✅ Source vérifiée via Communauté Steam
- Titre du correctif: Mise à jour #2 – Dodge and Parry Buffed
- Date de sortie du correctif: Avril 2, 2024
Le développeur de 1000 Cuts: Jomaku has released a new update for the game on April 2, 2024. Voici les nouveautés que vous devriez vous attendre à voir ou à modifier dans cette nouvelle mise à jour. Ces informations ont été extraites directement de l'annonce officielle sur Steam.
Ahoy friends!
Before we get into the most recent batch of changes, ici’s a huge merci to everyone who’s given us feedback, suggestions, and pointed out bugs etc., nous pourrions’t do it without ya! This changelog covers a number of small hotfixes we’ve rolled out since Mise à jour #1, in addition to some big changes we’ve pushed out in the linked build. Nous’re a very small team of devs, but we try to roll out bugfixes and improvements as fast as we can ! So keep your suggestions coming :- ) P.S.. – Ici’s your weekly reminder to wishlist the full game et follow our pre-launch Kickstarter page.
Big Picture Changes
- Massive buff to the dodge
- Improved responsiveness for Parries and Attacks
- Increased variety of enemy responses to player behavior
- Numerous bugfixes and quality of life changes
Player Combat Changes:
Players can now dodge forward in addition to the original backward dodge. To dodge, either press the parry button while moving or press the parry and move buttons simultaneously. When in the unprepared stance, toi’ll automatically turn to face the direction you’re dodging. When prepped, you can dodge and maintain your orientation by holding the back button, or dodge and turn around simultaneously by tapping the back button, just like regular movement while prepped.
En outre (and perhaps against our better judgement), nous’ve added limited I-frames to the dodge with a timing window comparable to the perfect parry.
Players can now turn around between a parry and riposte, and between the first and second attack in a combo. This is especially useful in situations where multiple enemies are attacking you from both directions.
Comme vous pouvez le voir, you can chain the forward dodge with the new turnaround attack for a pretty devastating combo.
Nous’ve decreased the amount of time players are « locked in » to combat-related cooldown and recovery animations. En outre, players can now cancel out of transition animations by moving for a more fluid experience.
Nous’ve also smoothed out the (cancelable) transitions for the parry and dodge, especially when returning to the unprepared idle stance.
Enemy Behavior Changes:
Based on player feedback and reviewing some of the playthroughs on YouTube and Twitch, nous’ve made a number of tweaks to the enemies in Jomaku. Many of them are small, relating to timing or animations, but there are two « major » behavioral changes to note.
With the addition of the forward dodge, certain enemies are now faster at realizing the player is behind them and will react accordingly. This is especially true of higher base-difficulty enemies.
En outre, enemies now « voir » if the player is sprinting or walking toward them and will adjust the distance at which they initiate an attack accordingly. While this does increase the difficulty of enemies overall, nous le pensons’ll encourage players to find engaging solutions to the problems they face with each new enemy type. We also gave the player a pretty big buff in this update, so it felt right leveling the playing field a bit.
Corrections de bugs & QoL:
- Fixed bug causing the Blacksmith to respawn if the player re-enters the Forge from the Kitchen
- Fixed bug causing bosses to remain defeated if you die before saving your progress
- Fixed bug causing the player to not respawn correctly after dying to blunt damage
- Improved levels for numerous sound effects based on player feedback
- Increased variety of set design in Hallway areas
- Fixed miscellaneous spelling and syntax errors throughout the dialog
Eh bien, ça’s all for now folks. We have a couple more « Grand » updates planned for Jomaku in the next couple weeks, so stay tuned and keep that feedback coming! Il’s a huge help to us when you find new bugs / suggest potential improvements. Your review could become a highlight in our next big update!
À venir:
- Updated dialog system with more consistent inputs
- Upgraded Settings Menu with more accessibility options, audio and video sliders, input remapping
- New Music!
- Localisation
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Pour en savoir plus sur cette nouvelle mise à jour, vérifiez la source officielle mentionnée ci-dessus.