A solution guide for the puzzles. With a little walkthrough on how to get items in order to progress.
Access card (in the parking garage)
While in the parking garage you will need an access card so you can make your way to Jason the doll.
The storage is holding the access card. You will need to use the keypads on both sides to get the access card. These numbers are found in your case file (on the post-it note).
Box number – 2016
Box code – 1982
Use the access card on the elevator’s card reader and proceed to floor six.
Jason the doll
Upon reaching Jason you must start the ritual and have a battle using the tarot cards.
There are four statues with jewels on their heads and a coin in case to your right. There is also eight tarot cards in a suitcase to your left.
Using the statues with jewels. It does not matter the order they are placed.
Arriba a la izquierda – green jewel
Abajo a la izquierda – red jewel
Arriba a la derecha – yellow jewel
Abajo a la derecha – blue jewel
The statue’s jewels will light up. Now place the coin to your right (in the case) on the Ouija board.
The battle starts.
The Ouija board will highlight numbers. Take note of the number, now grabbing a tarot card to your left in the open suitcase, look at the back of the tarot card for the same number same as highlighted on the Ouija board. Bring the card into the square with the glowing red jewel on the Ouija board. Finish up with the last three remaining numbers and cards.
Four pillars puzzle (solved later!)
Coming to a room with four pillars. There is a coffin that has a book, a cube for the four pillars puzzle, and candles on top of the coffin.
Grab the cube and progress more and come back to this puzzle.
Antorcha (and with green flame)
Progressing forward, a crypt is reached with tombs along the walls. Keeping taking left turns (only two left turns) and you will reach a locked chest. Smash the lock with your melee weapon and grab the torch inside the chest.
Now back track to the beginning of the crypt and turn around. Take your first right turn, and follow it until you see a wall with concrete blocks you can break down using your melee weapon on your left. Go inside here, equip your torch and put into the green flame. You should now have a torch with a green flame.
New weapon (arco)
After getting the torch with a green flame continue following the path.
You will come to a room with two little staircases on either side and with a skull with fire lanterns in each eye socket in between the two sets of stairs. There is a book in the middle of the room that reads ‘Here rests a weapon that can strike at the heart of evil…'. Now using your melee weapon break apart the stones that is holding the water from reaching in between the stairs. Now look where the pit was close to where you entered from, your new weapon has floated to the top for you (arco).
Bring Me Blood puzzle (solved later!)
After getting your bow, exit the the room and take your first left. There will be a dead corpse on a coffin and a coffin standing up to the right of the body (opposite side you came in from). This is actually a door so open it. You will come to a room with coffins on either side, these coffins are doors again and a statue with a book that says ‘Bring Me Blood’.
Progress more and come back to this puzzle.
Skeletons in coffins with arrows
With the Bring Me Blood puzzle room, take your left. You will enter a hallway, at the end is a dead end with skeletons in coffins holding arrows. There is one skeleton who doesn’t have two arrows. Equip your crossbow, get an arrow as to reload your bow but instead place it into the skeleton who does not have the two arrows. This coffin will move when the arrow is placed allowing you to progress.
Sword and cup
After the coffin has moved, and progressing. You will eventually come to a fire and skeleton with a sword sticking out from it. Take the sword and exit to the right path. When underwater you will see breakable concrete blocks on your left side (there is a bright light that shines from on top of the water while you are underwater, to make sure you are in correct area). Swim into here and you will come to a staircase with candles along the sides. On top of the stairs there is a choice of three keys, take the one on your right side. Following into this room will be a cup and another cube for the four pillar puzzle in the middle of the room. Grab the cup and the cube then head back to the Bring Me Blood puzzle room.
Bring Me Blood puzzle solved!
Go into the other room not explored (will be directly across from you and the coffin is a door), using the green flame from your torch light the unlit lantern on the left to bring up a bridge for the middle platform and pick up another cube for the four pillar puzzle. Fill up cup with blood and bring it back to the and use on the cup of blood on the ‘Bring Me Blood’ rompecabezas.
Knight’s tomb
After finishing the Bring Me Blood Puzzle, proceed until you reach the king on his tomb. He has a book on your right that says ‘The Knight’s tomb is missing something…’ Place the sword you picked up from earlier on the knight and the tomb will raise revealing yet another new gun (handgun). Go behind the knight’s tomb and shoot at skull looking things with chains on either side to make them drop (DO NOT shoot the tops of the chains!). Grab the last cube for the four pillar puzzle.
Head back to the four pillar puzzle room.
Four pillar puzzle solved!
Back in the room with the four pillars. Remember that book from earlier that was on the coffin? Flip the book around around so you have the arrow faces up. Now look at the book and match it with all of the cubes you have. One cube has a ?, use the cube that does not match with others on this pillar.
It doesn’t matter how you place them!
Starting from the left;
First cube – Is the one that looks like a sideways R.
Second cube – Is the one that looks like a triangle with a line under it.
Third cube – Is the one that looks like a T with an extra vertical line.
Fourth cube – Is the one that looks like up and down arrows.
A chest from above and in the middle room will lower. Smash the lock with your melee weapon and pick up the key in the chest. Backtrack a little ways back to start of this area. You will come to intersection, to the right is back to the starting area for this area. You will want to continue straight and using your new key to unlock this door.
Pots and bridge
After the four pillar puzzle, you will enter a cave. At a point into the cave you will see two like pots on chains and a bridge that is below you. It is a far gap. Instead back track a little to the concrete blocks you broke previously to get in this area. Grabbing a cement block in either hand will make things easier, as two cinder blocks in a pot are enough to lower the pots and to raise the bridge.
Outside of cave and gear wheels
You have made the bridge, now cross it and follow the path. You have escaped the caves!
Once outside turn around to face back into the cave. Rebreak the cinder block with your melee weapon and take a block with you. You will come across a section of broken stairs, teleport yourself across. You should see a see-saw like contraption in front of you. Teleport yourself onto the platform of the see-saw in front of you. You should let go of the cinder block you are holding while on the platform. This will make the part your on lower, and the other side to raise.
Go to the platform that just rose and pick up the gear wheel that is on the skeleton sitting on the chair.
Turn around and head into the tent behind you. As you enter the tent a red couch with red and green cushions, move these cushions to find another gear wheel.
While looking at the couch head into the right corner of the tent, you will see a locked chest. Smash the lock with your melee weapon and pick up the last gear wheel in the chest.
Leave the tent, taking a right. You will see a little platform with stairs. Put your gear wheels where it looks like they are missing. The gear wheels will snap into their designated spots as you are trying to place them. So you may have to move your arm to find the correct spot for the gear wheel you are holding.
Cascada
After placing the gear wheels, you have finished the cave area.
As you continue along the path you will see a castle in the distance. There will be a body of water and a water fall blocking your path.
See the tree right at the edge of the body of water in the middle of the path? Smash it with your melee weapon to make tip it over so you can use it to cross the body of water.
Another tomb
After the waterfall, you will come across a very large looking temple. Continue up the path is an alter with one of four lanterns lit. Turn back around and back to the temple. You should see a tree resting on a wood brace. Smash this brace with your melee weapon and watch as the tree gives you an entry for the temple.
Head down into the temple until you see a chest with four skeletons kneeling and praying at it. Smash the lock with your melee weapon and pick up the lighter that is inside the chest.
Continue on the path to the alter at the dead end with one lantern lit. Light the remaining lanterns and a wall to the right of the alter will open.
Courtyard
Making your way to the courtyard. There is a gazebo in the middle of the courtyard. There are three boxes with one of them open and it has a key. Take this key and head to the furthest left house to use this key. The house has a big clock on it above the doors, for easy identifying.
*COMING SOON!* (Clock house)
*COMING SOON!*
Eso es todo lo que estamos compartiendo hoy para este The Dark Method guía. Esta guía fue originalmente creada y escrita por fret_2_fret. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.