✅ Source vérifiée via Communauté Steam
- Titre du correctif: Damned 2 Mise à jour – 0.2.1853
- Date de sortie du correctif: Avril 8, 2024
The developer of Damned 2 has released a new update for the game on January 1, 2023. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Salut tout le monde!
Today we have a couple of TRÈS exciting news to share and a new update for Damned 2.
Laisser’s start with the news first.
After much anticipation, we are delighted to welcome back Matt Collins as the music composer for Damned 2!
For those who have been with us since the beginning, toi’ll remember Matt’s outstanding work as the composer for the original Damned game. His talent and creativity brought the world of Damned to life, captivating players and enhancing the gaming experience in ways that words can hardly describe.
Now for the second part of the news.
We are happy to announce an epic collaboration between 9heads Games and Artdaggers Outsourcing Studio!
Artdaggers will be in charge of bringing back to life some iconic characters of the original game as well as creating new survivors and monsters for Damned 2! With their expertise in character design and our dedication to delivering seamless gameplay, we are confident that this partnership will take Damned 2 to a whole new level.
A few weeks ago we hosted a pool in our Discord channel to decide the concept art that fits best our next upcoming monster, Marie. Oui! Mary is coming back to haunt your dreams!
Ensemble, with these new partners, we are embarking on an incredible journey to bring you an even more immersive gaming experience.
If you want to know more and get a chance to chat with Matt yourself, get into our Discord channel.
Notes de mise à jour:
The main feature is a brand new map: Alba’s Motel.
OMS’s Alba? Why there is a scientist painting in her Room? Bien… get ready to to know more about the Damned universe soon!
This update also includes a localization system, this means we can now translate the game to as many languages as we want to. So if you wish to help us to bring Damned to your language, get into our Discord to learn how you can help!
There are also new traps, new sound effects, new game options, lots of balance and bug fixes.
Journal des modifications
Contenu
- Added new map: Alba’s Motel. A brand new map layout, with unique traps and details. This motel comes with bedrooms that every motel needs, 2 possible exits, and new ways to be damned.
Gameplay
- Added message to all survivors that the Red or Yellow safe was unlocked.
- The safe door also displays a message if this door was the last door to be opened.
- Added message when a survivor finds a valve and how many valves were found.
- Survivors now lost 1% of their sanity when destroying a Fool’s Trap.
- Idiot’s Trap now shows a preview position a indicates a valid position by changing its preview color.
Options de jeu
- Added a new Game Option: Sanity Difficulty.
Choose between Normal, Dur, Fou, and No Sanity. Normal makes no changes, Hard increases sanity loss by 40%, Insane increases sanity loss by 100% and survivor starts at 70% de santé mentale. No Sanity option makes survivors to not lose sanity and Sanity Pills won’n'apparaît pas. - Added a new Game Option: Shared Hearts. Survivors share their lives, and survivors dies only when the number of lives gets to zero. Lorsqu'il est activé, it increases the maximum number of hearts from 7 à 12 and the heart’s color changes to green.
- Sanity Difficulty doesn’t appear at the preview if set to Normal.
- Remove Game Option: No Sanity System
- Inverted the Game Option « Linear Path » à « Path Fork ». Par défaut, the game has a linear path to improve new players’ expérience.
Équilibre
- Idiot’s Trap can now be used while Lurker is hunting. lets see if you can keep running around a table now…
- Increased sanity lost by Fool’s Trap from 1.5% à 5%.
- Increased sanity lost by Object Possession from 1% à 3%.
- Decreased sanity lost when a survivor takes a hit from 40% à 30%.
- Decreased loss of sanity over time by 25%.
- Decreased loss of sanity over time when far from another survivor by 33%.
- Removed Sanity fake unlock/pick texts and reworked some texts.
Visuel
- Changed visual effects for possessed objects when playing as a monster.
- Added many decoration objects and effects.
Son
- Changed Lurker music when invisible and hunting for the original music.
- Decreased volume of the battery use, son, and mute sanity effect.
- Increased heart sound when sanity is low.
Rose Crimson
- Reduced Rose Crimson’s Dining Room size.
- Reduced Rose Crimson’s Pantry size.
- Removed multiple spawn points from Rose Crimson’s Pantry, Salle à manger, Cuisine, Bar, and Game Room.
- Added more details to Rose Crimson.
- Improved multiple object collision.
Interface
- Added a new character selection interface with the lore of each character. Travaux en cours
- Added tabs to the lobby to decrease the number of lines of options.
- Added Level Selection screen to the lobby. All players can see the screen, but only the server can select the level.
- Added feedback when a player joins in the middle of the game.
- Added new background to Main Menu and Lobby.
- Added Language selection with English and Brazilian Portuguese options. (More in the future)
- Added Invert Vertical and Horizontal Look options.
- Changed Resume to Return to Game on the ESC options.
- Added chat log, when reconnecting to the game all chats from your allies and global chat are shown in the chat.
- Added subtitle system for all objects with texts when the player point to the object.
Correctifs
- Fixed No Sanity option making the flashlight not lose energy.
- Fixed sanity effects playing on the end screen.
- Fixed left double door glass not interactable.
- Fixed a possibility of survivors getting stuck in the Gents Restroom broken door.’
- Fixed pumpkins trigger distance still at 100 au lieu de 150.
- Fixed spawn points for items not testing position correctly.
- Fixed items do not spawn inside some of the small boxes.
- Fixed AI problems while opening double doors.
- Fixed frame stall when Sanity’s survivors are loaded.
- Fixed frame stall while loading a survivor in the Lobby.
- Fixed settings not closing when the end-game interface shows for the player.
- Fixed spawn point in the buffet drawer.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.