This guide gives you a step-by-step breakdown on how to earn every achievement in Paper Lily Chapter 1. Keep in mind that the guide includes spoilers, which means it reveals parts of the game’l'histoire. Including this warning is necessary to prevent unintentionally spoiling the experience for players who read guides before finishing the game.
Réalisations faciles
The First Choice
Pick a drink and a snack.
If you want to play the game, make sure to pick some food and a drink right at the beginning. Il’c'est un must, unless you decide not to play.
Voice Of Trees
Arrive at the forest.
After you do the bus ritual, when you leave the bus before the timer runs out, toi’ll get this. Il’s important for moving forward in the game.
Respite
Arrive at the lakeside.
You have to go to lakeside either by getting past the locked site on Route A or taking the secret path on Route B. Il’s something you can’t'éviter.
Itinéraire A:
At the forest hub, where the fairy circle and giant tree are, go behind the giant tree to find a rune. Proceed to the transition zone for Red’la maison, located up the stairs and to the left of the giant tree. Obtain a key by taking the hidden path to the left of the bridge. Walk along the bridge, avoiding three sets of spikes, and talk to the rune. Après la conversation, open the bird cage for a save point, enter Red’la maison, sortie, and talk to the rune again. Use the rune on him to get a bug net. Return to the forest hub, watch the cutscene, monter les escaliers, and head right to collect the fallen lamp. Move further right to get the key behind the red tree. Go back down the stairs to the giant tree, then head left toward the sculptor’la maison. Grab the key from his cactus and return to the forest hub. Use the bug net to catch fireflies, get the lamp with fireflies, and go to the right past the tree. Use your keys to unlock the locked site before navigating it. Follow the flower path until split five, then go up and to the right. À la fin, find a gate to freedom.
Itinéraire B: Se référer à « Safer Path » achievement below.
Behind Bars
Arrive at the facility.
To get this achievement by entering the facility, suivez ces étapes:
Start from the lakeside and check the note next to the goldfish to learn its desired combination of petals and algae.
Pétales:
- Pink petal: Gather from the flowers just outside the goldfish shrine.
- Purple petal: Obtain from the flower near the balcony located up and to the left from the boat.
- White petal: Find at the secret tree located to the left of the fishing rod.
Algae:
- Bleu, vert, and black algae: Collect them using the fishing rod.
Give the goldfish the specified petals and algae, then leave the shrine. Use the faucet and the bucket to fill it with special water. Grab the oar outside the shrine and the oar by the balcony (where the purple petals are).
Go to the boat and use the special water to eliminate the siren. Row the boat to the lavender area. Proceed to the lighthouse door and use the yellow round doorknob to discover the two moth sisters. They will ask you to eliminate their younger sibling. Fulfill their request, grab the eye doorknob, insert it into the door, and use it to enter the facility, ultimately earning the achievement.
Behind More Bars
Escape Miss Knives’ Cage.
After you leave the facility, Miss Knives’s house is your next destination. There are three ways to get there:
Laisser’s go through the steps to drain the water logically:
D'abord, wake up in jail, then plan a prison break using the box to grab your items. Après s'être échappé, meet Sai, and together find the fuses. Make your way to a save point and a rune. Move upstairs and enter the door at the bottom of the map leading to an elevator room. De là, go down a room, and enter the entrance hallway. Open the first door to find the electrical room.
Inside the electrical room, locate the shiny handle and interact with the fusebox at the back. Insert the 40 fuse in the box to power up the water drainage. Use the diamond or square valve to turn both the square and diamond pumps. Exit the electrical room, return to the save point, and head to the upper right section. Entrez par la porte à votre droite.
Dans cette pièce, interact with the desk to find the star valve. Go back to the electrical room and use the star valve on the remaining two valves to drain the water. Une fois fait, return to the save area and head down the stairs you just opened to enter Miss Knives’est à la maison. Proceed with the cutscene to achieve your goal.
Regarding being criminally insane, refer to « Le seau » réalisation. For details on using the elevator, consultez le « Électricien » réalisation.
La fin
Reached the true ending.
Imagine you’re in a strange dream. In this dream, you find yourself with some unusual tasks. D'abord, you need to escape from a cage that someone named Miss Knives put you in. Head upstairs and meet a spider. After a cut-scene, return upstairs, aller à la salle de bain, and grab a key from the bathtub. Alors, find an eye in the kitchen, hidden in a cookie jar. Maintenant, go to a room with a girl painting and gouge her eye out to trigger a chase. Escape her by running down and left as much as possible. Go back to her room, grab a mirror from a cage, and head to the stairway. Use the two eyes on a black painting with hands to open it. Enter the space, get a knife, cut yourself, and return to the kitchen. Là, use the knife on a pot with a ladder to get a foot.
Maintenant, go downstairs and use the key to open Miss Knives’la chambre. Grab a rag from her bed and unlock a lockbox on her desk with the code 18 to get another key. Leave her bedroom, go down to the library, and open a locked door upstairs with the key. After a dialogue with the spider, use the rag in water to cleanse it. Remove a drape from a painting in the top right corner. Fill bottles with water, then go to the lower hallway. Use a bottle on yellow and red paintings to create red and yellow paint. Go upstairs and do the same with a blue painting for blue paint. Return to use these paints on a painting, turning it into a sketchbook. Talk to the spider, monter à l'étage, and find a door next to the painting girl’la chambre.
Enter that door and arrange the items in this order: Miroir, Livre, Chiffon, Foot, Couteau. Press the last button to make it combust and get a lighter. Light the fireplace and burn the items in the same order. This triggers a fight with Miss Knives. After defeating or skipping her, go down the hall to reach the exit door. Use your return doorknob to get the true ending and achieve your goal.
Dead End
Reached the wrong ending.
Begin the game, choose your preferred challenge, return home, se diriger vers l'étage, encounter Hiro, quickly go through the conversation, enter your room, skip through the cinematic, take your notebook, amuse your Tamaghost(MT), retrieve a red ribbon from your wardrobe’s shelves, descendre, obtain a marker from the bookshelf, attach the ribbon to your phone cord, draw on the door, converse with Hiro, and then go to sleep.
The ritual is set, proceed downstairs and dial the number: 999281#0. Referencing the keypad layout:
1 | 2 | 3
4 | 5 | 6
7 | 8 | 9
* | 0 | #
Choose any option except « my bus is late » and rush outside. Alternativement, sélectionner « my bus is late, » attendez 30 seconds or exit and re-enter, then go outside.
Retour à votre chambre, activate the PC for your next mission, descendre, sprinkle salt in front of the balcony and front doors, untie the ribbon from your phone, spread salt at the garage door, et enfin, aller dormir.
Complete the Death ANY% speed run, swiftly skip through the cinematic, and embrace the sweet release of death.
Around The Campfire
Meet Kozmo, Milion and Alba.
Load a saved game from the forest hub and head to Red’la maison. Inside Red’la maison, search beneath the books on his desk to discover an adapter. Exit Red’s house and proceed to the transition area between the forest hub and Red’la maison. Near the stairs where you enter from the forest hub, locate some bushes. Use the adapter near that spot to connect a campfire close to the forest hub’s save point. Upon doing this, visiting the location should unlock the achievement.
Casse-cou
Collect all the coins in the Locked Site.
Load a saved game from the forest hub:
Venture behind the giant tree to acquire a rune. Ascend the stairs and head right to obtain a lamp. Continue past the lamp to the red tree, and retrieve the key concealed behind it. Exit this area and proceed to Red’la maison. Engage in a conversation with Rune inside Red’la maison, trading one rune for a bug net. Depart Red’s house and move left from the bridge in the transition area to find a second key. Return to the forest hub and utilize the bug net next to glowing circles to capture the lamp with fireflies.
Maintenant, make your way to the sculptor’s house and seize the key from the cactus in front of the house. Suite à cela, enter the locked site to the right of the forest hub by utilizing the three keys in your inventory. Une fois à l'intérieur, be attentive to a heartbeat sound; a faster heartbeat indicates higher danger. Hide in the bushes to reduce danger and evade the pursuing monster. En outre, avoid running and opt for walking to make your journey easier.
For collecting coins:
- Pièce de monnaie 1 is situated down the first split from the flower path.
- Pièce de monnaie 2 is found down the fourth split from the flower path.
- Pièce de monnaie 3 is located down the fifth split from the flower path on the left.
The exit can be found down the fifth split from the flower path and to the right.
Mini Zoo
Give a gift to the Shadow Girl.
Load your Lavender Area save and choose to give the Shadow Girl either your lamp with fireflies, the injured bunny, or the caterpillar that the Moth Sisters asked you to kill. Cette réalisation est simple.
Adoption
Free Sai from Miss Knives’ cage.
Maintenant, load your Miss Knives’s house save and go upstairs into the living room. Interact with all the plants in the room. Turn on the gramophone to satisfy the music plant, use the tea set to satisfy the drinking plant, utilize the white flowers on the right side to satisfy the flower crown plant. Alors, enter the kitchen and use the green frog to satisfy the food plant. Once all the plants are satisfied, they drop the lockpick. Give the lockpick to Sai in the cage to free him. Alternativement, if you followed the path with Miss Knives earlier, you might have noticed a spare key that could also be used to free him.
Poignarder
Que’s not how you wake up in this game.
While dreaming of eating a crow, decline to eat it. Interact with it again and pick up the ______. Roleplay as Omori to complete this simple and enjoyable task.
Facile
Defeat Miss Knives without skipping the battle.
Assurez-vous de ne pas’t skip Miss Knives’s fight, and here are some helpful tips:
If you feel the need for a second hit in a given phase, enfiler’t hesitate to die and retry. Souviens-toi, retrying only restarts the current phase, making it more forgiving than you might think.
Phase 1:
- Familiarize yourself with Miss Knives’s consistent patterns and adapt accordingly.
Phase 2:
- Handle the chasers without taking hits by:
- Strafing around them when they approach directly from your direction.
- Avoiding the center of the map as much as possible.
- Memorizing the order: miroir, livre, rag, foot, couteau, open hands/lighter/fire.
Phase 3:
- For the first part with knives, il’s aléatoire, but play it safe.
- Stand diagonally to the fire, as they spread out in all four directions from the marker.
- Avoid rushing and be cautious.
For additional assistance, refer to a YouTube video of successful no-hit runs of this fight, which may help visualize the information in this guide and provide further support.
Rune’l'ami
Donner 4 runes to Rune.
I only found 4 runes, mais je’ll share the rune locations I know:
- Rune 1: You can find this rune at the train station. Use a coin on the broken vending machine, interact with it again, and express your feelings of violence to get your coin back along with a rune.
- Rune 2: Look behind the tree in the forest hub to discover the second rune.
- Rune 3: When you reach the lakeside, stick to the bottom of the screen and go left. Toi’ll find a small, seemingly isolated burrow on an island. Interact with it to obtain the third rune.
- Rune 4: Head to the Facility and go to the electrical room (upstairs from the save room). Grab the key, descendre, and enter the first room on the left side. Solve the box puzzle there. On your way out, interact with every bookshelf until you find a metal key. Return to the save room and head towards the bottom right side. Re-enter the room where you and Sai first met, use the key on the locked gate, et toi’ll find the fourth rune in the well.
Music Box Enjoyer
Listen to the music box until the end.
Load a save at the facility, monter à l'étage, and enter the lower door on the right side. It will lead you to a white room with a music box. Interact with the music box and patiently wait for the song to finish to unlock this achievement.
Omochikaeri!
I wanna take it home!
Load a save at the lakeside, and start chasing after the bunnies or rabbits. Identify the injured one, which moves slower than the others. Grab the injured bunny, then pick up the bucket and solve the goldfish puzzle (refer to Respite). Use the water on the siren to make her go away. Maintenant, use the boat to reach the lavender area. Save your progress, go to the door, add the return doorknob to it, and use the door. You should now have unlocked this achievement.
Complicated Achievements
Follow these steps in the game: Load a saved game at the bus stop and move up. Solve the first puzzle as usual. In the second puzzle, turn the lower secret sign west and the upper secret sign down. Enter the secret area to get the first coin (1/11). Alors, leave and change the lower sign to face north and the upper sign to face east to collect the first of three doorknob fragments (1/3). Keep going until you reach the train station. Find a coin in the trashcan next to the potato vending machine (2/11) and another coin behind the vending machine (3/11). Inside the station, use a coin on the broken vending machine, kick it to retrieve the coin, and get your first rune (1/4). Go downstairs to grab scissors, your first key item [ciseaux]. Retourne à l'étage, leave the station, buy potato chips, hop onto the tracks, and solve a random puzzle using eyes appearing in the forest, noises of bugs crawling, and cutting a plant for immortality. Leave the station for good, head to the daylight gate, and cut the wires of the streetlamps to skip the puzzle. Maintenant, toi’re at the forest-hub. Go behind the tree to get your second rune (2/4). At the sculptor’la maison, take the key from the cactus in the front yard, entrer dans la maison, grab a coin from the vase (4/11), and leave by the side door to collect another coin from the garden (5/11). Retour à la maison, descendre, feed the sculptor chips to make him sleep, and grab a coin behind the draped statue (6/11). Quitter la maison, re-enter, go to the bottom floor, talk to the sculptor, and pick up the three flowers he drops. Leave the house again. Go back to the giant tree, head up the stairs to the right, Puis monte. In the room underneath the leaves, pick up a coin (7/11). Leave and head to the right. Grab the fallen lamp from a lamppost and continue right until you find a red tree. Get the key behind it and leave. Go left and off-screen to the transition area between Red’s house and the forest-hub. Se diriger vers le rouge’la maison, avoiding spikes, talk to Rune, entrer dans la maison, grab the curse cure notes and adaptor, take ink mushrooms and tree bark to make the stone curse cure at the alchemy table. Interact with the corner of the lower run to reveal a locked trapdoor, leave the house, talk to Rune, give him your two runes for a bug net and bolt cutters. Interact with the birdhouse for a save point and find a coin behind it (8/11). Leave Red’la maison, in the transition area, go left from the bridge, and down to get the third key for the locked site. Go to the stairs leading to forest hub, check nearby bushes for an outlet, plug in the adapter, and enter forest-hub. Après la cinématique, use the bug net to catch fireflies and head into the locked site.
Inside the locked site, find three coins according to Daredevil:
- Pièce de monnaie 1: Down the 1st split from the flower path.
- Pièce de monnaie 2: Down the 4th split from the flower path.
- Pièce de monnaie 3: Down the 5th split from the flower path to the left.
Grab these coins and return to the flower path. Head towards the entrance, leaving the way you came in, with all 11 coins collected (11/11). Maintenant, go to the sculptor’s house and use the stone curse cure on the candle man to obtain the key item [blue candle]. Return to the forest-hub save point and talk to Alba, the girl by the fish stall. Choose to talk to her, deny her offer, and interact with her again. Sélectionner « buy all » obtenir 99 poisson. Interact with the mirror in the tree until you can open it. Quand il s'ouvre, use fish on the mirror and throw them all in. Get swallowed by the fairy hole.
Survive using scissors and cut another person (Aoï) out of a fairy plant, saving their life. Explore the fairy hole until you find a bus stop. Use a flower on Aoi at the bus stop, then leave and jump down the nearest hole. After jumping down, face a series of invisible mazes. Solve them and jump down a second hole to reach the bathtub. Continue until you reach a dead end and watch the cutscene where Aoi melts into a drain, saving both of your lives with the power of friendship (and copious amounts of fish). Save and jump into the fairy hole again to earn the achievement.
Queen of Fools
You must have missed the warning. Twice.
With the Queen of Fools, load your new save and go to Red’s treehouse. Use the bolt cutters to open the trapdoor and go down. In the underground area, toi’ll find a prisoner in a cell. Approach him, et il’ll ask you to get closer. Do it once, but refuse the second time. He requests slugs from earlier in the room, so fetch those for him. Aussi, give him the blue candle and inspect the mirror on the far right side of the room. Kick it, and it reveals a door you can enter. toutefois, you need a passcode. Heureusement, you gave the prisoner a blue candle, so he provides the passcode without prompting, allowing you to continue.
Along this path, encounter spike puzzles to figure out the codes, qui sont (en ordre): 3111, 1682, 5729, 573248. Investigate the crack in the wall for a doorknob fragment (2/3) en chemin. Reach the end of the path to unlock the achievement.
Safer Path
Find the secret passage.
After completing the previous section, you find yourself in the secret side area of Lakeside. Grab white petals while you’re there and head right to reach Lakeside proper. Upon arriving, immediately grab the bucket nearby and use the fishing rod to obtain black, bleu, and green algae. Head up and to the left to grab the boat oar and purple petals. Retour, go to the shrine, collect the boat oar and pink petals, then enter the shrine and solve the goldfish puzzle. Fill the bucket with special water and interact with the faucet twice (first to turn it on, second to grab the doorknob fragments) (3/3). Head back to Lakeside proper, go down towards the arrival point from the locked site, and head left while hanging down there. Check the burrow for your third rune (3/4). Head to the boat, splash the siren, and sail off towards the Lavender area.
In the Lavender area, go to the shadow girl’s shop and give her the doorknob fragments. She fixes them up and returns the loreknob to you. Talk to the shadow girl for the rainbow potion, then leave the shop and head to the moths. Agree to kill the caterpillar but walk up to the fire and use the terrarium on it for a metal AF kill and the eye doorknob. Retourner, insert the eye doorknob, and with your empty bucket by your side, fall into a coma and wake up in prison.
Escape your conveniently unlocked cell, grab your items from the desk, and use the box to vent in the second room from the right. Meet Sai, run into the room, look at everything, and grab the fuse (fusible 5). Quitter la pièce, enter the save point, and start working on the engineer and the bucket. D'abord, give Rune your rune to receive a map of the facility. Il’s not particularly useful but still worthwhile. Go up and left first to enter the prison wing. Entrez par la porte à votre droite, grab the diamond handle, return to the save room, and head up then left or right to go upstairs. Go to the back of the room, enter the elevator room, go down once more, and enter the first door you run into to reach the electrical room. Grab the square handle and copper key, install both handles in their respective slots but don’t turn them, open the electrical panel, et utiliser le 5 fuse you picked up to power the giant gate. Check the locker for a fuse (10), then exit the electrical room, head right towards the entry stairs to pick up your bucket, and return to the save room. Open the giant gate to grab the pentagon handle from the table before taking the lower path to the left and opening the first door on your left with the copper key, leading to a box sorting minigame.
Ici’s the answer:
To complete this puzzle and obtain the star handle. En outre, make sure to grab the metal key found in this location.
Suivant, just exit the room.
Enter the bathroom (left then up, et ça’s the door on your left from the room you just left) and quickly go through the conversation. Alors, grab the fuse (40) from the shelf in the bottom right corner of the room. Return to the save room, and head to the lower right path. Enter the room where you originally met Sai, use the iron key on the gate in the back to open it, et prends un autre fusible (20). Use the well to obtain your final rune (4/4), then head back to the save room. Give Rune the rune in exchange for a screwdriver, and open the grate in the back of the box puzzle room you solved earlier. Grab the fuse (15) off the table and try to leave the room. Notice that you can’t and use the board nearby to quickly subvert that issue. Maintenant, make your way back to the electrical area, slot the star and pentagon handles into place but don’t use them, and access the fuse box. Quand tu’c'est fini, ça devrait ressembler à ça:
This will unlock the achievement called « Électricien ».
Électricien
Fix the entire electrical panel in the facility.
Upon achieving the previous milestone, which brings us to the last task, exit the electrical room and return to the save room. Enregistrez votre jeu, then use the bucket on the water flooding the stairs. Walk over to the bathroom, dump the water into the sink, and repeat this process continuously. Après un certain temps, the game will fade to black, et toi’ll have finally earned the achievement.
Le seau
Stupid Problems require Stupid Solutions.
You can either choose to battle Miss Knives or decide to stop playing the game now that you’ve finished it. Il’c'est à toi de décider!
C'est tout ce que nous partageons aujourd'hui pour cela Papier lis: Chapitre 1 guide. Ce guide a été initialement créé et rédigé par unknown3553. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.