✅ Source vérifiée via Communauté Steam
- Titre du correctif: Mise à jour 0.0.2.1 is Live! More keybinds, Voice Chat Volume Sliders, et plus!
- Date de sortie du correctif: Avril 17, 2024
The developer of Sketchy’s Contract has released a new update for the game on April 17, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
NOUVEAU
- Added Microphone Volume sliders so that players can lower /raise the voice of other players on their local client.
- Added Movement Keybinds for W, UN, S, D.
- Added Jump Keybind.
- Added Sprint Keybind.
- Added Invert Mouse Y-Axis option.
Mises à jour
- The Settings UI has a new section called “Contrôles” which contains the appropriately related settings such as invert look and mouse sensitivity.
- Updated the angle of the pool noodle and hedge knife so that the weapon doesn’t cover as much of the viewport.
- The biolumin elevator sections have been completely udpate similar to how I updated the ocean elevator areas.
- Players can no longer be heard through local chat while dead.
- Pixaxe damage reduced from 50 endommager 40.
- Shovel damage reduced from 35 endommager 30.
- Vending Machine price reduced from 25 credits to 15.
- Adjusted mouse sensitivity scale to further reduce turn speed on lower values.
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Save File Updates:
- Save files should now be handled for network errors such as disconnects.
- Save files should now be handled for session changes such as kicks, feuilles, and game exits.
- Save files should no longer lose credits, cosmetics, suit level, and planet progression if there is a game crash. New logic has been enforced for immediate saving on client-side progression to further prevent this.
- The dead player casualty penalty has been reduced from 20% per body to 10%, avec une limite de 80% credit loss.
- The monsters behind sketchy’s drop off have been removed for now as there might have been an issue with them causing potential crashes on orbit travel.
Correctifs
- Fixed an issue where the mute button was not working for the owning client’s microphone. c'est à dire. you should now be able to mute yourself.
- Fixed an issue where the casualty value was inconsistently counting the number of dead players.
- Fixed an issue where dying in orbit was not resetting the player’s state creating a false positive when generating status reports after landing the ship then returning to orbit without dying (c'est à dire. the game thought the player will still dead due to their dead in orbit not being reset).
- Fixed an issue where Keybinds were not reflecting correctly (please let me know if you all continue to have issues with this.)
- Fixed an issue where mouse sensitivity arrow ticks were not saving.
- Fixed an issue where Oxygen would start declining at the start of the night shift regardless of whether the player was inside a building or not.
- Fixed an issue where switching spectators only spectates to a maximum of 2 joueurs. You should now be able to spectate living players in the group.
- Fixed an issue where the spectator UI would appear permanently on players’ screen when dying in orbit.
- Fixed multiple platforming areas for the lava planet “Port Ragnar” that was making it nearly impossible to jump back onto rocks after falling into the lava.
- Fixed multiple AI navigation areas in the Lava Map causing AI to get stuck and not pursue players.
- Fixed an issue where the pulse rifle was not dealing damage to the Claustropede AI.
- Fixed an issue where the pulse rifle was not dealing damage to the Geed AI.
Thanks everyone for all the feedback in the discord!
-Forsakenhalo
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.