✅ Source vérifiée via Communauté Steam
- Titre du correctif: Patch 1.4.6d – Modularity
- Date de sortie du correctif: Avril 3, 2024
The developer of SurrounDead has released a new update for the game on April 3, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
- If you place items in a world container they will now save and also not be reset when loot refill timer is turned on
- New loot difficulty setting that adds a degradation value to all loot multipliers. Par exemple, après 20 days finding food will be slightly more rare, etc.
- If you are in close proximity to AI (Especially when first spawning in) ils le feront pas frayer
- New medical item models
- New medical bag item
- Change to depth blur when zooming in (Sight or MMB)
- Increased wood and stone from harvestable resources
- Airdrop spawn location is now more central to the map
- Improved Deadeye range and damage
- Improved zombie hitbox
- Optimization to foliage, certain models and UI
- Reduced gun powder required for crafting ammo
- Adjusted some UI menus and how they work/look
- Fixed Battle Ready Glock Suppressor not reducing noise produced by weapon
- Fixed overlap for roofing showing up as not allowed (Is allowed now)
- Fixed object distance culling
- Fixed issue for example where setting loot rarity lower would cause no meat to spawn on an animal
- Fixed an issue that could cause enemy health bars and notifications to not show
- Fixed issue where dying in water would cause weird flying movement when respawning
- Fixed issue where exiting to main menu and back after being in a body of water also caused weird flying movement (Should also fix other similar issues)
- Fixed player suicide if permadeath was active
- Player rotation now gets loaded correctly
- Fixed human AI not attacking wolves and bears
- Fixed random convoys having broken note spawns
- Fixed landmines being immune to gunfire
- Fixed turrets not correctly locking onto and attacking targets
- Launched projectiles should no longer explode in your face in first person
- Fixed AI spawning after an infestation was destroyed
- Fixed exit lockpick UI saying ‘Aucun’
- Fixed magnifier icon on world containers not showing
- Fixed shooting while on a ladder
- Fixed not being able to rebind auto walk/run
- Fixed XM250 box mag
- Change to make AI shooting through terrain hopefully fixed
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.