✅ Source vérifiée via Communauté Steam
- Titre du correctif: Update 0.9.8.1f – Balance patch #2
- Date de sortie du correctif: Avril 5, 2024
The developer of Stellar Orphans has released a new update for the game on April 5, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Changelog 0.9.8.1f
This patch aims to resolve the main criticisms that may scare off new players.
Thank you very much to everyone who shares their experiences on the forums!
Corrections de bugs:
-Fixed a bug in the awarding of difficulty badges. They will unfortunately be reset, but you can re-unlock them « easily » (for example by finishing a scenario with difficulty 11 vous débloquerez le 10 previous badges)
-Fixed a bug that did not restart the sound environment when the music option was reactivated
-Fixed a bug that could prevent “secret file” from drawing a card when the draw pile was empty
Équilibrage:
-The rarity of cards available in the store now increases with progression in the scenario. This fixes situations where the player could, Par exemple, not have any oxygen cards offered for a long time
-The first gold and platinum crises begin to appear a little later
-It is no longer possible to improve an « insubordinate » card with the « soutien » compétence
-The action point bonus for “Charismatic Leader” has been reduced from 8 à 6
-Loss of stability when “Alexandre” is drawn goes from 3 à 2
-The cost of « Breathing Technique » increases from 2 à 3 and its rarity changed from « Platine » à « Or »
-“Tina” now has immunity to disease for the first 100 jours
-The cost of « Mercenaires » increases from 2 à 3 and its rarity changed from « argent » à « Or »
-« Chomnied » now reduces oxygen by 5 per use
-« Ecral » now starts with two « Alcoolisme » cartes
-“Paradigm Shift” is now limited to 3 uses per turn
-« Yehuda » gets the « tradition » compétence
-“Restocking” becomes a “decree”
-« Issa » bonus increases from 1 à 2
-“Material Order” rarity changed from “argent” à “bronze”
-Secret effect of “molecular cooking” reduced from 10% à 5% probabilité
-“Photosynthetic Greenhouse” rarity changed from Gold to Platinum
-Difficulté 11 has been replaced
-Swap difficulty 9 et 12
Interface utilisateur:
-Added a tooltips that shows the rarity rate of cards offered in the store
-Indication of the game version on the game HUD, to allow the identification of possible bugs on screenshots
-Improved the contrast and graphic appearance of the icons which represent the rarity of the cards
-Changed some terms in the English translation
Moteur:
-Deleting unused video files
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.