If you are new to the game I recommend playing it through fully on an apprentice, then war mage.
When nightmare is available play each level on War Mage first to get 5 skulls as a practice round, then switch to the nightmare for the same run.
Standard setup:
- Steel Weaver + first skill (Death Augmenter) to get more money from kills
(update it for either traps or archers where appropriate) - Lightning/fire (to be used where they enter and near traps)
- Glace + épée (for trolls/hunters)
- Fire ring for ice trolls
Standard wall setting:
- Barricade leaving one space (a kill zone)
- Tar
- Masse
- Grinders
- Brimstone in front
- Spring traps behind (parfois) or archers (other times)
Level Guide
Niv 1 – The Hallway
- Arrow Walls at the start
- Brimstone – Tar – Lightning/Fire
- Mushroom for the Armoured Troll
Niv 2 – The Fork
- Arrow Walls at the start
- Brimstone – Tar – Lightning/Fire
- Mushroom for the Armoured Troll
Niv 3 – The Corner
- Arrow Walls under low ceiling near the start
- Brimstone – Tar – Lightning/Fire – Masse
- Mushroom for Trolls
- N.B. Keep an eye on the time
Niv 4 – Les bains
- Arrow Walls under low ceiling near the start
- Brimstone – Tar – Lightning/Fire – Masse
- Careful of orc archers
- N.B. Time is an issue so don’t use springs/wind belt
Niv 5 – Coureur’s Alley
- Arrow Walls under low ceiling near the start
- Brimstone – Tar – Lightning/Fire – Masse
- Careful of orc archers and kobolds
Niv 6 – Dépasser
- Barricade right path to stairs
- Arrow Walls under low ceiling near the start
- Brimstone – Tar – Lightning/Fire – Masse
- Wind belt works well before you retreat behind your traps, mais ça’ce n'est pas nécessaire
- Careful of kobolds and sappers
Niv 7 – Twin Halls
- Block right path (beware announcement ‘a barricade has been destroyed’)
- Standard setting after stairs on the left path: barricade leaving one space – tar – grinders – spring traps behind
- Arrow Walls and spring traps near the start for extra help later on
- Careful of sappers on wave 8
Niv 8 – Lunch Break
- Barricade entrance at top of stairs + defend the end of the bridge
- Standard setting: barricade leaving one space – tar – grinders – spring traps behind
- Arrow Walls and spring traps near the start for extra help later on
- Careful of sappers on wave 8
Niv 9 – The Stream
- Archers up top and at the rift
- Standard setting after right gate: barricade leaving one space – tar – grinders
- Arrow Walls up high for fliers
- Use wind belt if you like
- Mushroom for trolls. Careful of kobolds and help archers with fliers.
Niv 10 – Sludge Hole
- Bas: 4 Push Traps on each side, 1/2 Spring traps behind, 2 Arrow walls near the entrance
- En haut: 3 arrow walls + a few paladins
Niv 11 – Chaos Chamber
- Standard setting on both floors (do lower first): mace in middle – tar – brimstone – arrow walls – spring traps (no barricades)
- Careful of kobolds, chasseurs, and trolls (fire and ice)
Niv 12 – Chokepoint
- On the bridge: tar – brimstone – springs traps
- Arrow walls covering the end of the bridge (and some archers behind)
- Careful of kobolds. Mushroom for the armored troll.
Niv 13 – L'arène
- Blockade from the north door (with staggered barricades to the first wall to avoid them being attacked) to create the usual trap set up just past the west door – then stay far away from the north door or the kobolds will attack you and blow the barricades.
- In the first two rounds, toi’ll have to kill them all yourself.
- Careful of kobolds at the start, chasseurs, and sappers blowing your barricades the last 2 flots.
Niv 14 – The Balcony
- 5x archers on over path near rift (et puis 5 under that bridge) – fully upgrade them
- Arrow walls low and high at end of bridge + brimstone
- Zapper above forwarding over path if you have it
- Careful of kobolds
Niv 15 – La tour
- N.B. Il’s very long and time is a problem
- Use brimstone and wall arrows at entrances and use the logs on the first 3 levels to speed things up
- Standard setting higher up: barricades – masse – tar – grinders – archers behind
- Enfiler’t use swords on ogres as there are too many. Freeze them when they are under the mace
Niv 16 – La bibliothèque
- 3 barricades diagonally (donc ils ne le font pas’t attack them) to block off one rift
- Standard setting on another side: masse – tar – grinder – brimstone
- Some wall arrows in front to help
- Freeze ogres under traps
Niv 17 – The Bridge
- Block right tunnel (replace if ‘a barricade is down’)
- Archers upgraded on the central ridge
- Masse + brimstone under archers
- Spring traps on bridges
Niv 18 – Killing Fields
- Block left tunnel after stairs and the central passage top of the stairs
- Set up under stairs right (no barricades): maces left to right (x4 eventually) – tar – wall arrows – brimstone
- Set wall arrows and brimstone on left entrance for extra protection
Niv 19 – Renaissance
- Masses + Tar + Arrow walls + shoot barrels above
- Paladins after tar
Niv 20 – Gateway
- 2 maces after bridge + tar + arrow walls + fire ring for ice trolls
- Archers above and at sides upgraded asap
- Zappers + arrow walls + brimstone at the bridge where they enter
Niv 21 – Hard Climb
- Blockade right entrance below stairs where they enter – stagger the last one so they won’t attack barricades.
- Blockade left entrance below stairs to rift
- Standard set up in gap: tar – grinders – brimstone (dernier 2 essential for kobolds)
- Then loads of archers fully upgraded up top between rifts (much better than zappers)
- Take out ogres fast then lay down a lightning shower at traps before going top to help with numerous fliers (including a couple that can sneak by on the first two levels before you get your archers set up) + defend archers from hunters
Niv 22 – The Squeeze
- Standard wall setting on both levels (upper first): barricade leaving one space – tar – masses – grinders
- Watch for fliers from the top – they can kill you in a flash even on the first wave
- Then archers at the rift and on top of stairs at the lower level
- Reinforce with arrow walls low and high
Niv 23 – Stairs of Doom
- Standard wall setting right: barricade leaving one space – tar – grinders (for kobolds)
- Jump left and kill orcs manually, then set up the same standard wall setting left
- Adding maces to both
- Beware sappers in wave 3 – finalement, place brimstone below to take care of them.
- Then place all archers above and at the top of the stairs.
- Watch for ogres and hunters. Utilisez le 2 logs on each side if you need them
Niv 24 – Final
- Fully upgrade all trap options first
- Walls arrows x3 at each entrance (waves start north and go clockwise)
- Then fully upgrade archers and place them around the rift.
- Then upgrade paladins and place them at each entrance to the rift.
- Brimstone below each rift entrance.
- There is a log above each entrance for last wave trolls.
- Use mushrooms on armored trolls if you wish.
C'est tout ce que nous partageons aujourd'hui pour cela Les orcs doivent mourir! guide. Ce guide a été initialement créé et rédigé par N. Gallagher. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.