Are you annoyed because InfraSpace uses different times to build stuff, and you have to use a calculator every time to figure out how much stuff buildings make and need? Je comprends! But I can’t make mods, so I made a list of all the buildings that make things, what they need, and how much they make every minute. This also includes buildings that take longer than 60 seconds to finish their job so you can plan better.
This guide is for InfraSpace version 1.4.366.
IMPORTANT: These numbers are only right after you fix the colony ship. They also assume no bonuses and 100% efficiency with a full workforce. Par ici, you can design your cities and know how many buildings you need. Malheureusement, je l'ai fait’t include bonuses between buildings in this guide. If a building gets a boost from a repaired ship part, je’ll tell you in that building’section.
Not as important note: Some of this info might seem repetitive because buildings like the VR-Edutainment Factory and Superconductor Factory cycle every 60 secondes. But I figured it’s easier to list everything here to avoid confusion about how much they make.
Habitat Buildings
Basic Habitat > Luxury Residential Highrise (52 inhabitants)
Habitats don’t make stuff, but you gotta have ’em in your city.
Personnes, hein? Ici’s what you need to turn your Basic Habitats into fancy Luxury Highrises and keep ’em that way. The amount of stuff you need depends on how many folks are living in the habitat. But to keep it simple, je’m gonna tell you what a big level 6 habitat needs when it’s full with 52 personnes.
- Oxygène: 1.4
- Eau: 1.4
- Survival Food: 0.3
- Good Meal: 1.1
- Home Appliance: 0,8
- Ordinateur: 0,6
- Parc: On/Off
- Home Robot: 0,6
- Divertissement: On/Off
- VR-Edutainment: 0,3
- École: On/Off
One VR-Edutainment Factory can take care of a maximum of 26 Highrises. This factory makes 8 VR-sets every minute, and each habitat needs 0.3 VR-sets per minute. Donc, when you do the math, il’s like this: 8 / 0.3 est autour 26.67 habitats for one VR factory. Mais souviens-toi, traffic can slow down your deliveries.
Maintenant, if you decide to build a bunch of Basic Habitats to upgrade all at once, il’ll take some time for everything to upgrade because habitats of different levels need different amounts of Survival Food. People in Highrises (niveau 6 habitat) get used to Good Meals and only need 0.3 Survival Food, while folks in Residential Buildings (niveau 4 habitat) besoin 0.8. Just be patient and let the Survival Foods trickle down from building to building. Or build a few extra Simple Farms to speed things up until everything is upgraded.
Small Mines
- Sand Mine: 12
- Sulfur Mine: 12
- Crude Oil Extractor: 12
- Mine de fer: 12
- Copper Mine: 12
- Aluminum Mine: 6
- Uranium Mine: 3
- Iridium Mine: 6
Large Mines
- Large Sand Mine: 24
- Large Sulfur Mine: 24
- Large Crude Oil Extractor: 24
- Large Iron Mine: 24
- Large Copper Mine: 24
- Large Aluminum Mine: 12
- Large Uranium Mine: 6
- Large Iridium Mine: 12
Colossal Adamantine Drill
The Colossal Adamantine Drill is one of those buildings that doesn’t pop up instantly. Il’s kind of like sending stuff through the Spaceship Construction Facility. Let me lay out the stages and what each of them needs for you:
Scène 1 (start of construction):
- Béton: 1500
- Acier: 3500
Scène 2:
- Capteur: 250
- High-Tech Tool: 100
Scène 3:
- Béton: 1000
- Acier: 1500
- Motor: 150
- Ordinateur: 75
Scène 4:
- Béton: 500
- Acier: 1500
- Neural Processor: 75
- Radiation Core: 125
Scène 5:
- Béton: 500
- Acier: 1000
- AI Control Unit: 100
- Superconductor: 150
Construction complete. Colossal Adamantine Drill [Storage Deck]Nécessite:
- Red Science Pack: 1
- Superconductor: 4
- Methane (Gas): 8,75
Produces:
- Adamantine: 3,75
Note: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.
Basic Industry
Concrete Factory [Storage Deck]
Nécessite:
- Soufre: 6
- Sable: 6
Produces:
- Béton: 48
Aciérie [Storage Deck]
Nécessite:
- Minerai de fer: 6
- Carbone: 6
- Eau: 6
Produces:
- Acier : 48
Low-Tech Industry
Electronics Factory [Pont]
Nécessite:
- Minerai de fer: 8
- Minerai de cuivre: 8
Produces:
- Électronique: 12
Plastic Factory [Pont]
Nécessite:
- Huile: 8
Produces:
- Plastique: 12
Microchip Factory
Nécessite:
- Sable: 6
- Électronique: 4
Produces:
- Puce: 6
Motor Factory [FTL Engine]
Nécessite:
- Barre de cuivre: 3
- Acier: 7,5
- Huile: 6
Produces:
- Motor: 9
Copper Mill [FTL Turbine]
Nécessite:
- Minerai de cuivre: 6
- Produits chimiques: 6
Produces:
- Barre de cuivre: 9
Home Appliance Factory [Storage Deck]
Nécessite:
- Électronique: 4
- Plastique: 2
Produces:
- Home Appliance: 10
Chemicals Lab [Thermal Systems]
Nécessite:
- -rien-
Produces:
- Produits chimiques: 18
Stem Cell Lab
Nécessite:
- Oxygène: 6
- Produits chimiques: 6
Produces:
- Steam Cell: 6
Mid-Tech Industry
Nanotubes Factory
Nécessite:
- Industrial Chemicals: 3
- Carbone: 9
Produces:
- Nanotubes: 6
Neural Processor Factory [Tableau de communication]
Nécessite:
- Nanotubes: 6
- Puce: 8
Produces:
- Neural Processor: 4
Sensor Factory [Coque]
Nécessite:
- Plastique: 8
- Minerai d'aluminium: 8
Produces:
- Capteur: 16
Heat Exchanger Factory [Coque]
Nécessite:
- Barre de cuivre: 3
- Acier: 7,5
- Industrial Chemicals: 3
- Huile: 6
Produces:
- Heat Exchanger: 9
Computer Factory [Computer Deck]
Nécessite:
- Plastique: 4
- Puce: 4
- Minerai d'aluminium: 3
Produces:
- Ordinateur: 10
Home Robot Factory [Tableau de communication]
Nécessite:
- Capteur: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Home Robot: 8
Industrial Robot Factory [FTL Turbine]
Nécessite:
- Capteur: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Industrial Robot: 8
Industrial Chemicals Lab [FTL Fuel Cells]
Nécessite:
- Distilled Water: 6
- Produits chimiques: 12
- Methane: 6
Produces:
- Industrial Chemicals: 9
High-Tech Industry
Reinforced Iridium Factory [FTL Engine]
Nécessite:
- Minerai d'iridium: 6
- Industrial Chemicals: 3
- Huile: 12
Produces:
- Reinforced Iridium: 9
High-Tech Workshop
Nécessite:
- Reinforced Iridium: 4
- Nanotubes: 2
- Capteur: 4
- Methane: 2
Produces:
- High-Tech Tool: 6
Holo-Display Factory [Computer Deck]
Nécessite:
- Nanotubes: 4
- Reinforced Iridium: 4
- Capteur: 8
Produces:
- Holo-Display: 6
Radiation Core Factory [Radiation Shield]
Nécessite:
- Reinforced Iridium: 4
- Enriched Uranium: 5
Produces:
- Radiation Core: 6
Uranium Enrichment Plant [Radiation Shield]
Nécessite:
- Uranium Ore: 4
- Produits chimiques: 8
Produces:
- Enriched Uranium: 8
VR-Edutainment Factory [Tableau de communication]
Nécessite:
- Neural Processor: 4
- Holo-Display: 8
Produces:
- VR-Edutainment: 8
Superconductor Factory [FTL Fuel Cells]
Nécessite:
- Iridium ore: 6
- Soufre: 10
- Heat Exchanger: 8
Produces:
- Superconductor: 3
AI Control Unit Factory [FTL Engine]
Nécessite:
- Capteur: 5
- Neural Processor: 3
- Methane: 4
Produces:
- AI Control Unit: 3
Gas and Liquids
Note: Tanks aren’t part of this list since they’re mainly for checking your pipe network and acting as buffers.
Atmosphere Processor
Produces:
- Oxygène: 6
- Carbone: 6
Oxygen Processor
Produces:
- Oxygène: 12
Carbon Processor
Produces:
- Carbone: 12
Water-Air-Filter
Produces:
- Eau: 12
Ground Water Extractor
Produces:
- Eau: 30
Water Distillery [FTL Turbine]
Nécessite:
- Eau: 30
Produces:
- Distilled Water: 18
Methane Drill [Thermal Systems]
Produces:
- Methane: 12
Methane Fermentation Plant [Thermal Systems]
Nécessite:
- Déchets organiques: 8
Produces:
- Methane: 12
Terraformation
Filtering Mesh Factory [Orbital Scanners]
Nécessite:
- Heat Exchanger: 1
- Neural Processor: 1
Produces:
- Filtering Mesh: 6
Advanced Filtering Mesh Factory [Orbital Scanners]
Nécessite:
- Green Science Pack: 1
- AI Control Unit: 1
- Filtering Mesh: 3
Produces:
- Advanced Filtering Mesh: 1,5
Superconducting Coil Factory [Orbital Scanners]
Nécessite:
- Superconductor: 2
- Radiation Core: 4
Produces:
- Superconducting Coil: 2
Dust Particle Filter
Nécessite:
- Filtering Mesh: 2
Produces:
- Partie 1 of the terraforming process
Fertilizer Drone Hub
Nécessite:
- Engrais: 8
Produces:
- Partie 2 of the terraforming process
Ground Acidity Regulator
Nécessite:
- Advanced Filtering Mesh: 0,5
Produces:
- Partie 3 of the terraforming process
Ammonia Extractor
Nécessite:
- Advanced Filtering Mesh: 1,5
Produces:
- Partie 4 of the terraforming process
Magnetic Field Generator
The Magnetic Field Generator is a special building that doesn’t appear all at once. Il’s kind of like when you send materials to build a spaceship. Plutôt, it goes through different stages of construction. Let me break down what each stage needs.
PHASE 1:
- Béton: 3500
- Acier: 1500
- Adamantine: 250
PHASE 2:
- -UNKNOWN, HAVE NOT REACHED THIS POINT YET-
Construction complete.Requires:
- -UNKNOWN-
Produces:
- Partie 5 of the terraforming process
Science
Blue Science Pack Factory
Nécessite:
- Huile: 8
- Carbone: 4
Produces:
- Blue Science Pack: 4
Green Science Pack Factory
Nécessite:
- Sable: 4
- Produits chimiques: 8
- Minerai d'aluminium: 2
- Blue Science Pack: 4
Produces:
- Green Science Pack: 2
Yellow Science Pack Factory
Nécessite:
- Motor: 4
- Déchets organiques: 2
- Methane: 4
- Green Science Pack: 3
Produces:
- Yellow Science Pack: 1
Red Science Pack Factory
Nécessite:
- AI Control Unit: 1,5
- Radiation Core: 3
- Yellow Science Pack: 2
Produces:
- Red Science Pack: 0,5
Nourriture
Simple Farm [Passenger Deck]
Nécessite:
- Eau: 6
Produces:
- Survival Food: 12
Fertilizer Factory
Nécessite:
- Soufre: 6
- Produits chimiques: 6
Produces:
- Engrais: 6
Vegetable Farm
Nécessite:
- Engrais: 3
- Eau: 4,5
- Oxygène: 1,5
Produces:
- Légumes: 9
- Déchets organiques: 4,5
Meat Lab
Nécessite:
- Eau: 4,5
- Stem Cell: 3
Produces:
- Viande: 9
- Déchets organiques: 4,5
Meal Factory [Passenger Deck]
Nécessite:
- Légumes: 9
- Viande: 9
Produces:
- Good Meal: 12
- Déchets organiques: 6
Pouvoir
Éolienne
Produces: 20MW
Solar Power Plant + Variation
Produces: 75MW
Methane Power Plant
Nécessite:
- Methane: 10
Produces:
- Pouvoir: 250MW
Nuclear Power Plant
Nécessite:
- Uranium Ore: 3,3
- Eau: 5
Produces:
- Pouvoir: 750MW
Fast Neutron reactor
Nécessite:
- Enriched Uranium: 6
- Eau: 3
Produces:
- Pouvoir: 2000MW
Antares Bonuses
Pont
Nécessite:
- Minerai d'aluminium: 350
- Électronique: 250
- Plastique: 250
Prime:
- « Each time Electronic is produced, tu as 1 extra unit. »
- « Each time Plastic is produced, tu as 1 extra unit. »
Tableau de communication
Nécessite:
- Neural Processor: 150
- VR-Edutainment: 300
- Home Robot: 250
Prime:
- « Each time Neural Processor is produced, tu as 1 extra unit. »
- « Each time VR-Edutainment is produced, tu as 2 extra units. »
- « Each time Home Robot is produced, tu as 2 extra units. »
Computer Deck
Nécessite:
- Ordinateur: 250
- Holo-Display: 100
Prime:
- « Each time Holo-Display is produced, tu as 1 extra unit. »
- « Each time Computer is produced, tu as 2 extra units. »
FTL Engine
Nécessite:
- Reinforced Eridium: 125
- AI Control Unit: 225
- Motor: 350
Prime:
- « Each time Reinforced Eridium is produced, tu as 1 extra unit. »
- « Each time AI Control Unit is produced, tu as 2 extra units. »
FTL Fuel Cells
Nécessite:
- Industrial Chemicals: 300
- Super Conductor: 75
- Yellow Science Pack: 125
Prime:
- « Each time Superconductor is produced, tu as 1 extra unit. »
- « Each time Industrial Chemicals is produced, tu as 1 extra unit. »
FTL Turbine
Nécessite:
- Neural Processor: 150
- Barre de cuivre: 350
- Distilled Water: 150
Prime:
- « Each time Copper Bar is produced, tu as 1 extra unit. »
- « Each time Distilled Water is produced, tu as 1 extra unit. »
- « Each time Industrial Robot Bar is produced, tu as 2 extra unit. »
Orbital Scanners
Nécessite:
- Superconducting Coil: 75
- Advanced Filtering Mesh: 200
Prime:
- « Each time Advanced Filtering Mesh is produced, tu as 1 extra unit. »
- « Each time Superconducting is produced, tu as 1 extra unit. »
- « Each time Filtering Mesh is produced, tu as 2 extra unit. »
Passenger Deck
Nécessite:
- Eau: 500
- Oxygène: 500
- Good Meal: 250
- Survival Meal: 250
Prime:
- « Each time Survival Food is produced, tu as 1 extra unit. »
- « Each time Good Meal is produced, tu as 1 extra unit. »
- « 15% reduction for all habitat needs. »
Coque
Nécessite:
- Heat Exchanger: 350
- Capteur: 350
- Produits chimiques: 350
Prime:
- « Each time Sensor is produced, tu as 2 extra unit. »
- « Each time Heat Exchanger is produced, tu as 2 extra unit. »
Radiation Shield
Nécessite:
- Radiation Core: 450
- Enriched Uranium: 350
Prime:
- « Each time Radiation Core is produced, tu as 4 extra unit. »
- « Each time Enriched Uranium is produced, tu as 3 extra unit. »
Storage Deck
Nécessite:
- Béton: 1500
- Acier: 1500
- Home Appliance: 200
Prime:
- « Each time Concrete is produced, tu as 3 extra unit. »
- « Each time Steel is produced, tu as 3 extra unit. »
- « Each time Home Appliance is produced, tu as 2 extra unit. »
Télescope
Nécessite:
- Adamantine: 150
- Red Science Pack: 50
Prime:
- « Each time Adamantine is produced, tu as 5 extra unit. »
Thermal Systems
Nécessite:
- Huile: 250
- Produits chimiques: 250
- Methane: 250
- Blue Science Pack: 150
Prime:
- « Each time Chemicals is produced, tu as 1 extra unit. »
- « Each time Organic Waste is produced, tu as 1 extra unit. »
- « Each time Methane is produced, tu as 1 extra unit. »
Laser Cannon
Nécessite:
- Puce: 75
- Nanotubes: 75
- Green Science Pack: 100
Prime:
- « Antares’ laser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit! »
C'est tout ce que nous partageons aujourd'hui pour cela InfraEspace guide. Ce guide a été initialement créé et rédigé par JUUDOLF. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.