The Land of Narr is a troubled one, and the largely unexplored Territory of TOTEM ISLAND is no exception. Each Scenario features a new ENEMY as well as many you have already encountered.
ENEMIES are divided into two groups: PRIMARY monsters spawned from ENEMY TOTEM located on either side of your CAMP, and various SECONDARY natural dangers which live in the wild.
Your goal is to defeat all ENEMY TOTEM and their spawn. Use your Military Units to your advantage: Quand le BATTLE FLAME is charged, you can rally your troops and lead them into battle!
PRODUCTION UNITS
FARMER
FARMERS provide the NOURRITURE required to sustain your KINGDOM, and press your attacks forward. Always make sure that your NOURRITURE output is above your USAGE. Will attempt to FLEE quand ENEMIES are sighted, but cannot DEFEND.
LUMBERJACK
Le LUMBERJACK fournit MANA ainsi que le LUMBER requis pour CONSTRUIRE / UPGRADE constructions. Le LUMBERJACK range is limited to the borders of your CAMP. Will attempt to FLEE quand ENEMIES are sighted, but cannot DEFEND.
MINER
MINERS provide the STONE et IRON requis pour CONSTRUIRE / UPGRADE constructions. Will Auto-Select either STONE QUARRY ou IRON MINE based on current inventory. Will attempt to FLEE quand ENEMIES are sighted, but cannot DEFEND.
BUILDER
BUILDERS CONSTRUIRE, UPGRADE, et REPAIR structures. REPAIRS are prioritized over BUILDS sur UPGRADES. Up to 2 BUILDERS can co-operate on the same task. Will attempt to FLEE quand ENEMIES are sighted, but cannot DEFEND.
COMBAT UNITS
CHIEN
Le CHIEN helps DEFEND le FARMERS depuis PESTS.
Ils DEFEND Bien, but cannot hold out forever.
Only 1 CHIEN is allowed at the same time!
ARCHER
ARCHERS DEFEND et PATROL the area around your outer WALLS, and provide cover to retreating Units. Quand le BATTLE FLAME est ACTIVE, this Unit will follow you into battle and provide cover while you destroy ENEMY TOTEM.
SWORDSMAN
SWORDSMAN DEFEND your outer WALLS, intercepting small groups of attackers, and provide cover to non-combat Units. Quand le BATTLE FLAME est ACTIVE, this Unit will follow you into battle and help destroy ENEMY TOTEM.
MAGE
MAGES are most useful for TOWER DEFENSE. Make sure that they have an escort, because they aren’t much good alone on the ground. MAGES have a unique ÉPELER available for each TOWER Niveau. This Unit will PAS respond to the BATTLE FLAME, but will remain at their post.
SPEARMAN
SPEARMAN PATROL the area between your outer WALLS, clairière PESTS tel que SNAKES et FIRE BEES, ainsi que DEFENDING WALLS during an attack. They prioritize their PATROL, so make sure that you have enough of them.
STRUCTURES
Structure in the game are divided into 4 catégories: RESSOURCES, DÉFENSIVE, OFFENSANT, et AUTRE.
RESSOURCES
MAISON
Ton MAISON heals nearby injured Units, allows you to purchase TOOLS, and spawns the PEASANT Unit which will find the nearest TOOL. Upgrading the house will increase PEASANT spawn frequency and increase Unit heal rate.
Le MAISON is also required to build the BLACKSMITH.
FARM
Primaire NOURRITURE source for your KINGDOM, FARMS exiger FARMERS to tend the crops. Increasing the Farms level will either add additional WORK SLOTS or boost the productivity of each slot.
A Level 1 FARM has 3 WORK SLOTS, a Level 2 FARM has 5 WORK SLOTS, a Level 4 FARM has 7 WORK SLOTS.
MINES
Ton KINGDOM nécessite IRON for Units and STRUCTURES, and this is where you get it. Just train some MINERS and make sure they have someone / something to defend them.
QUARRIES
Ton KINGDOM nécessite STONE for Units and STRUCTURES, and this is where you get it. Just train some MINERS and make sure they have someone / something to defend them.
DÉFENSIVE
WALLS
Depending on your current BUILD LEVEL ton WALLS can be built from WOOD, STONE, ou IRON. WALLS also provide SLOTS pour ARCHERS to defend from. The higher the Level, the more SLOTS le WALL a. Chaque WALL Level has a maximum number of hit points, which can be restored by BUILDERS making repairs.
TOWERS
TOWERS provide SLOTS for your MAGES to defend from. The higher the Level, the more SLOTS le TOWER a. Tôt TOWERS are still within reach of larger ENEMIES and flying PESTS, so your MAGES can still take damage. Depending on your current BUILD LEVEL ton TOWERScan be built from WOOD, STONE, ou IRON.
OFFENSANT
CATAPULT
Le CATAPULT is a powerful addition to the Level 5 TOWER! Ce TOWER no longer requires MAGES to defend, just 1 BUILDER is needed to deal a devastating blow to the Enemy by launching discarded MINE et CARRIÈRE debris! They do need to be reloaded so they wont solve all of your problems, mais un CATAPULT will certainly thin the attack wave significantly!
HERO COLUMN (THE BATTLE FLAME)
When charged, le BATTLE FLAME calls all nearby COMBAT UNITS to follow you into battle. Use this to launch your attacks on ENEMY TOTEM located on either side of your CAMP.
Le BATTLE FLAME is only temporary, when it is gone your troops will return home!
AUTRE
TELEPORT TILES
Allows instant travel to any other TELEPORT TILE dans votre KINGDOM. There is one TELEPORT TILE located at your MAISON, et il y a BUILD MARKERS placed on each side of your CAMP. While standing on the TELEPORT TILE, face the destination and LEFT-CLICK on the base.
BLACKSMITH
Achat UPGRADES which increase TOOL force, and effectiveness of your COMBAT UNITS. This will consume 1 BUILDER, who is required to operate the shop. Le BLACKSMITH is also required to train the SWORDSMAN et SPEARMAN unités.
ENEMY TOTEM
The source of the Enemy Attacks sont les Totem located on either side of your Camp. Each Totem spawns a different Enemy Type related to the current map region where you are located. Destroy all of the Totem et Spawned Enemies to win the level.
ENEMIES
Il y a 2 type of ENEMIES: NATURAL et SPAWNED.
SPAWNED
LES GOBELINS
Small but fierce forest-dwelling creatures, wielding daggers with quick leathal swipes.
KOBOLDS
Kobolds are medium-sized creatures, employing quick and powerful spear thrusts to ruin your day.
ORQUES / GREAT ORCS
The large cave-dwelling Orc clans aren’t very fast, but speed isnt everything if you only need one shot.
SKELETONS
Undead enemies–victims from forgotten battles of ages past, cursed to walk for all eternity.
NATURAL
SNAKES ET GIANT WORMS
Watch your step in the forest. You never know what is just beneath the grass.
FIRE BEES ET WASPS
Nasty little pests. They arent much of a threat alone, but large swarms can be deadly.
BAT / GIANT BAT
More of an annoyance than a threat, these vermin are found mostly in caves.
ARAIGNÉES
Found in Caves and Dungeons. KILL IT! KILL IT WITH FIRE!
C'est tout ce que nous partageons aujourd'hui pour cela King of the Savage Realms guide. Ce guide a été initialement créé et rédigé par DataC. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.