✅ Source vérifiée via Communauté Steam
- Titre du correctif: PATCH 0.1.07.3.Early Access
- Date de sortie du correctif:
The developer of Gacha Fever has released a new update for the game on . Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
BALANCING
- The machine gun nerf: Its price has been increased by 1 as well as its damage ratio compared to the critical.
- The cute turret nerf: Its damage has been reduced by 1, the cooldown for placing a tower has been increased by 1 deuxième.
INTERFACE:
- Poison damage is now displayed on the victory screen
- If you have not unlocked the items, they will be black in the crafting recap (We still have work on it to improve clarity)
DEBUG:
- The time has been extended to block gamepad input during the Craft animation
- Damage from turret projectiles is taken into account for damage recap (before it took the first weapon into account)
- Improvements to item and weapon bans work
- Changes to the names of upgrades in the talent tree. Also indicates the next stat improvement.
- Gacha Fighters achievements: Correction, they all work.
- Boss achievements also work.
- The boxing glove dash can no longer work if the closest enemy is in the background.
- When you finish a run, the gacha fighter no longer moves in one direction, it will remain static
- In gacha pull you will always have a reward, there was 7.3% of getting nothing, this is no longer the case. (The drop of a new weapon has been increased)
- When using a ban, the tooltip of the selected weapon disappears
A big thank you for all your feedback on discord and Steam,
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.