Klarinetta’s sword movement seens confusing at first, mais ça’s easier than it looks.
Initial Considerations
To facilitate explanation, in this guide I’ll be using the following symbols to represent key combos:
- → + ↑ =
- → + ↓ =
- ← + ↑ =
- ← + ↓ =
Informations de base
Klarinetta’s Zweihänder is her default (and unswitchable) arme, wich occupies one of her diagonals tiles at all time and deals 1 dommage seul. Swinging the sword will use 1 beat and will prevent Klarinetta to move in that same beat.
Il y a two ways that the Zweihänder can damage enemies:
toutefois, while staying still, Zweihänder will block enemies movement in a way that, si possible, they will avoid the weapon, sinon, they will stay still.
Swinging Zweihänder
Swinging Klarinetta’s sword without any tutorial can be overwhelming, specially under pressure, because of that, il’s highly recommended that No Beat Mode is used for a slow and calm training.
Zweihänder can be swung using diagonals key combos (↖ ↗ ↙ ↘), because of that, all slots that use diagonals combos are locked or swapped. Aussi, pressing an opposite ou equal combo to the direction where the sword is facing will trigger a 180º swing that hits 4 tiles at once.
Zweihänder’s 180º swings are based on a clockwise/counter-clockwise movement system that will toujours prioriser clockwise swings.
Autrement dit, if the sword is facing ↘, pressage ↖ will trigger a clockwise swing ( ↻ ), not the opposite.
D'autre part, pressing in the same direction of the sword will trigger a counter-clockwise swing ( ↺ ).
C'est tout ce que nous partageons aujourd'hui pour cela Crypt of the NecroDancer guide. Ce guide a été initialement créé et rédigé par Douglaaas. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.
Thanks for writing the article, the clockwise information is helpful!