✅ Source vérifiée via Communauté Steam
- Titre du correctif: 💡Update Information for 4/25💡
- Date de sortie du correctif:
The developer of HoloParade has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.Â
I have implemented the following updates for #HoloParade:
â– Update Details
・Implementation of Skill Upgrade
  After reaching Lv30, you will now earn Skill Upgrade points every 40 Skill obtaining.
  You can perform a Skill Upgrade by consuming one point in the Talent Upgrade screen,    
  selecting one of the possessed skills, and upgrading it (to one rank higher within the same type).
  Gold is the highest rank.Aiming for the highest rank previously incurred extremely high costs for
  refining skills. Considering the addition of high-difficulty stages in recent updates, I have made it
  easier to refine skills.
  
  In high-difficulty stages, the most crucial aspects are formation and gameplay. The stages are
  designed to be sufficiently clearable without refining skills. toutefois, by selectively refining
  your skills, you can expand the range of viable formations and create more opportunities for
  your favorite characters to shine.
・Added selection of Featured Talents in Scout Gacha
  You can now specify Featured Talents for each gacha. By designating a desired talent as Featured,
  it becomes easier to obtain than other talents of the same rarity.
  Normalement, unobtained talents are more likely to appear, and if there is a duplicate, an automatic
  re-draw occurs once. toutefois, talents designated as Featured are not subject to automatic
  re-draws even if duplicated.
  The probabilities for each rarity, such as UR or SR, remain unchanged, so there is no significant
  impact on game balance. This setup makes it easier for players to personally draw their favorite
  talents.
・Added consideration for when a talent that is fully limit-broken appears in Scout Gacha
  Précédemment, if a talent that was fully limit-broken was scouted, nothing was obtained. Maintenant, tu peux
  receive either 5,000 coins or a scout ticket randomly.
  En outre, as compensation to players who have already fully maxed out limit breaks, scout tickets
  equal to the number of fully limit-broken talents and 5,000 coins per talent will be granted at
  startup.
  Exemple: S'il y a 5 fully limit-broken talents, tu recevras 5 scout tickets and 25,000 pièces.
・Added synergy effects:
  AmeSame
  TakaMori
  PekoMoona
・Increased coin acquisition from tours:
  Below are the total coins obtained upon clearing the last stage of each tour (Vieux → Nouveau)
  (Names are hidden to avoid spoilers)
  Tour 1: 4,200 → 5,400
  Tour 2: 9,200 → 11,600
  Tour 3: 16,000 → 20,800
  Tour 4: 26,000 → 31,000
This update has two main objectives:
For casual players, we have made it easier to obtain desired characters and slightly increased the amount of money earned from tours, allowing them to reach the end credits more easily.
For core players, we are alleviating the tedium and stress associated with progressing through end-game content and aiming for status caps by implementing things like skill evolution.
Comme toujours, there are players who find the game easy and others who find it unreasonably difficult, resulting in a significant disparity. I plan to continue exploring ways (such as enhancing guides) to help players grasp the nuances of gameplay more effectively.
Please continue to enjoy Holoparade!
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.