✅ Source vérifiée via Communauté Steam
- Titre du correctif: Correctif 0.1.37
- Date de sortie du correctif: Avril 8, 2024
The developer of Fairytale Fables has released a new update for the game on April 8, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
New patch (0.1.37) is out with a lot of balance changes! 🙂
Patch Goals:
- Move cards closer to desired power level to smooth out power levels
- more gradual power-level of cards, with less powerful tempo cards and shorter durations
- making cards broader and more playable more often
New patch is out on the steam beta branch 🙂
Instructions how to switch to the beta branch and back are in #faqs-and-info channel on discord.
Nouveau:
- New keyword: Lingering: If I die, other characters keep the buff they have from my Aura or Boost for the fight.
- New keyword: Cible:Faible: I try to attack a character with less hp than my attack.
- New item: Weak Magnet. 4/0 Niveau 4: 3 or. My Wearer has Target:Faible.
- You can target shop characters with targetable spells.
- New setting for hover delay.
Équilibre:
Général
- Removed free roll. This will be tested to make decisions in shop matter more and increase player agency by reducing high-roll potential of everyone in the lobby.
- Increased hand size to 6
Héros
- Bearskin: 1×2 -> 0x2
- Fafnir: Aura +2/1 -> +2/0 (could also do +1/1 but that feels very low for me rn – could do 0x2 -> 1×2 alors)
- Pêcheur: The first time you reach level 5 choose a niveau 5 treasure from 4 choix.
- Fortune: moved to Chaos
- Merlin: Chaque 3 -> 4 sorts.
- Odin: 0x3 -> 0x2 and added « When you cast a spell on a character give them +1/1 permanently. »
- Sphinx: When you have exactly 1 mana et 0 or, your spells are free. (0 mana – could do infinite spells 😀 )
Personnages
- Apprentice Owl: 1/1 -> 0/1
- Baby Monkey: removed
- Bored Farmboy: Changed to « Dying Breath: Give characters behind me +2/2 Food stats. »
- Cat Angel: 3/4 -> 2/3 and new ability: « When you sell me, if you have at least 1 mana, obtenir +1 mana. »
- Freed Prince: 4/3 -> 3/3
- Happy Retriever: 0/1 -> 1/1, Aura +2/1 -> +1/1 and buffs all animals
- Shield Page and Sword Squire: 0/3 -> 0/2
- Tracking Dog: 1/1 -> 2/1
- Armored Egg: Dies permanently after 3 -> 2 deaths
- Demon Harbinger: 4/4 -> 3/3
- Demon Sprite: removes stats from non-demon -> non-evil units.
- Ange gardien: 4/4 -> 3/3
- Impatient Farmer: 4/4 -> 1/1, obtenir 8/8 -> 10/10 Food stats on buy, Preserve 40% -> 25%
- Pirate Cook: Entrance food +6/6 -> +5/5
- Pirate Gunner: Donner +3/2 -> +2/2 to character in hand
- Ploughman: 1/8 -> 1/7 and now triggers off spells.
- Puck: 2/3 -> 1/2
- Snow White: 3/5 -> 2/4
- Le fou: 2/2 -> 7/2
- Young Kappa: 4/4 -> 2/6
- Young Yellowbark: 0/5 -> 0/6
- Adventuring Husky: +3/3 -> +2/2 for each position.
- Back Protector: 0/25 -> 0/15
- Havi: Aura +6/7 -> +5/5
- Horse Thief: 2/3 -> 4/4
- Little Mermaid: Added Monster tag, 3/9 -> 5/9
- Milkwoman: Preserve 50% -> 20%.
- Papillon de nuit: Booster: +2/1 -> +4/2
- Muddy Oceancrab: 12/5 -> 8/5
- Rapunzel’s Prince: Niveau 4 -> 3, 5/2 -> 4/2 and Boost: +2/4 -> +2/2
- Sinbad changed to buff all units in hand and 7/5 -> 4/4
- Yuk the Yak: 1/1 -> 3/3
- Crystal Sage: +2 -> +1 attaque.
- Docteur. Watson: Booster +2/2 -> +3/2
- Frankenstein’s Monster: added Unyielding
- Galahad: +10/6 -> +8/4
- Faneur: Entrée +5/3 -> +3/3
- Hermès: 14/5 -> 15/5
- Pirate Monkey: buffs other pirate monkeys again (but no cascading stats when summoning 2 at once)
- Star Child: removed gold restriction. Stars trigger after 7 -> 5 attaques.
- Tempi: Entrance -> Aura
- Angelic Commander: Removed Mage tag.
- Archangel changed to: I cannot be revived. Dying Breath: Revive your dead Angels with 50% statistiques.
- Captain Hook: affects the whole hand, buffs based on current stats (additive with other hooks).
- Celery Tea: Reduces stats of the Pig by 33%
- Herding Dog: Added Farmer tag
-
Pêcheur: Preserve 70% -> 30%. Now gives buff based on current Food stats (
starting) - Titane: +4 -> +3 retard
- Shadowlord: removed Unyielding
- Supply Cabinet: 5/5 -> 1/1
- The Wise Merlin changed to: Booster: +1/1. Aura: Your Booster’s have Boost: +4/4 one time.
- Van Helsing: 33% of your hero attack to enemies 4 fois.
Trésors:
- Mana Stone: 1 -> 2 mana
- Ares Helmet: +0/14 -> +0/11
- Seer’s Sphere: d'abord 6 -> 7 targetable spells.
- Life Essence: Aura +1/2 -> +1/1
- Power Bag: +4/2 -> +4/1
- Elemental Swords: +9/4 -> +8/3
Sorts:
- Dramatic Reveal: 4 -> 5 or.
- Canne à pêche: 2 -> 4 or.
Articles:
- Both Pouches added: My Wearer gains item stats as Food Stats.
- Clarified Uther using Lingering keyword.
- Clarified Corgi to « statistiques » and removed « in fight »
Correctifs:
- Broken Spell Reflector does not cast the same character again
- Fixed Broken Spell Reflector with Core Fusion showing too many destroyed characters.
- Fixed Consti not lowering stats
- Surrendering now also presses « Prêt » for the other players.
- Fixed Merlin (worked on all units)
- Fixed Archangel reviving angels that got hit by tailor
- Fixed Archangel not changing numbers when being upgraded
- Fixed Fate’s Scissors double triggering off Fire mage
- Fixed Fate’s Scissors visual
- (Chaos) Fixed Familiars buying to units being buggy.
- (Chaos) Fixed being able to place Familiars on Familiars.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.