This guide describes how to complete the game and get all the achievements in Loverwind. Pendant que je ne’t really think this game needs a walkthrough due to how easy it is, it just made sense to write the achievement guide in walkthrough form due to how all but two achievements are required for story completion anyway. So this guide explains the way to get through the game with all achievements in the most effective way.
Getting all achievements should probably take you between 20 et 40 minutes, by following this guide.
Procédure pas à pas complète
À l'intérieur
Réalisations: Aucun. (Cependant « Jumping Around« , « Rocher & Rouler » are possible at this point, mais nous’re saving them for now.)
You start in what looks like an alchemist’le laboratoire. Notice the boarded-up doorway to the outside, mais ne’t worry more about it than that. Move out of the room the only way you can, go up a flight of stairs, then to either the left or right – ce n'est pas le cas’t matter which way. They both end up in the same place. Once in the room where the two halls meet up, go up the room wide flight of stairs to come to an even larger room showcasing a huge, spiraling staircase!
Maintenant, we could go for the « Rocher & Rouler » et « Jumping Around » achievements immediately here, mais laisse’s hold those off for now. So without doing anything else, just climb the spiral staircase to the top, and walk out through the doorway!
First Field
Réalisations: « Rise and Shine« , « Journée verte« , « Dylan« .
Toi’ll suddenly find yourself outside in a large, open field. There are glowing, white orbs littering the landscape: Touching these will give you a speed boost for a while, so make sure to continuously touch them as you move about to your objectives.
En parlant de, right-click with your mouse to activate the objective markers! You should see five circular markers: Two depicting flowers, two showing some strange, intricate, circular design, and a single one showing a question mark.
Follow the marker to the nearest flower. The flower lights up, and when you reach it, toi’ll automatically pick it up as well! This will unlock the « Rise and Shine » réalisation! First one down! Now go to the nearest circular design. With the flower in hand, you can now click on it to activate a piece of the poem! Une fois que vous’ve finished reading, click again to make it disappear. Alors laisse’s call those circular designs « poem markers ». Now move on to the second flower. Ramassez-le, then move to the second poem marker and activate it! Read the poem, click it away.
À ce point, un énorme, glowing, green ball will appear! The race towards it, using the speed boosts from the white orbs. But make sure to avoid the giant, circular lights on the ground, comme ils’ll stop you in your tracks, losing you all of your speed. Mais ne’ne t'inquiète pas, catching the green ball is rather easy. And once you do, you unlock the achievement « Journée verte« ! Aussi, the door back inside opens up, and is marked with a beam of blue light!
Before going through the door back inside, move towards the question mark objective marker. This will lead you to a quote by Bob Dylan. Step on it to unlock the « Dylan » réalisation! Now head towards the blue beam and go back inside.
Back Inside
Réalisations: « Jumping Around« , « Rocher & Rouler« .
Bien, as you get to the room with the spiral staircase, just walk off the ledge and straight into the floor below! Aie! Attendez… No falling damage? Doux! Aussi, you just unlocked the achievement « Jumping Around« !
Now go towards that lever and click on it to activate it! Que’ll make the staircase spin 180 degrés, opening up the second passage. Aussi, you just unlocked the achievement « Rocher & Rouler« !
Climb back up the spiral staircase and walk out the doorway. Toi’ll find yourself in a different field than before, but equally large!
Second Field
Réalisations: « Emerson ».
The second field works exactly the same as the first. So make sure you have your objective markers active by right-clicking the mouse, then head for the first flower. Then towards the first poem button, and click to activate it! Click out. Again towards the next flower, which is the fourth and final flower! And then to the final poem marker! Click out of the poem once you’c'est fini, and guess what? Another huge, green ball to chase!
Catch the green ball, again using the speed boost from the white orbs, and avoiding the giant lights on the ground. Une fois fait, the door back inside will unlock and be marked with a blue beam of light. Mais avant ça, go towards the second question mark objective marker and find the quote by Ralph Waldo Emerson – be sure to step on it to get the achievement « Emerson ».
Go back inside.
Back Inside Again
Réalisations: « Dust in the Wind« , « Jumping Around » (si tu l'as fait’t get it before).
If you now activate the objective markers by right-clicking, toi’ll see a question mark objective marker that you can move towards. Il’s not another quote though, et tu ne’t really need the marker here. Just jump down from the spiral staircase and go back to the room the game started in.
Once in the room, toi’ll see the boards that blocked the other doorway out of this room are gone. Move through and watch the short ending sequence. Roll des crédits, and when you arrive back at the main menu the final achievement unlocks: « Dust in the Wind« .
Félicitations, you just 100% completed the game!
Short Walkthrough
À l'intérieur
- Go to the room with the spiral staircase and climb it, without touching the lever in the room.
- Exit through the doorway at the top of the spiral staircase.
First Field
- Right-click to activate objective markers.
- Pick up the closest flower and pick it up. « Rise and Shine » réalisation.
- Go to the closest poem marker and click on it. (Circular design.)
- Click again to exit the poem.
- Go to the second flower and pick it up.
- Go to the second poem marker and click on it.
- Click again to exit the poem.
- Catch the green ball. « Journée verte » réalisation.
- Go to the question mark and step on the quote. « Dylan » réalisation.
- Go back inside. (Blue beam.)
Back Inside
- Walk off from the top of the stairs to fall down to the floor below. « Jumping Around » réalisation.
- Click on the lever to activate it. « Rocher & Rouler » réalisation.
- Go back up the spiral staircase.
- Exit through the doorway at the top of the spiral staircase.
Second Field
- Right-click to activate objective markers.
- Pick up the closest flower and pick it up.
- Go to the closest poem marker and click on it.
- Click again to exit the poem.
- Go to the second flower and pick it up.
- Go to the second poem marker and click on it.
- Click again to exit the poem.
- Catch the green ball.
- Go to the question mark and step on the quote. « Emerson » réalisation.
- Go back inside.
Back Inside Again
- Drop down and go back to the room where the game started.
- Go through the newly opened doorway.
- Wait for credits to finish and return to the main menu. « Dust in the Wind » réalisation.
- Fait!
C'est tout ce que nous partageons aujourd'hui pour cela Loverowind guide. Ce guide a été initialement créé et rédigé par Guyra. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.