How to disable turn limit defeat after starting a single player game.
Aperçu
Like a lot of people, I started a single player game and accidentally left turn limits enabled. je l'ai fait’t realize this until I got late into the game and wanted to disable turn limits on a single player game i already started.
I played the game until it ended in a turn 330 turn-limit defeat. I applied this method I discovered, reloaded the game from an autosave (5 turns before turn 330), and was able to finish the game with a domination victory in turn 360. I got relevant achievements at the end of the game.
Avertissement
Things I have confirmed with this fix:
- You can get achievements
Things I have
PASconfirmed:
- Long term effects on the game/save files
- If this works in multi-player
- Other victory/defeat types
Le correctif
The following steps allow you to continue playing beyond a turn limit in a single player game.
- Close Civ VI
- Accédez à « Victories.xml » déposer
- dans …\Steam\steamapps\common\Sid Meier’s Civilization VI\Base\Assets\Gameplay\Data\
- This can be found right clicking Civ VI in your steam library and manage->parcourir les fichiers locaux
- Make a backup copy of Victories.xml (on your Desktop or somewhere else that you’je le trouverai)
- Open Victories.xml with a text editor (notepa++)
- Remove all lines with refence to « DEFEAT_TIME »
- See the example section below
- Reload the game, turn limit defeats are now disabled
- FACULTATIF: Put the original backed up Victories.xml back in the …Gameplay\Data\ folder when you’ve finished with your game
Note that this method may or may not work for disabling other defeat/victory types.
Exemple
This is an example of sections of text to remove from the Victories.xml file:
Note that your file may look different
[~Line 11] <Row Type="DEFEAT_TIME" Kind="KIND_DEFEAT" /> ... [~Line 25] <Row DefeatType="DEFEAT_TIME" Nom ="LOC_DEFEAT_TIME_NAME" Blurb="LOC_DEFEAT_TIME_TEXT" RequirementSetId="TIME_DEFEAT_REQUIREMENTS"/> ... [this whole block around line 350] <!-- Time Defeat --> <!-- Conditions - Score Victory must not be enabled and the Max Turns must be reached.--> <RequirementSets> <Rangée> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType> </Rangée> </RequirementSets> <RequirementSetRequirements> <Rangée> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> </Rangée> <Rangée> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> </Rangée> </RequirementSetRequirements> <Exigences> <Rangée> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType> <Inverse>1</Inverse> </Rangée> <Rangée> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> <RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType> </Rangée> </Exigences> <RequirementArguments> <Rangée> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <Nom>VictoryType</Nom> <Valeur>VICTORY_SCORE</Valeur> </Rangée> </RequirementArguments>
C'est tout ce que nous partageons aujourd'hui pour cela Sid Meier's Civilization VI guide. Ce guide a été initialement créé et rédigé par Buttermilk Tom. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.
This works great! Thanks for the write up.