Do you want to have a really good time playing Stick Fight: The Game without those annoying problems like bugs, slow internet, and strange physics that make the game less fun? Bien, I have a guide that can help make your experience much better! This guide is like an upgraded version of my previous guide that tackled issues like lag, insectes, and errors.
If you follow this new guide, you should see significant improvements in your gaming experience.
The Potential Origin of Most Bugs and Latency
To have a multiplayer game working, the game needs to send information about things like physics, cartes, and players in small chunks called « packets. » Stick Fight seems to use a way of sending these packets called ‘UDP,’ which is super fast but can sometimes lose these packets, contrairement à ‘TCP’ that tries to make sure all packets get there. This can lead to losing important game info. Aussi, UDP can have something called IP spoofing, which means someone pretending to be another player, bien que ce’s rare.
Dans le jeu, some info is really important, like where players are and how they look. Other info, like the map and weapons, is kind of important but not as much. And some info, like health and special abilities, ne’t seem to matter much and can get lost.
Instead of connecting to a central server, each player joins the host’s game directly. This means the host controls the game info, and sometimes this can cause problems, like one player always being super tough to beat, no matter who’s playing as them.
One big issue with Stick Fight is that it uses a weak network, and it can get crowded with lots of stuff happening at once, like player actions, chat messages, et connexions. This can lead to something called « congestive collapse, » which means the game gets slow, buggy, and lags when lots of things are going on. To make the game better, you might need to reduce the amount of data traffic.
One important thing to know is that once a bug happens, il’s hard to fix it during the game. You usually have to start a new game or, parfois, if the host leaves, the bug might go away because the lost packets stick with the game data on their device.
Making Stick Fight Way More Playable
Si tu’re having problems in the game because of too much data traffic, il’s a good idea to find ways to reduce the data. The method I found is super effective, surtout quand tu’re the one hosting a match instead of joining one. It can help make your gaming experience much better by reducing data-related issues.
For MacOS | Set WiFi to Low Data Mode:
- Click the Apple icon () in the top-left corner.
- Go to System Preferences.
- Cliquez sur « Network. »
- Sélectionner « Wi-Fi » from the list.
- Cliquez « Détails… » in the gray box.
- Toggle the « Low data mode » switch from off to on.
- Cliquez « D'ACCORD. »
- You might need to enter your password and click « Unlock. »
For Windows | Set WiFi to Metered Connection:
- Click the Windows icon (田) in the bottom-left corner.
- Accéder « Paramètres. »
- Aller à « Réseau & Internet. »
- Cliquez sur « Wi-Fi, » the one second from the top on the left-hand side.
- Click on the Wi-Fi box under the Wi-Fi switch.
- Scroll down and turn on the « Set as metered connection » changer.
For Both MacOS and Windows:
- Ouvrir « Combat de bâton: The Game. »
- Pendant le jeu, appuyez sur le ‘Échap’ key to access the menu.
- Cliquez sur « Options. »
- Rechercher « Vsync » and switch it to « On. »
C'est tout ce que nous partageons aujourd'hui pour cela Combat de bâton: Le jeu guide. Ce guide a été initialement créé et rédigé par Kaitahuri. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.