✅ Source vérifiée via Communauté Steam
- Titre du correctif: Patch notes for April 5th
- Date de sortie du correctif: Avril 6, 2024
The developer of AutoForge has released a new update for the game on April 6, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Another day of work with some nice crash fixes and many other improvements!
Problèmes critiques
- Resolved a crash on game load
- Resolved crash when loading a save with a very specific number of saved entities in the world
Resolved Issues
- Resolved issue where item would be destroyed if picked up from a chest and then a toolbar item is activated
- Resolved issue where recovery cube could be interacted with repeatedly
- Resolved issue with tiles near resource nodes having a large quantity
- Resolved issue with some plants not consuming the required fluid: Bonsab, Vessel Cactus, Eldor Tree, and Cedo Tree
- Resolved issue with being able to replace blocks from outside of interaction range
- Resolved an issue with Lava Forge potentially getting into a broken state when running out of lava
Balance Changes
- Increased default inventory space from 20 à 30
General Improvements
- Reverted change: « Rotating items will now always prioritize rotating the grabbed item over something targeted ». This needs more consideration and I’m listening to feedback.
- Progression technologies now list dependencies on its tooltip
- Pump is now placed with the fluid outputs corresponding to the visuals
- Foliage is now disturbed when changing nearby tiles such as vines breaking under placed scaffolding
- Unexplored areas lit up by Ancient Technologies no longer show up on map
- Reduced Miasma Wellspring interaction area
- Structures that use fluids and are placed with pipette will now be created with the correct visuals
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.