✅ Source vérifiée via Communauté Steam
- Titre du correctif: Mise à jour du jeu 0.8.10.1
- Date de sortie du correctif: Avril 12, 2024
The developer of Cyclic Warriors has released a new update for the game on April 12, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
This update brings a new single player map, 2 new Arrogant weapons, a new game mode, and lots of other improvements!
New single player map: Frozen Moon!
An intense level that tests your movement and combat skills. Speed run it to unlock two new weapons and then post your best times in the official Discord sever!
Arrogant Caser: [Unlock by getting less than 120 seconds in Frozen Moon]
Arrogant Verge: [Unlock by getting less than 90 seconds in Frozen Moon]
Nouveau mode de jeu: Competitive CTF:
Teams will take turns attacking and defending.
No respawning until the end of the round, so use good teamwork!
Loose streaks will award more money to the loosing team.
Balances:
Volatile gives you ALL your grenades back on a kill.
Paladin steals Time Energy from opponents when you shoot them.
Arrogant weapons now do x2 instead of x3 body damage.
Arrogant Vortex and Timesight give 7 points instead of 8.
Arrogant Dusk gives 11 au lieu de 12
Arrogant Timesight has double the ammo.
Timesight deals 1 more body damage, et 4 more headshot damage.
Timesight will now scan when you scope up if you are playing Alert.
Shooting enemy with scout will wall hack them for 7 deuxième.
Nemesis damaged increased from 90 -> 100 for headshot damage, and its bullets fly 3x faster, making it viable long range.
Sonar Dagger wallhack opponents for 5 seconds instead of 4.
Correctifs:
Solved the bug with arrogant pistols where you couldn’t buy it even if you had enough money sometimes.
Fixed the bug where you’d keep the CTF power core even when you died and respawned.
Améliorations:
Sound plays when you time travel.
Louder sound for invisibility turning on and off.
Time freeze canceled if activator is killed.
Guns with full screen scopes now will fire from your eyes when scoped, avoiding hitting walls right in front of the barrel.
Bots will detect which direction you are shooting them from.
Bots will coordinate where they protect for CTF game modes.
Bots will now have a chance of reacting slower to seeing you if you just time traveled.
In money based game modes, having a loose streak will give you more money.
Command line:
In the debug menu there is a new command line, with extra options for customizing your game!
Commands so far: (If there is a command you want, please request it)
kick_bots -> kicks all bots in the game
gametime 50 -> set the timer for rounds to 50 secondes
score 300 -> set the score to 300. Défaut 250 for deathmatch, 3 for CTF
bot_hardness [0-3] -> set the bots difficulty
AllPlaystyles true/false -> You will always have Swift, vicious and Alert no matter you playstyle
win_reward x
loose_reward x
loose_streak_reward x -> How much money do you get per round you’ve lost in a row, after a loose streak starts?
loose_streak_start x -> si 2, you would get a loose streak reward on your second loss in a row.
Bonus money equations: bonus = loose_reward * (losses_in_a_row + 1 – rounds_for_a_loose_streak)
kick_bots -> kicks all bots in the game
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.