This guide will show you how to easily fix the tick() issue when transitioning into update() in Teardown.
Issue Overview
I was adding constrain functions in the «garrapata,» and that’s a problem because it messes up the physics based on how fast your computer draws frames (FPS). Silly mistake, bien?
Cómo arreglar
Here’s a simple guide to solve this issue with just one variable.
- In the Teardown modding API, it says that the «actualizar» hace 60 refreshes in a second, kind of like FPS.
- All you need to do is figure out what your FPS was during testing (same map, same code, y todo eso).
- Ahora, convert that FPS to the «actualizar» by using this formula: fixRatio = PreviousFPS/60
Eso es todo! Easy fix to get your physics back on track.
Eso es todo lo que estamos compartiendo hoy para este Demoler guía. Esta guía fue originalmente creada y escrita por KevysNotHeavy. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.