The information and/or text is from the official wiki and game, so it is in no way my original content. je’m just making this be differently formatted.
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Difficultés du jeu
- Classique [DEATH IS PERM, NORMAL ITEM DROP RATE]
- Softcore [LOSE ALL GOLD ON DEATH, -20% ITEM DROP RATE]
- Lunatic [DEATH IS PERM, ENEMIES BUFFED, +10% ITEM DROP RATE]
- Survie [UNLOCKS AFTER CLASSIC/LUNATIC COMPLETION, NO RUNNING/FARMING]
Character Class
- Barbare [STR, VIT, DAMAGE]
- Paladin [INT, STR, HEALING]
- Assassin [DEX, DODGING, REPOSITION]
- Magicien [INT, WIS, ENEMY STATUS]
- Druide [INT, MARKING ENEMIES FOR EXTRA DAMAGE]
- Ranger [MARKING ENEMIES, CRIT HITS, DODGING]
Character Augments
- Old Potato [SPUD]
- Fiery Cross [RAGE MAXED = CRIT WILL BLEED]
- Divine Relic [ULT MAXED = RAGE INCREASES BY 2 PER TURN]
- Dark Effigy [IF ENEMY CONFUSED = REPOSITION RESTORES FULL MP]
- Crusted Idol [NON-CRIT RESTORES 1% OF HP]
- Gusty Trophy [20% TO CONFUSE ENEMY DURING REPOSITION]
- Frozen Orb [FREEZE INCREASED TO 3 TURNS]
Character Races/Origins
- Humain [MONKEYS]
- Upper-Class [SUPPLÉMENTAIRE 20 Député]
- Homeostasis [+2 RAGE PER TURN]
- Bootstraps [HEAL UPON ENEMY MISS/STUN, INT]
- Silian [MACHINES AND ROBOTS]
- Data Roll [HEAL = 3% CHANCE TO FULL HEAL]
- Débordement [ULT CHARGED = REGEN HP, VIT]
- Aegis Chip [HEAL UPON REPOSITIONING, INT]
- Kraste [ICE PEOPLE]
- Icy Complex [5% FREEZE ENEMIES PER TURN]
- Morelle noire [BONUS DAMAGE PER TURN, INT]
- Senescence [DAMAGE = MP PER TURN]
- Flammkin [FIREBREATHERS]
- Dry Heat [USING HEAL = 20% CHANCE BLEED]
- Brick Oven [REPOSITIONING = 20% CHANCE BURN]
- Deadly View [ULT = BLEED]
- Jotunnar [DWARVES]
- Fille de fer [BLEEDING = ENEMIES TAKE DAMAGE]
- Fury Whip [ULT = BONUS DAMAGE TO WEAKENED]
- Painbringer [HP 25% = 10% CHANCE TO +10% MAX HP, TEMP]
- Wyspera [SHADOW-CREATURES]
- Course des ombres [DODGE INCREASED 5%]
- Darkling [BONUS DAMAGE WITH ULT, DEX]
- Wallflower [REPOSITIONING = REGEN 15% OF MAX MP]
- Goern [AMPHIBIANS]
- Iron Scales [50% RESIST TO BLEEDING]
- Hard Shell [HEAL = BONUS HEAL AMOUNT, DEX]
- Evasive Toe [DODGE CHANCE INCREASE = LOWER HP]
- Sonite [STONE PEOPLE]
- Ténacité [33% RESIST TO POISON]
- Absorbant [HEAL = TEMP INCREASE MAX HP, VIT]
- Crumple [-20% ENEMY CHARGE DAMAGE]
- Huskian [GIANTS]
- Lifelink [5% CHANCE PER TURN = HEAL 25% OF MAX HP]
- Bloodscent [+1 RAGE = BLEEDING]
- Guard Crush [33% CHANCE TO BREAK GUARD EACH TURN]
Rarities
- Commun [BLANC, 45%]
- Rare [JAUNE, 25%]
- Rare [BLEU, 20%]
- Exotique [VERT, 5%]
- Mythique [VIOLET, 4%]
- Légendaire [ORANGE, 1%]
- Ascended [ORANGE, KEYSTONE BOSSES ONLY]
Armes
Weapon Bonuses
Points in masteries grant bonus damage (Mastery Skill x 2).
- STATISTIQUES
- Sword/Dagger [EXTRA DAMAGE = 15% OF STR AND DEX]
- Axe/Polearm [EXTRA DAMAGE = 30% OF STR]
- Mace/Maul [EXTRA DAMAGE = 15% OF STR AND INT]
- Arc/Arbalète [EXTRA DAMAGE = 30% OF DEX]
- Wand/Staff [EXTRA DAMAGE = 30% OF INT]
- Weapon Types
- Sword/Dagger [+10% CRIT CHANCE]
- Axe/Polearm [BONUS CRIT DAMAGE, HEAVY MASTERY X 4]
- Mace/Maul [PEUT’T CRIT, +(BLUNT MASTERY)% BONUS DAMAGE]
- Arc/Arbalète [PEUT’T BLOCK, +10% DODGE CHANCE]
- Wand/Staff [BONUS MP REGEN, MAGIC MASTERY X 1]
- Fully Mastered
- Sword/Dagger [10% CHANCE BLEED]
- Axe/Polearm [10% CHANCE DEAL 1% ENEMY MAX HP]
- Mace/Maul [10% CHANCE DAZE]
- Arc/Arbalète [10% CHANCE MARK, DEAL 1% ENEMY HP]
- Wand/Staff [10% CHANCE CONFUSE]
- Factions
- Forged by Factions [Res, NEV, BRO]
- Faction Alignment [+20% BONUS DAMAGE]
- Legendary/Ascendant
- Légendaire [+5% EXP]
- Ascendant [+10% EXP]
Weapon Properties
- Ascendant [+10% EXP]
- Bashing [3% CHANCE TO STUN]
- Bountiful [SALVAGES = 400% VALUE]
- Brûlant [5% BURN]
- Cleaving [DAMAGE = 1% CURRENT HP PER TURN]
- Coldheart [ENEMY FROZEN = 10% FREEZE EACH TURN]
- Confirmed [COMBO COUNT IS 3 = TRIPLE DAMAGE]
- Maudit [HIGHER STATS, 10% BLEED PLAYER]
- Deceptive [25% SHOCK WHEN BLEEDING]
- Demonbleed [+33% DAMAGE TO DEMONS]
- Dragonslay [+33% DAMAGE TO DRAGONS]
- Enchanted [HIGHER STATS]
- Energized [REGEN GUARDIAN ENERGY ON HIT]
- Exécution [+50% DAMAGE TO ENEMIES BELOW 50% HEALTH]
- Gel [5% CHANCE TO FREEZE]
- Furieux [RAGE METER +3 ON CRIT HITS]
- Gashing [4X BLEED DAMAGE WHEN BLEEDING]
- Icetoad [10% GELER]
- Leeching [2% LIFESTEAL]
- Légendaire [+5% EXP]
- Lunaire [+33% DAMAGE DURING NIGHT]
- Metalwarp [+33% DAMAGE TO ROBOTS]
- Onus [REGEN HP = CURRENT MP EVERY TURN]
- Opportune [+33% DAMAGE, MISSED GRAPPLE HURTS YOU]
- Parer [50% ATK AS DAMAGE WHEN BLOCKING]
- Reinforced [HIGHER DAMAGE]
- Sapping [5% MAX MP]
- Chercheur [10% CHANCE TO BLEED ENEMY AND YOU]
- Serrated [10% CHANCE TO BLEED ON CRIT HITS]
- Shocking [5% CHANCE TO SHOCK]
- Skellybane [+33% DAMAGE TO SKELETONS]
- Smashing [+50% DAMAGE WHEN CLOSEST TO ENEMY]
- Solar [+33% DAMAGE DURING DAY]
- Rapide [+50% DAMAGE IF NOT USING HEAVY ARMOR OR SHIELD]
- Titancrush [+33% DAMAGE TO TITANS]
- Umbral [IF BLEEDING = GAIN HP]
- Unholy [-5% HP PER TURN, BLEED ENEMY EACH TURN]
- Instable [50% BLEED ENEMY OR YOU EVERY TURN]
Armure
Armor Types
- Lumière
- Dodge When Move [75%]
- Bleed Defense [REDUCES 0 STACKS PER TURN]
- Trample Defense [+00% DAMAGE REDUCTION]
- Reposition MP [+20 Député]
- Hit Confirm [20%]
- Moyen
- Dodge When Move [50%]
- Bleed Defense [REDUCES 1 STACK PER TURN]
- Trample Defense [+25% DAMAGE REDUCTION]
- Reposition MP [+10 Député]
- Hit Confirm [10%]
- Lourd
- Dodge When Move [25%]
- Bleed Defense [REDUCES 3 STACKS PER TURN]
- Trample Defense [+50% DAMAGE REDUCTION]
- Reposition MP [+00 Député]
- Hit Confirm [05%]
Armor Classes
- Barbare [HEAVY = +5% DAMAGE MITIGATION]
- Paladin [HEAVY = +5% DAMAGE MITIGATION]
- Druide [HEAVY = +5% DAMAGE MITIGATION]
- Assassin [LIGHT = +5% DODGE CHANCE]
- Magicien [LIGHT = +5% DODGE CHANCE]
- Ranger [LIGHT = +5% DODGE CHANCE]
Armor Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- Marquage [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
Boucliers
Shield Types
- Lumière
- La défense [+00% TOTAL DEF]
- Reposition MP [+20 Député]
- Moyen
- La défense [+05% TOTAL DEF]
- Reposition MP [+10 Député]
- Lourd
- La défense [+10% TOTAL DEF]
- Reposition MP [+00 Député]
Shield Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- Marquage [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
- Plus grand [BONUS DEFENSE]
- Moindre [REDUCED DEFENSE]
- Blessed [BONUS STAT]
Charmes
Charm Prefixes
- Cloaking [REDUCES EXPOSED BY 1 PER TURN]
- Deflecting [-5% INCOMING DAMAGE]
- Enraging [+1 RAGE METER PER TURN]
- Marquage [25% CHANCE TO MARK ENEMY PER TURN]
- Marveling [HP LESS THAN 25% = ATK DOUBLED]
- Meditative [+1% OF MP PER TURN]
- Mending [+1% OF HP PER TURN]
- Redeeming [MP LESS THAN 33% = +5% MAX MP PER TURN]
- Feu [5% BURN]
- Glace [5% GELER]
- Foudre [5% SHOCK]
- Saint [10% CHANCE TO CLEAR DEBUFFS]
- Hopeful [+15% HEAL]
- Chasseur [ENEMIES HEALTH AT 90%]
- Jinxing [CURSED = 10% CHANCE TO BLEED ENEMY]
- Spudly [+66% DAMAGE = WEAPON NAMED POTATO]
- Tetra [2% GELER, 2% BURN, 2% SHOCK, 2% BLEED]
- Vamp [20% LIFESTEAL, -1% MAX HP]
- Vile [+33% DAMAGE WHEN POISONED OR BLEEDING]
- Vaudou [DAMAGE TAKEN GOES TO ENEMY AS WELL]
ULT & RAGE Meters
Chaque 4 attaques (2 chaînes), ULT meter will light up vert. The number inside the ULT meter is your combo count. ULT is specific to class. Chaque 5 stacks of chains, your RAGE meter will turn bleu. RAGE ULT deals loads of damage, restores MP, and breaks guards. Remember to combo into an ULT. Longer combos will massively increase the damage of your ULT.
Effets de statut
Enemy Status Effects
- Saigner [-1% HP PER TURN, LASTS 7 TURNS]
- Brûler [-3%/-2%/-1% HP FOR 3 TURNS]
- Congelé [NO ACTION FOR 2 TURNS]
- Choc [INTERRUPTS CHARGE/GUARD, STACKS INCREASE EVERY TURN]
- Étourdir [4X = 4 TURNS, HELPLESS FOR 4 TURNS]
- Embrouiller [25% CHANCE TO MISS AND SELF-DAMAGE]
- Furieux [CHARGES AT PLAYER +25%, +1% ATK PER TURN]
- Marque [1% ENEMY’S HP ON MARK = DAMAGE]
Player Status Effects
- Malédiction [NO ULT, -5% MAX MP, -10 RM PER TURN, HIDES STATUSES]
- Saigner [-5% MAX HP PER TURN OVER 7 TURNS, STACKABLE]
- Blesser [MOVING = DAMAGE, REPOSITIONING LESS EFFECTIVE]
- Ensnare [PEUT’T REPOSITION, COURIR, OR HEAL]
- Poison [DAMAGED PER TURN, PROGRESSIVELY GETS WORSE]
- Slowed [CHARGING ENEMIES TRAMPLE MORE QUICKLY]
- Exposed [+50% DAMAGE FROM BASIC ATTACKS]
- Mobile [NEXT ATK WILL AMBUSH, TRIGGERS AFTER 4 REPOSITIONS]
- Régénération HP [HP REGENERATES]
- MP Regen [MP REGENERATES]
Enemy Affixes
- Alpha [ACCOMPANIED BY POWERFUL MINION]
- Affluent [DOUBLE GOLD AND EXP REWARDS]
- Barbed [DEALS IMMENSE DAMAGE IF YOU ULT]
- Blinding [OBSCURES YOUR MOVE LIST FOR A WHILE]
- Champion [ENRAGES MORE OFTEN, VERY POWERFUL]
- Crippling [MOVING = 50% CHANCE OF CRIPPLING]
- Cursing [INFLICTS CONTINUAL CURSE]
- Desecrator [INFLICTS BLEEDS FREQUENTLY]
- Rapide [CAN DODGE STUNS, INFLICTS SLOW OFTEN]
- Focused [IMPOSSIBLE TO DODGE THEIR ATTACKS]
- Gigantesque [DEALS MAJOR DAMAGE OFTEN]
- En bonne santé [MORE HEALTH THAN USUAL]
- Immune [IMPERVIOUS TO ULT]
- Imposing [HEALS SLOWLY DIMINISH]
- Insidious [STRONGER EVERY TURN]
- Ironclad [50% REDUCED DAMAGE INTAKE]
- Molten [CONTINUOUS DAMAGE]
- Agile [DODGES FINISHING ATTACKS]
- Noxious [SURROUNDED BY POISON CLOUD]
- Numbing [HIDES HEALTH VALUES]
- Obstiné [HEALS DURING GUARD]
- Punisseur [HP LESS THAN 50% = WOUNDING]
- Résilient [HEALS WHEN YOU HEAL]
- Resistant [IMMUNE TO ALL STATUSES]
- Sapeur [CONTINUOUSLY DRAINS MP]
- Shielding [GUARDS MORE OFTEN]
- Shrouded [HIDE HP VALUES FROM YOU]
- Silencieux [BREAKS MANTRA AND BARRIER MORE]
- Smiter [DRAINS MP/RAGE/ULT]
- Instable [BLEEDS ITSELF AND YOU]
- Vampiric [CONTINUOUSLY HEALS]
- Vengeful [HEAVY DAMAGE UPON DEATH]
- Vicieux [HIGH ATTACK POWER]
- Wrangler [ENSNARES YOU IN VINES]
- Chargelot [ADDITIONAL DAMAGE WHEN CHARGING]
- Manathresh [THRESH MP AND DEAL DAMAGE]
- Doomcaster [HALVES YOUR HP]
- Baneguard [CAN ACTIVATE THORNED ARMOR]
Factions
- Neutre [NEU, NO ACTUAL FACTION]
- The Brotherhood [BRO, FOLLOWERS OF THE GREAT ONE]
- Values obedience, loyauté, and remaining free from sin.
- The Resistance [Res, OPPOSITION TO THE GREAT ONE]
- Values critical thinking, avidité, and ambition.
Artisanat
Interface
- Progrès [BAR FILLED = SUCCESS]
- Durabilité [REACHES 0 = FAILURE]
- Chaleur [TOO HIGH = DURABILITY HALVED]
- Qualité [HIGHER QUALITY = BETTER ITEM]
Marteau
- Lumière [LITTLE HEAT, INCREASES PROGRESS, LACKS QUALITY]
- Moyen [FAST PROGRESS, LITTLE QUALITY]
- Fort [INCREASES QUALITY, SLOW AND HEAT INTENSIVE]
- Attendez [DECREASES HEAT AND PROGRESS]
But
- Keep an eye on durability, enfiler’t overheat the item.
- Finish the item with durability between 1 et 50.
- Skill level goes up if above two conditions are met.
- Get quality rating as high as possible.
Informations
- Niveau de compétence [STARTING QUALITY = LEVEL]
- Hammer Level [HIGHER LEVEL = INCREASES QUALITY PER CRAFT HIT]
- Stock Level [SUM OF MATERIALS / 10, STARTING QUALITY = LEVEL]
- Buffer Amount [FAILED CRAFTING ATTEMPTS = 10% QUALITY STORED, STARTING QUALITY = LEVEL]
Damage Mitigation
Boucliers
- Lourd [SHIELD VALUE = 2]
- Moyen [SHIELD VALUE = 1]
- Lumière [SHIELD VALUE = 0]
Calculation Steps
- Première étape [(CHARM DEF + ARMOR PASSIVE + SHIELD VALUE * 5) * (1 + 0.05 * SHIELD VALUE)]
- Deuxième étape [STEP ONE / (STEP ONE + 200)]
- Total [(1 – ((1 – ARMOR DEF/200) * (1 – STEP TWO) * (1 – (1.5 * BARRIER STACK COUNT/(BARRIER STACK COUNT + 5))))) * (0.75)
Total Mitigation is capped at 70% as base value.
C'est tout ce que nous partageons aujourd'hui pour cela SanctuaryRPG: Black Edition guide. Ce guide a été initialement créé et rédigé par anndot. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.