A guide on how to get to each and everyone of all 16 fins.
Short Ending
Pour commencer, we have the short ending; in which Alice’s reckless decisions lead to her to a very literal fall:
Choix 1: Saut (Tu as gagné’t see the effect of this choice until later on)
Choix 2: Stand up for Leah (This one unlocks the escape route)
For this particular ending, the Choices 3 Et 4 in Lantier’s office are irrelevant.
Choix 5: Bien sûr! (Nous’re talking about Alice making all the bold choices here, so she MUST escape)
Choix 6: Approach carefully (Alice must see some action)…
Et, Félicitations, toi’ve reached the short ending!!!!
Esmond or Gherrling?
The first half of the game is decided in a score evaluation between Gherrling and Esmond (Will refer to them as Gh or Es), you will go to either of their routes depending on how many points you make for each one of them. Donc, ici’s the cheat sheet:
Question: How should I react?
Reason with her +1 Es
Try to fight her +1 Gh
Question: S'excuser?
S'excuser +1 Gh
Enfiler’t apologize +1 Es
Question: Could I really escape? (this question only happens if you stood up for Leah)
Bien sûr! +1 Gh
Not Really +1 Es
Question: Who should make the first move? (This one only shows up if Alice did not escape, and is willing to spend her wedding night with Gherrling)
He should! +1 Es
je’ve Got it +1 Gh
Question; Ce qu'il faut faire? (This one only shows up if Alice did not escape, and is not willing to spend her wedding night with Gherrling)
Confront him +1 Gh
Attaque +1 Es
Question: Would I?
… +1 Es
je’m Married! +1 Gh
Question: How was I even supposed to feel?
Flattered +1 Es
Creeped out +1 Gh
Question: Donc, quoi’s it going to be?
Gin +1Gh
Absinthe +1 Es
Question: Bien… Did I mind?
Of course I mind! +2 Gh
Pas du tout! -2 Gh
***
And then we have our score evaluation and the game breaks into two main routes, from now on almost every choice will break into a different route and threfore a different set of endings.
*** NOTE: In case of a tie, the game will automatically pick Gherrling’s route.***
Esmond’s Endings
Esmond’s Path Endings:
Bad things will happen if Alice stays in the room (*Bien sûr que non!)
Fred’la mort:
*Hmmm… Oui
Esmond’la mort (and its consequences):
*Non, je’je préfère rester ici.
*Kill Esmond
Gherrling’la mort:
*Non, je’je préfère rester ici.
*Drop the gun.
Alice becomes a recluse:
*Non, je’je préfère rester ici.
*Shoot myself.
So what happens if Alice leaves through the window (*I think I Should)?
Alice becomes a doctor:
*So be it
Alice becomes an entrepreneur… en quelque sorte:
*Non merci!
*Bien sûr que non! (at dinner)
Alice finds The Chaser:
*No Thanks!
*It Actually was.
Gherrling’s Endings
Circus Endings (With or without Gherrling):
* Partir
* Sort things with Gherrling (ou, if you choose to flirt with Fred you can always repent later and choose ‘En fait, Oui’ ou ‘Fine I’ll talk to him’ to get back onto this path)
*Go with Lyu
* Circus it is
For an ending w/ Gherrling choose: Come with me!
For an ending without Gherrling choose: Not this time.
Everyone else’s happy ending:
When asked whether Circus or husband, choisir:
Je pense…Gherrling
Vraie fin (Or at least the one I consider to be canon):
* Partir
* Sort things with Gherrling (ou, if you choose to flirt with Fred you can always repent later and choose ‘En fait, Oui’ to get back onto this path)
*Go with Nina
Alice’s death or enhanced Ending:
*Flirt with Fred
*I like Fred Better
*Il’ça n'en vaut pas la peine
Question: Do I want to go back?
*Oui (Will trigger Alice’s enhanced ending)
*Non (will trigger Alice’s death ending)
Okay Endings:
*Stay and listen
These endings are pretty okay, and the difference of what happens depends on whether or not you decide to kiss Esmond:
Duchess Ending
*Faire un jeu sur!
*Bien
Lost Locket Ending
*No way
ou
*Piss off!
C'est tout ce que nous partageons aujourd'hui pour cela Enigmarella guide. Ce guide a été initialement créé et rédigé par Ella Blackheart. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.
Thank you for the guide! ❤️