement Entrance → Sub-Basement Hallway → turn around and take the door to Sub-Basement Entrance → Research and Development → Sub-Basement Entrance → take the Elevator.
- Toi’ll be taken down to the Cellar.
- Go around the barrels and examine the second from the end to reveal a secret passage.
- Solve the puzzle with the dials. Solution from left to right:
- Solving the puzzle reveals a staircase. Head down.
- This is the final location for the Cartographer achievement. If you visited every location, press M to trigger the achievement:
Cartographe
Complete the map
- Facing the staircase, go right and pick up the Handle from the grave slab.
- Utilisez le Handle sur le Mechanism just in front of the staircase.
- Watch the scenes.
Le puits – ??? – Vraie fin
- Une fois que tu auras repris le contrôle, head all the way downstairs, se retirer, and follow the cavern to Cave Lake.
- Examine the Cave Stone Pedestal to start one final puzzle.
- Là’s 3 types of sigils:
- 1 which connects 1 à 1 dans | forme.
- L which connects 1 à 1 in L shape.
- W which connects 3 sides in _|_ shape.
- Swap the sigils to their correct positions, then rotate them to make all the beams to reach the pedestal. Solution:
- Once the puzzle is complete, follow the pathway that reveals and talk to ???.
- At the Bathroom section, turn around and interact with the painting, then examine the mirror.
- At the Surgery section, ramasser le Bone Saw, then examine the wall right of the shelf.
- At the Lab section, exit the Lab and follow the corridor, then head through the door.
- Watch the scenes.
- Une fois que tu auras repris le contrôle, walk up the long staircase and enjoy the True Ending!
- Félicitations!
Until The Bitter End
Save The World
Bonne fin
- Charger → Fente 2
- Speak to Torres and answer that you’concernant Ready to leave.
- Enjoy the Good Ending!
A Group Effort
Save Everyone
Kill Charles – Kill Ruth
- Charger → Fente 1
- Place the same sigil on all four locations.
- Answer that you’concernant Ready for the ritual and watch the scenes.
- Si c'est fait correctement, Charles will be swallowed by the wall and you’ll be awarded with:
Doing What He Loved
Fail to Save Charles
- Head to the East Wing (door by the Gallery) → proceed through the corridor → enter the first Lion door.
- Solve all four doors:
- Keypad: 2940.
- Ramasser Appointment Card and follow the footprints to the exit door.
- Back at the corridor, interact with the Clinic door and watch the scene.
- Head inside the Clinic.
- Ramasse le Model Liver and press the red button.
- Solve the dials puzzle and pick up the Model Heart.
- Open the bottom drawer and pick up the Model Lungs.
- Open the drawer beneath the Organ Model and pick up the Model Stomach.
- Interact with Organ Model to insert all the organs. then pick up the Cerveau.
- Lieu Cerveau in jar.
- Attach the Skull to the Skeleton Chest and solve the puzzle:
- Enter Surgery and watch the scene.
- Ramasser Produits chimiques et Needles.
- Interagissez avec Beakers Mix and add any two ingredients. Recevoir Antidote?
- Utiliser Antidote? sur Poisoned Woman. Confirm injection.
- Si c'est fait correctement. Ruth will convulse and die.
Horrible Science
Fail to Save Ruth
Kill William
- Une fois que tu auras repris le contrôle, head to East Wing, follow the corridor to its end, and go through the Lion door.
- Head upstairs and through another Lion door.
- At East Wing, follow the corridor and enter the Chambre principale by the painting.
- Entrer 1925 on the keypad and pick up Glisser dans Pièce cachée.
- Retourne à Chambre principale and insert Glisser dans Projecteur.
- Turn around and solve the puzzle:
- Pick up the second Glisser et le Statuettes.
- Insérer Glisser dans Projecteur and examine the Conseil.
- Résolvez l'énigme:
- Re-enter Pièce cachée, watch the scene, and head through the door to the Planetarium.
- Solve the Planetarium puzzle:
- West Button: 06-05
- North Button: 25-07
- East Button: 08-03
- South Button: 11-08
- Pick up the Peacock key and head through the Peacock door.
- Make your way to the Main Hall: Right through the corridor, backtrack once it loops, proceed through the corridor.
- Head through the door in between elk heads.
- Watch the scenes with William.
- Une fois que tu auras repris le contrôle, interagir avec Peinture by Peacock door for another short scene.
- Déplacez le Tapis and solve the circuit board puzzle.
- Entrer 5423 on the keypad behind the counter and pick up Boissons et Empty Water.
- Talk to William.
- Utilisez le Mixer located at the right hand side of the cupboard behind the counter and Mix a drink.
- Ajouter Whisky in one or two parts twice to finish the drink. Recevoir Gumshoe?
- Head to the fireplace and give the drink to William.
- Si c'est fait correctement, William will suffocate to death and you’ll be awarded with:
A Stiff Drink
Fail to Save William
Kill Kai
- After William’la disparition, head upstairs through any staircase and enter the Aile ouest.
- Proceed down the corridor and head through the previously boarded door.
- Head downstairs and make your way to the Laboratoire.
- After the scene at the Lab, pick up the Clean Cloth from the surgical table and wipe it on the blood. Recevoir Bloody Cloth.
- Examine Control Panel to trigger lockdown.
- Faire demi-tour, pick up Screwdriver and ID from the open locker, and Lighter from the other locker.
- Interact with Control Panel to shut down the lockdown and watch the scene.
- Use Screwdriver on Panel, then examine Sensor.
- Use Control Panel to free Kai.
- Exit the Lab and follow the corridor for another scene.
- Une fois que tu auras repris le contrôle, enter the Pantry.
- Ramasse le Note du sol, then examine the painting by the door to reveal a keypad.
- Saisir 6322 and proceed through the door.
- Résolvez l'énigme:
- Recevoir Kitchen Key.
- Backtrack to the corridor for a scene with Kai, then enter the Cuisine.
- Ramasse le Soupape from the right side of the fridge, then place it on the gas system above the oven.
- Résolvez l'énigme:
- Passez la porte.
- Enter the Holding Cells for a scene, then make your way to the computer for another scene.
- After both scenes, examine the computer yet another scene.
- Interact with the computer and give Kai a bad instruction (right as first step for example) and confirm.
- Si c'est fait correctement, Kai will die electrified and you will be awarded with:
C'est tout ce que nous partageons aujourd'hui pour cela La clé tartare guide. Ce guide a été initialement créé et rédigé par Achievement Scouts. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.