✅ Source vérifiée via Communauté Steam
- Titre du correctif: Knights of the Chalice 2 Version 1.70
- Date de sortie du correctif:
The developer of Knights of the Chalice 2 a publié une nouvelle mise à jour pour le jeu sur . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Axes High! Version 1.70 de Knights of the Chalice 2 celebrates our worthy friends, le Mighty Dwarves! Join the party, tout le monde’s invited! ^_^
- New Feats: Ajouté two new feats for Dwarves: ‘Giant Hunter‘ et ‘Porteur de bouclier‘.
- Graphique: Ajouté modular Dwarf sprites, complete with a selection of beards, Dwarven armour, and Dwarven shields and weapons, including magical ones! Potentiellement, you could also use the Dwarf sprites for a Half-Giant character, by setting the character’s height above 100%.
- Interface utilisateur: Reworked the Character-Creation Interface so that the first choice you make is the character’la course, and selecting a race/subrace/gender will automatically set the character’s physical appearance to something appropriate for that race. De cette façon, you no longer have to spend time configuring the appearance of a character if you just want to create a new character without worrying about what he or she looks like.
- Enemy AI: Enemy archers won’pas utiliser ‘Rapid Shot‘ when they don’t have enough arrows left to benefit from it.
- Correction d'un bug: Fixed a bug when changing the name of a weapon or armour in the inventory screen. The item would disappear after changing the name.
- Correction d'un bug: Psychic Healers de niveau 1 that have the feat Healing Focus will now be able to activate the power Cell Division. The game wasn’t taking into account your feats when checking the caster level of a psionic power. Thank you so much Kyle for the bug report!
- Correction d'un bug: When launching a new module starting on a map containing no activable zones at all, there was still a source of crashes. This is now fixed. Thank you Kyle for the heads-up!
- Correction d'un bug: Fixed an issue with ambient sound sources associated with a hidden activable zone.
- Correction d'un bug: Fixed a source of crashes when an enemy character with multiple ranged attacks only has one arrow left in his ammunition slot and starts his round using a full attack to shoot. The game would crash after processing the first shooting attack, due to an empty ammunition slot. Thank you so much Steve for letting me know about this bug!
- Correction d'un bug: Fixed a bug concerning the energy damage reductions of characters when swapping items in the inventory screen. This was a potential source of crashes and memory corruption.
- Pregen Chars: Le Dwarf pre-generated characters, Griswack and Belissaria, now have a Dwarf sprite, et le Drake pre-generated characters, Haphel and Cromwall, now have a wing sprite.
- Augury of Chaos: Changed the sprite of the Blackfire Shield depuis ‘acide’ à ‘flamboyant’.
- Help Files: In the Help Entries for the conditions ‘Enlarged‘ et ‘Reduced‘, added a line indicating that the change in damage rolls does not apply to your Natural Weapons (claws, bite, etc.). Also improved the formatting for the Help Entries of the Feats Oversized Two-Weapon Fighting et Overrun.
S'il vous plaît, ne’t hesitate to email me at [email protected] si vous en trouvez bugs and annoyances, so that I can fix the game quickly. UN jeu sauvé may be very helpful, aussi.
Thank You For Your Support, Loyal Mages and Warriors of the Realm!! Réjouir 🙂
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.