This guide breaks down all the weapons, equipo, and perks you can use in Starship Troopers: Exterminio.
Armas primarias
Morita
The good thing about this rifle is that it is the iconic Mobile Infantry Rifle from the ’97 movie (minus the under-barrel shotgun). The bad thing about this rifle is… that it is the iconic Mobile Infantry rifle from the ’97 movie. It’s a lot of fun to use, but its poor dps, exactitud, and stagger make it just as ineffective as the movie makes it out to be. Use it if you want the authentic Klendathu or Planet P feel.
Carbine
Another version of the Morita from the Verhoeven movie, the Carbine represents a significant upgrade over its cousin (despite a lower effective range) due to its higher fire rate and stagger. The latter is key; while the standard Morita excels at nothing, the Carbine at least offers enough stagger potential to slow or stop bugs with bursts or sweeping lines of fire (even if it cannot actually kill them efficiently). The carbine has a few die-hard fans, but most players find it inferior to the class-specific weapons.
SAW
The Bastion’s signature weapon, the SAW improves on most aspects of the Carbine bar one: it is highly inaccurate when used standing. It is therefore essential to use this weapon only while crouched or in siege mode (which negates the problem). De lo contrario, it can be considered a higher dps, higher endurance carbine.
ojo de halcón
Currently exclusive to the Hunter, this weapon has unmatched accuracy, rango, y durabilidad. As if that weren’t enough, its dps among primary weapons is second only to a literal grenade launcher. Though technically a sniper rifle, it currently fills the role of a sniper rifle (scope and all), while also being able to beat fully automatic weapons at their own game. It’s enough to make a Bastion weep.
Chi-Hong
This grenade launcher is probably the biggest selling point of the Operator class right now. The Chi-Hong combines unparalleled DPS (capable of killing a Veteran Warrior in two shots) with stun and then AoE. The arc and travel time of the projectiles may take some getting used to, and the ammo pool may leave something to be desired, but can you really complain when you’re getting so much power and utility in one package? If you ever wondered why so few operators bother with rocket launchers, this is the reason. When it’s time to clear a wall or blast a path through the hordes, accept no substitutes.
Armas secundarias
Peacemaker
If you play for any length of time, you’ll notice that this weapon is noticeably absent. eso es porque, like the Morita, it’s not really good at anything practical (and it even lacks the Morita’s fun factor). Its DPS is almost non-existent, its stagger is poor, and it has trouble hitting the broad side of a barn.
Emancipator
This is the gun everyone uses, and for good reason. While its DPS is still pathetic (even worse than the Peacemaker’s), it offers something that not only every class wants, but something they cannot get from their primary weapon: long-range stun with a quick reload. The only other weapon that even offers stun at the moment is the Chi-Hong, and it lacks the range and reload speed of the Emancipator, so even Operators find themselves pulling it when a Gunner is too far away to arc a grenade. The Emancipator is a perfect secondary weapon because its stun allows Troopers to prevent Warriors from catching them while they’re running for safety (either because they’ve run out of ammunition for their primary weapon or because they’re pulling out).
Utilidades
Proximity Bug Mine
This is exactly what it sounds like: a landmine for bugs (warrior size or larger). Desafortunadamente, it won’t kill enough bugs to be worth the opportunity cost of not having more useful utilities.
Thermal Charge
This is similar to the previous one, but manually detonated. Suffers from the same problem.
Nuclear Det Pack
This timed nuclear explosive actually does real damage (like a Hi-Ex grenade, and with AoE), but is still very inconvenient to use. It is the best of the mines.
Ammo Fabricator
This is one of the most popular utilities in the game, and for good reason. No matter how many bullets you bring with you, the endless hordes will eventually leave you wanting more. It can even help with leveling, as players taking ammunition from it gives experience points to the owner. When it comes to this utility, the question is not «does the team need someone with an Ammo Fab?», sino más bien «does anyone else already bring the Ammo Fab?
Shock Beacon
These beacons can be placed to form a «muro» of electricity to temporarily stun any bug that passes by. They see a lot of use, but require some setup time.
Scan Beacon
Scan Beacons are incredible, and you should either bring them or be grateful to those who do. Una vez colocado, these beacons will light up any bug within their radius (even through obscuring effects or walls) and double any damage dealt to them.
Healing Beacon
A favorite of Bastions, the Heal Beacon will heal any player within its radius. Operators also have access to it, but they have better utility options.
First Aid Stim
When an Operator wants to play a dedicated medic (or just run through a wall of bugs), these syringes are just what the doctor ordered. They allow for quick resurrection, cicatrización, or self-healing.
Fabricante médico
This is the healing equivalent of the Ammo Fabricator. It doesn’t see much use due to the proliferation of healing drones, stims, healing beacons, and traditional resurrections.
granadas
MX-90
This standard frag grenade, like most damage-oriented grenades, is not worth the time it takes to throw.
Cluster Grenade
The increased range of this grenade over the MX-90 doesn’t prevent it from falling into the same trap: it simply doesn’t do enough damage to be worth the time it takes to throw.
Hi-Ex Grenade
This is the exception that proves the rule when it comes to damage grenades. This grenade has virtually no AoE radius, but anything you can stick it at will meet its maker. Save it for Tigers and Grenadiers.
Shock Grenade
The Shock Grenade trades damage for an AoE stun. It could potentially buy you time to reload (though in a pinch, the Emancipator could do it, at the cost of delaying your reload).
Scan Grenade
This strange grenade places a scan effect on enemies near where it lands, like a miniature scan beacon. Desafortunadamente, you can only place one at a time, it is unmaintainable, and Hunters really, really want to run Hi-Ex grenades.
Chemical Grenade
This grenade fills an area with a gas that slows down and gradually damages bugs that pass through it. The damage itself is only good for killing drones, but the CC it provides makes it a popular choice (even if it does clutter the battlefield a bit). You can throw it just before the horde emerges from the horde, or use it to cover an escape.
Napalm Grenade
This is an alternative to the chemical grenade. It has a lower theoretical DoT, but does its damage faster. The main difference, sin embargo, is that bugs will often (though not always) try to go around it instead of through it once it goes off. Like the Chem Grenade, it can cloud the battlefield.
Special Weapons and Miscellany
Lucio
This rocket launcher is a common sight in the game, but cannot be equipped in a loadout. It is most often found as a reward for completing certain in-game missions. If you are able to claim one, it will replace your current weapon, so it is generally recommended that you switch your secondary weapon to the pilum (and before you ask, Sí, it is possible to get two pilums, but it’s probably a waste of resources). Como regla general, Cazadores (especially those with the Extended Magazines perk) should be the first priority for Pilums, as their higher line of sight allows them to make better use of the weapon’s range and destructive power. Operators, por otro lado, have little need for the Pilum, and therefore have an incentive to let their allies take it instead. In terms of performance, the pilum can be thought of as a chi-hong that trades firepower for range.
The Knife
A sharp piece of metal may seem like a poor weapon in a war with giant space bugs, but the humble knife turns out to be a surprisingly useful tool for dispatching drones without wasting ammunition. It can even be used while reloading without interrupting the reload.
Canister
Sí, así es, you can blast bugs with canisters. When you hold a canister, it replaces your normal melee weapon (usually the knife). De alguna manera, the canister is even better than your trusty knife, because while it is slow and cannot kill drones in a single slash like the knife, it has the special ability to stun, making it more useful against warrior bugs.
Nightstar Tactical Mace
Available only during a specific mutator, this weapon replaces your knife, trading damage for stun (similar to the canister).
Explosive Mace
Another knife replacement, this one trades damage for some minor AoE and stun. Like the other mace, it is only available during a specific mutator.
Scoped Morita
Only available during a specific mutator, this version of the Morita has a scope and replaces your secondary weapon. Like its unadorned sibling, it is fun to use, but can only be used for mag dumping.
Beneficios
Improved Grenade Cooldown
Como sugiere el nombre, this perk reduces the cooldown of your hand grenades. Desafortunadamente, it is currently exclusive to the Operator, the class that currently has the least need for its hand grenades.
Extended Magazines
Easily one of the most powerful perks in the game, Extended Magazines makes each magazine 50% larger (rounded down in the case of the Pilum). Not only does this increase your ammo pool, but it also increases your shot to reload time ratio, increasing your DPS.
Magazine Bandolier
This perk gives you one or two extra magazines (depending on the weapon). It’s strictly inferior to the Extended Magazine, and should only be used as a supplement to it, or because you’re an Operator (who doesn’t have access to Extended Magazines).
Utility Pouch
This perk gives you an additional use for your Utility. Por supuesto, the more uses your utility normally has, the less useful it becomes.
Synthetic Underarmor
This perk doubles your damage resistance to melee bug attacks.
Hardened ceramic plates
This perk doubles your resistance to damage from ranged beetle attacks (currently only the Gunner beetle counts).
Enhanced Construction Tool
A highly underrated perk, the Powered-Up Build Tool more than doubles your build, repair, and deconstruction speeds.
Pain Booster
If you ever wanted to run faster after getting hit by a Warrior, this perk does just that. It provides significantly less benefit on Veteran difficulty, as some Warrior attacks can knock you down in a single strike.
Sed de sangre
If you want the knife to be more useful, this is the perk for you. Each enemy you kill with a melee attack while wearing this perk will grant you a small amount of health regeneration. Desafortunadamente, it is of little help on Veteran difficulty due to the high damage done by bugs.
Eso es todo lo que estamos compartiendo hoy para este Starship Troopers: Exterminio guía. Esta guía fue originalmente creada y escrita por reaper with no name. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.