✅ Source vérifiée via Communauté Steam
- Titre du correctif: Correctif 0.64.0
- Date de sortie du correctif: Avril 18, 2024
The developer of Destiny’s Divide has released a new update for the game on April 18, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Interface utilisateur:
- We have improved card text readability. It is not perfect on some cards due to the constraints of the Unreal Engine, but it should be better for most cards and in line with the – – images on our website. Ceci est un travail en cours, so we will be happy with any feedback you can provide.
- Added color coded words for abilities. Passive abilities are colored blue, active abilities are colored green.
- We have added an energy counter on the hero frame, so now you have a better view of the energy at a glance.
- There is now a setting to disable the moving background in the menu to improve performance.
- The cards in hand are now slightly lower and slightly smaller to make some room for the secondary hero power icon and the tooltip. Being moved to the bottom of the hero frame.
- added a « x » next to the search and filters to clear the bar quickly.
Mécanique:
- When cards are destroyed or entering the afterlife generally. They will now always go to their owners afterlife.
- Cards will now always correctly go to the bottom of the deck when a mechanic puts them back in the deck.
Auras:
- Barrier of Protection – Slightly reworded the second option.
Êtres:
- Apep, Demon of the South – Slightly reworded the ability.
- Black Forest Guard – Slightly reworded the ability.
- Mad Elf – Changed wording to reflect two separate abilities tied to either burrowing or unburrowing.
- Mistake, King of the Underworld – Slightly reworded the ability.
- Restless Elven Spirit – Added Spirit subtype. Il’s now a proper Elf Spirit.
- River Golem – Changed wording to reflect two separate abilities tied to either burrowing or unburrowing.
- Subterranean Terror – Slightly reworded the ability.
- The Black One – Slightly reworded the ability.
- The White One – Slightly reworded the ability.
Sorts:
- Rusé – Reworded the text of the first option to use the keyword Tax.
Corrections de bugs:
- Changed Freeze ability icon color from blue to green.
- Reworded The Original Being’s text to indicate that the ability can be used at any time during your turn (like Burrow, Geler, Devour etc.)
- Tinas should now work correctly.
- 3>1 should now work correctly and no longer destroy a card if you already have 10 cartes à portée de main.
- Several sharedboard movement fixes that should address some common bugs.
- Delay should now work correctly when played from the sharedboard.
- Multiple fixes for Orb of Silence
- Some crash fixes when no decks are selected and when quitting on authorization screen.
- Fixed an issue when an aura would be put in the wrong afterlife.
- Fixed a crash where discarding a card your opponent owned with the 3>1 mechanic to put it in your deck, then drawing it and destroying it while having a full hand. The card will now correctly go to your opponent’s afterlife.
- Fixed a crash where the Puppet Master dies and would return a being, but that player has a full board. The controlled card will now be destroyed.
- Fixed an issue where a card could be discounted by Elder Orb for more than the base cost, as you could then play Aura Burn (coût de base 1, discounted for 2, cost = -1), et payer 2 extra for aura destroy while having only 1 énergie. The system would approve this since the sum of all costs was 1. But as it took energy step by step, it crashed the game.
- Fixed a bug where One of Seven could be healed for a negative amount when removing shackles.
- Correction du “Card not part of deck” accident
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.