✅ Fuente verificada vía Comunidad Steam
- Título del parche: Another Drop of Gameplay Updates!
- Fecha de lanzamiento del parche: Abril 18, 2024
The developer of Tunguska: The Visitation has released a new update for the game on April 18, 2024. Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam.
- Revamped the object selection process for Hybrid, Auto-Aim (previously «ChaseCam») and Gamepad control scheme. Ahora, when you are in front of multiple objects, you will see arrows on the nametag instead of the «(Más)» text in the name. You can use mouse wheel or gamepad Right Stick to cycle through the objects.
- Added a dead body at the entrance of Zernaskaya Barn level, to help the new players out with a double barrel and a grenade.
- También, in normal difficulty modes, once you start fighting the Legionnaires at the barn, a few Bootleggers will show up to help you out.
- Updated the human NPC behavior when you shoot at them with a silenced weapon while hidden. They will act differently depending on whether the person getting shot is near the teammates. And if the NPC is killed with one shot or one strike, the team will not be notified.
- The Fireaxe will now cut trees a little faster than the wood axe.
- Jacob will now sell Mortes while he remains in the Ranger camp.
- Due to the way the levels are set up in Ashinaka, the motorcycle will see two destinations with identical names, one being the Ashinaka Forest map. I attempted to make it more clear in this update. But you can still waste gas by selecting a destination you are already at. It’s just a very awkward level setup due to limitations wayyy before game was released, that I can’t easily change at this point.
- Removed Gunther’s «pesado» attribute so that he can be strangled.
- You can no longer kick NPCs through walls.
- Fixed a dorky behavior of patrolling NPCs, where they would run to their next patrolling destination if they are disturbed. They will just walk instead.
- Fixed a bug with switching ammo type for high capacity LMGs that results in oversized ammo stacks in the backpack.
- También, now when you unload these high capacity LMGs, you can only unload up to one stack of ammo at a time instead of generating an oversized stack of ammo item. Por ejemplo, when unloading a 100-rn PKM, you’ll first unload 40 rondas, and then another 40, y luego 20.
- Fixed a bug with player getting stuck after closing the inventory if they swapped armor and used bandages at the same time.
- Fixed a bug with SVD with suppressor still getting heard by NPC from far away
- Fixed a bug with «Breast of Nachtkrapp» armor falling through floor
- Fixed a bug with NPCs ghost-sliding when they are supposed to be crouch-walking
- Fixed a bug with Mad Mechanic not able to repair armor insertions
Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.