This is intended to be a guide to collecting all of the Steam achievements in Against the Storm in what is hopefully a vaguely logical manner.
In-game achievements are called Deeds. Note that this guide’s scope only includes deeds with a corresponding Steam achievement. Completing deeds will earn you benefits like meta experience or decorations for your settlement. You can also track your current progress by clicking the checkbox on the right hand side of the deed. The tracker will appear on the right hand side side of the screen when the game is paused.
This guide is roughly sorted by difficulty, starting with the easier achievements and working up to the more difficult ones. It is intended for people who know the game basics and have at least a few Citadel upgrades.
As the game is still in Early Access, guide contents are subject to change. It is very much a work in progress.
The Easy Ones
These achievements are hard to miss and need minimal explanation- you will probably get them in your first game or two.
No Deaths
Win a game with 0 villagers dying.
Taking Action
Win a game after solving 5 Glade Events.
First Real Expedition
Win a game in the biome: Royal Woodlands, and on the difficulty: Colon (ou supérieur).
Biomes
When choosing a hex to settle on in the world map, the name of the corresponding biome appears in the top left. Each area has traits that make them unique. This series of achievements is to win a game (sur n'importe quelle difficulté) in each of the four following biomes:
The Scarlet Orchard
Win a game on the biome: Scarlet Orchard
The Marshlands
Win a game on the biome: The Marshlands
Coral Forest
Win a game on the biome: Coral Forest
Cursed Lands
Win a game on the biome: Cursed Royal Woodlands
Modificateurs
There are special hexes on the world map called Modifiers with a wide variety of effects. This series of achievements is to win a settlement next to one of these hexes.
Fertile Meadows
Win a game near the modifier: Fertile Grounds
Lost Colonies
Win a game near the modifier: Ruined Settlement
A once prosperous settlement, ravaged by the Blightstorm. A lot of ruined buildings can be found nearby.Stratégie: Would suggest completing this in the same run as the achievement Ruines. (Win a game after taking care of 10 Ruins found in Glades.)
Terres arides
Win a game near the modifier: Terres arides
The soil is too acidic. There is no fertile soil anywhere in this region.
Levitating Monument
Win a game near the modifier: Levitating Monument
The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
Royal Outpost
Win a game near the modifier: Royal Outpost
The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
Tour de guet
Win a game near the modifier: Tour de guet
The royal guard is watching over this region. Discovering glades doesn’n'augmente pas l'hostilité.
Camp de bandits
Win a game near the modifier: Camp de bandits
Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
Ancient Battleground
Win a game near the modifier: Ancient Battleground.
Dangerous Lands
Win a game near the modifier: Dangerous Lands.
Only Dangerous Glades can be found in this region
Ruined Armory
Win a game near the modifier: Ruined Armory.
An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader.
Flooded Mines
Win a game near the modifier: Flooded Mines.
This region was heavily exploited by other viceroys. Hostility doesn’t grow with each passing year, mais toi’je gagnerai 2 more hostility points per villager.
Statue of the Forefathers
Win a game near the modifier: Statue of the Forefathers.
A crumbling statue depicting an unknown species. You can choose from 1 fewer cornerstones.
Forsaken Gods Temple
Win a game near the modifier: Forsaken Gods Temple.
The Forsaken Gods’ blessing can be ambigious. You are guaranteed to a lot more timed orders in you order picks.
Sparkdew Crystals
Win a game near the modifier: Sparkdew Crystals.
Forbidden Lands
Win a game near the modifier: Forbidden Lands.
Fishmen Ritual Site
Win a game near the modifier: Fishmen Ritual Site.
A holy site for Fishmen. No envoy dates to pass through here. Orders are disabled.Will also complete the achievement
Defying the Crown
(Win a game without completing any Orders.)
Corrosive Torrent
Win a game near the modifier: Corrosive Torrent.
Monastery of the Holy Flame
Win a game near the modifier: Monastery of the Holy Flame.
Haunted Forest
Win a game near the modifier: Haunted Forest.
Parfois, viceroys condemn their people to a terrible fate… Dangerous and Forbidden Glade warnings are disabled.
Utopias
This series of achievements relate to fulfilling the needs of your settlers.
Human Utopia
Win a game with: 30 Les humains, 15 x Human House, 1 x Temple
Beaver Utopia
Win a game with: 30 Castors, 15 x Beaver House, 1 x Guild House
Lizard Utopia
Win a game with: 30 Lézards, 15 x Lizard House, 1 x Clan Hall
Harpy Utopia
Win a game with: 30 Harpies, 15 x Harpy House, 1 x Bath House
Feeding The People
Ensure all villagers simultaneously have every need fulfilled from the category: Complex Food
Higher Needs
Ensure all villagers simultaneously have every need fulfilled from the category: Services
Paradise
Ensure all villagers simultaneously have every need fulfilled.
Winning on Specific Difficulties
Overcoming Difficulty
Win a game on the difficulty: Pionnier (ou supérieur).
Dans la forêt
Win a game after discovering 2 Dangerous or Forbidden Glades in Year 1, on the difficulty: Pionnier (ou supérieur).
A Real Challenge
Win a game on the difficulty: Vétéran (ou supérieur).
Serving Ale
Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on the difficulty: Vétéran (ou supérieur).
Raffinerie
Win a game with: 1 x Mine, 1 x Fonderie, 1 x Smithy, on the difficulty: Vétéran (ou supérieur).
Against All Odds
Win a game on the difficulty: Viceroy (ou supérieur).
Divers
Trade Baron
Win a game after completing 20 Trade Routes.
Living Matter Farmer
Win a game with 3 active Living Matter clones on the map.
Defying the Crown
Win a game without completing any Orders.
Efficient Explorer
Win a game after solving 25 Glade Events.
Like a Machine
Win a game after completing 3 Timed Orders.
Ruines
Win a game after taking care of 10 Ruins found in Glades.
Trésor
Win a game after looting 20 Caches found in Glades.
Nostalgique
Win a game in 5 years or less.
Victory through Prosperity
Gagner 14 Reputation Points through Resolve in a single game.
Prestige
Prestige levels add a different challenge for each level of difficulty.
Prestigious Expedition
Win a game on the difficulty: Prestige 10 (ou supérieur).
La Reine’s choisi
Win a game on the difficulty: Prestige 20 (ou supérieur).
C'est tout ce que nous partageons aujourd'hui pour cela Contre la tempête guide. Ce guide a été initialement créé et rédigé par exiledcountess. Si nous ne parvenons pas à mettre à jour ce guide, vous pouvez trouver la dernière mise à jour en suivant ceci lien.