✅ Source vérifiée via Communauté Steam
- Titre du correctif: New version 24.04.12
- Date de sortie du correctif: Avril 12, 2024
The developer of Alien Horizon (Preview Alpha) a publié une nouvelle mise à jour pour le jeu en avril 12, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
The spring update is here!
Journal des modifications, version 24.04.12
Caractéristiques
- Added additional 12 cargo ships, which have a chance to either appear damaged (some of their cargo will turn to scrap, gagné’t be visible on radio tower) or not appear at all – you never know if you found all of them.
- Starting ship’s fuel tanks can be used for storing gases. Hydrogen and oxygen by default.
- Added pictures to some tutorials.
Contenu
New structures:
- Ammonium Nitrate Unit
- Nitric Acid Unit
- Potassium Nitrate Unit
- Pharmaceutical Plant
- Apartment Multiplex
- Music Hall
- Slum
New technologies:
- Acoustics
- Herb agronomy
- Ostwald process
- Potassium nitration
New resources:
- Herbes
- Nitric acid
UX
- Added warning when waking up colonists without enough life support.
- Added notification when logistics vehicles are overloaded with work.
- Made structure connection symbols much more visible.
- Mining Drill explains reasons why it can’ne bouge pas.
- Hope pin turns yellow instead of red when running out.
- Unfilled jobs counter in status bar turns red when not zero.
- Structure ghost remains green when placing a structure with insufficent resources.
- Rotation is remembered when placing structures.
- Research labs start with school enabled by default.
- Added dark background to time controls.
- Construction finished notification is not shown for structures that are massed and easy to build (par exemple. power lines or solar arrays) to reduce clutter.
- Slider for setting storage fill level is sticky around quarter, half and three-quarters positions. Can be disabled with shift.
- Improved descriptions of some structures.
Équilibre
- Increased both warehouses’ capacity by 50%.
- Changed vehicle composition of starting logistics office.
- Rebalanced all cargo ships’ cargo.
- Rebalanced distance at which cargo ships appear. Some are guaranteed to be close, others far.
- Increased size of water deposits.
- Increased number of colonists in stasis from 1000 à 1500.
- Life Support Ancillary recycles water in smaller batches.
- Changed some structures’ objective unlock requirements.
- Minimum apartment occupancy default law changed to relaxed.
Correctifs
- Crash related to buses.
- Rare crash connected to navmesh.
- Crash when setting critical construction priority after removing a construction site.
- Crash when setting an exploration sector that was inacessible while having in-order exploring enabled.
- Crash when loading a game when a game was running and a public transport route was visible.
- Non-binary colonists could get married multiple times, sometimes resulting in a crash.
- Freeze related to life support.
- Colonists were sometimes skipping tiles after disembarking from bus.
- Shuttles could still be leaving workers behind when relocating.
- When cycling through global resources, resources in life support were counted to total, but not cycled through. This resulted in crash when a resource was only present in life support.
- Pourrait’t assign colonist home to Bunkhouses.
- Lights on Bunkhouses didn’t properly turn off at night.
- Wrong model bounding spheres whenever colonists changed models, resulting in performance hit.
- Pregnancy chance calculation was becoming increasingly incorrect as the game was running for long. This resulted in higher birth rate. Birth rates were rebalanced to take this into account.
- Students study progress was updated at incorrect time, often resulting in no progress done and thus lower graduation rates.
- Unlockable features that were unlocked through objectives stayed locked if the player ignored the objective dialog, then saved and reloaded.
- Construction paused icon was shown when maintenance was paused.
- Surveyor didn’t move on to another exploration sector if it couldn’t reach the next one with in-order exploring enabled.
- Mining drill was incorrectly notifying player that it would block itself when moved.
- Potassium chloride stockpile pile was black.
- Wrong resources on Farm legume recipe.
- Wrong resources on packaged food recipe.
- Missing recipe for recycling appliances in Recovery Unit.
- Worker slots were overlapping if there were three lines.
- When transferring prefabs and vehicles from cargo ships using arrow buttons, multiples were transferred instead of just one.
- Pins with long names had incorrect text positioning.
- Message box warning about not enough colonists in stasis could have wrong buttons.
- Demolition tool couldn’t be canceled by pressing escape.
- Missing mipmaps for nameplates of cargo ships.
Keep in mind that some bugs can be linked to a saved game. These may keep happenning until you start a new game in this update.
Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.