✅ Source vérifiée via Communauté Steam
- Titre du correctif: Correctif 2.1.2.1.5 Remarques
- Date de sortie du correctif: Avril 5, 2024
The developer of Call of Zadeus has released a new update for the game on April 5, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
(Just a lot of small bug fixes, some miscellaneous changes, and minor changes to enemies.)
Miscellaneous Changes
-Health gained from the Inquisitor Knight event increased from 10% à 12% of max health.
Mastery Level Balance
(Evening out Mastery level balance from levels 2-4.)
-Maîtrise 3 was overloaded with too many enemy buffs, so we moved the Fel Wyrm stat buffs to Mastery 2 and the Goblin stat buff to Mastery 4.
-Incorrectement, Maîtrise 3 was increasing monsters-per-turn on Days 3+ when Mastery 4 was supposed to do that. This effect has been correctly moved to Mastery 4.
Enemy Balance
-These changes are for the Vixiloth fight at low masteries. There is now one more Vixiloth in the deck (instead of some basic monsters) and the Vixiloths are now 4/6 au lieu de 5/5. The Portal Spawn are now 2/3 au lieu de 3/2.
-The Necromancer’s Zombies now get +1 health at low Masteries and +1 attack at higher masteries.
-Gold Knight’s starting health at low masteries increased from 30 à 32.
Corrections de bugs
-Fixed a bug where the game could get stuck if you had a Wallering Gaduille that was forced to attack, but The Tidebringer was the closest monster and couldn’t be attacked.
-Fixed a bug where Beast Tamer’s achievements were not unlockable.
-Fixed a bug where the achievements incorrectly said they were unlocking the removed Rune Warrior class (which will be replaced or reworked.)
-Attempted to fix a bug where a player could end up at the top corner of the dungeon when entering or loading a dungeon. (If this does happen to you, try going to the menu and resuming your run and it may fix it.)
-Fixed a bug where Magic Scroll’s cost reduction effect wasn’je ne travaille pas.
-Fixed a bug where Meteor was starting with 7 counters instead of 6.
-The text on the class select screen saying what each Mastery does was incorrect at some levels, this has been fixed.
-Fixed a bug where Gold Knight was getting a stat buff at Mastery 2 when it should be at Mastery 3.
-Fixed a bug where the Inquisitor Knight event incorrectly said it had taken 100 bloodrunes when it was only 25.
-Correction d'un problème où le « 20 card threshhold reached » text on The King’s Banner would be cropped on the edges.
-Fixed a bug where an Achievement said it unlocked Volley. In actuality, Volley starts unlocked.
-Fixed a bug where monster attack buffs or debuffs (from monsters like Cold Snap, or cards like Silence) would be doubled when they hit a Defender.
-Fixed a bug where Silence didn’t work sometimes on an already Silenced enemy.
-Fixed text of Constellation Beast to correctly say it maxes out at +8/+8 au lieu de +10/+10.
-Fixed an issue where Intricate Web’s 2nd ability name wasn’t bolded.
-Fixed a bug where Vixiloth would have more difficult monsters at Mastery 2 instead of at Mastery 3.
-The incoming damage number will now count Xyonith Swarmlings correctly, and that value will now be correctly considered when checking if death is imminent.
-Fixed a bug where Boast could fail if used on a Level 0 enemy 1/8th of the time.
-Fixed an issue where you couldn’t Boast for a mana buff against bosses/elites/dungeon enemies. (Now you can’t Boast to switch to a harder enemy against those enemy types, but you can still use the mana buff.)
-Fixed an issue where the deck size warning for Day 5 would say your minimum deck size was increasing to 14, when the max is actually 13.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.