General Information for new players
1. Why can’t I progress to the next curse tier?
Accidentally unticked an earlier curse. To proceed to the next curse tier, necesitas 4/10/18/25/34/41 curses.
2. Como nuevo jugador, should I do overlord/endless?
Señor 3 (red portal) is very good for a new player to get boss crystals and it also helps with getting some experience with fighting 4 bosses at the same time. It goes relatively fast (acerca de 25 minutes of game time). You will naturally reach level 100 for Surefooted and Weapon Expert runes.
Sin fin (purple portal) is not as efficient.
Once you finished the skill tree and completed Overlord 3 and Endless 3 una vez, ignore them and focus on the other unlocks.
3. Which character is so game-changing that I should focus on unlocking?
a) Paladín (unlocked from all maps 100% terminación) has great skills for survivability and damage. Clear a map with it in under 12:00 to unlock Skill Mastery: Santo.
b) legionario (unlocked from Endless 2 terminación) and its second weapon (unlocked from prestige level 10 on Legionnaire).
b’) Paladin’s second weapon is also worth making, but it uses the same gold ore as Legionnaire’s second.
You can now pretty much clear everything, including curses and speed runs, with Legionnaire’s second weapon + Dominio de habilidades: Santo.
4. Which early game runes I should unlock for an easier progression?
a) Completing Overlord 3 will give you 1 extra runic power + De pie firme + Weapon Expert. Weapon Expert is one of the best runes.
b) Clearing a map with Paladin in under 12:00 unlocks Skill Mastery: Holy so you can use the very strong Holy skills for any character.
do) Work towards Multicast Mastery by clearing Curse IV on the 2nd map.
d) Clearing Curse II on the 4th map unlocks Dash Mastery.
Now you have Weapon Expert + Dash Mastery + Dominio de habilidades:Santo + Multicast Mastery, which should carry you through most curses on any character.
mi) Work towards Curse VI on the 1st map for 1 extra runic power. You will likely unlock Generalist (400 Lords kill) a lo largo del camino.
F) With Weapon Expert + generalista + Dominio de habilidades:Santo + Legionnaire’s second weapon, you should be able to complete the sub 8 achievement for 1 extra runic power. Don’t worry about it if you can’t! This build should at least unlock sub 10 and sub 9 logro. (See also the next post.)
The rest of the runes will fall in place naturally.
5. How can I complete the Sub 8 minute achievement?
a) Do it on curse 0
b) Go to a corner and stay there
do) Take skills that attack a lot of enemies at once
d) Grab cast speed and multicast upgrades
mi) Use any damaging rune that you have
A fairly low unlock requirement low effort example:
6. Any builds to try for high curse?
A fairly low unlock requirement low effort example:
Builds for different characters: None of the changes affect these much, but new builds might be more viable.
7. What are some useless stuff that might be useful later?
Prestige level, Minor crystals and various materials, nivel de habilidad.
8. What to do after I «finished» el juego?
Whatever you find fun and/or challenging and/or relaxing.
9. What’s the best way to complete the 500000 kill achievement?
Probably curse 0 speedruns after you have completed everything else.
10. Should I focus on one element when making a build?
Elemento (p.ej. Fire/Shadow/etc) is only one of the many tags a skill has. Instead of focusing on the primary tag, focusing on the secondary tag like Frontal/Lasting/Area tends to result in stronger builds.
Runas
Runes are all multiplicative, and with each other. Below is a list of all of them with comments on what they are good for and a rough order of the importance.. (Equal number = tie and usually pick only 1)
1. Weapon Expert (Nivel 100 en un juego)
Gives you the weapon’s special skill. Easy unlock. Helps immensely with the early game.
2. Multicast Mastery (Curse IV 2nd map)
Increases the multi-multicast multiplier from 0.4 a 0.6. More multicasts also means more debuffs.
The first local maximum for the effectiveness of the rune is at 168% Multicast stat.
3. generalista (400 Señores)
Da 5% extra damage for each unique tag across all your skills. Great with Chromatic bolt. Even without Chromatic bolt, you usually have around 10 different tags for +50% daño.
4. Pureza (200000 enemigos)
Da (50% – 5% * number of status effect) daño extra. Can’t go below 0. Great to one-shot or two-shot mobs for a quick clear. Pretty much useless if you are going into Overlord/Endless.
All of the above focus on a fast early game. Since mob HP, especially boss HP, scales with time. The faster you spawn them, the less HP they have.
4. Verdugo (Curse IV 5th map)
Da (5% * number of status effect) daño extra. Great with Chaos skills and if you are going into Overlord/Endless. De lo contrario, it will do worse than Purity when killing the mobs, but will be better on the bosses.
6. Imprudencia (3000 Élites)
Da (0.5% * missing hp) daño extra. Great damage boost when you stack HP and useful for high curse runs when taking damage is usually unavoidable. Not very useful in low curse runs. For Overlord/Endless, it is very dangerous to stay at low HP and it might be more worth it to take the next rune.
6. Reroll Mastery (500 Señores)
Da 1 reroll per 5 niveles. Very useful for high Overlord/Endless runs.
8. Presencia dominante (300000 enemigos)
Summons do 40% more damage while you do 40% menos. Only useful with a summon build.
9. Focus Fire (2000 Élites)
Da 40% extra damage at the cost of -20% área. Since runes work multiplicatively, el -20% area basically lowers each Area upgrade by 1 nivel. A good damaging rune for low curses. High curses typically favor extra Area.
10. Dominio crítico (Curse III 3rd map)
This is now very good because it uses the dazed/disoriented on the enemies. Once more testings are done, this will likely move up a lot in ranking.
11. Dash Mastery (Curse II 4th map)
Gives extra dash distance. Early unlock to prepare for your first adventure into high curses. Not needed when you are more used to it.
12. De pie firme (Nivel 90 en un juego)
Gives extra damage mitigation and knock back resistance. Early unlock to help with survivability in high curses. Not needed when you are more used to it or if you take some armor upgrades.
13. Enfoque singular (Curse VI 2nd map)
Allows you to take repeats of the same skill. It is nice for making fun builds. En la práctica, el 5 points could be spent in other damaging runes for better results. Very good for Light beamx5 + buff build because it increases the brittle application as well as the attack frequency (subject to change next patch).
14. Synergetic (Sin fin 3)
Increases the Synergy chance from 50% a 70% and make these passives more frequent to appear. Synergy passives are in general pretty bad. There are usually better runes you can take for the 4 runic power it costs.
15. Controlled Chaos (Señor 1)
Effectively increases the damage component of chaos skills by 33%. Generally not very useful because chaos skills’ debuffs do the most work. Could be considered for an all chaos fun build.
16. Centro de atención (8 personajes)
Makes some random skills cast on yourself. A bit counter-productive because typically you don’t want to be too close to the enemies. Not needed when you have enough area.
17. Dominio de habilidades (Clear with the corresponding character sub 12:00)
Agrega 6 skills of a certain tag that you wouldn’t have access to. Very useful to get skills from other characters that synergizes well with your own. Good for early game when you don’t have many damaging runes unlocked. Weapon starter skills can be obtained without unlocking the character or unlocking the ability to craft the weapon (should be fixed next patch).
18. Afinidad de habilidades (Prestige level 30 on the corresponding character)
Guarantees that on level 3, you will be offered skills of a certain tag. Useful for getting a certain skill early. Can reset if you don’t get it.
19. Skill Inclination (Prestige level 60 on the corresponding character)
Makes skills of certain tag offered more often. El 3 runic power cost is too much for it to be worth and builds that focus more on one element usually aren’t that good. Hopefully the cost gets reduced.
Etiquetas
1. Primario, Forma, Magical/Physical
This classification is made up and is purely from observation. Every skill has 1 o 2 Primary tags, 1 o 2 o 3 Shape tags, 1 o 2 Magical/Physical tags. Event skills have an extra Seasonal tag. (Only Holy Fire has 3 Shape tags. Chromatic bolt has 9 Primary tags)
Primario: Arcano, Explosión, Bomba, Caos, Eléctrico, Fuego, Santo, Hielo, Naturaleza, Projectile, Sombra, Golpe, Balancearse, Empuje, Aura, Cadena, Empowering, Convocar. La primera 14 all have Skill runes while the last 4 no.
Forma: Área, Explosión, Frontal, Lasting, Misil, Static.
Magical/Physical: Mágico, Físico.
Primary tags can only get Rare upgrades.
Shape tags can only get Epic upgrades.
Magical/Physical can only get Legendary upgrades.
2. What is Tag Massaging?
Tag-specific upgrades are only possible when you have 2 or more skills of the same tag. They affect all future skill pick ups. Very useful for high overlord/endless runs.
Habilidades
1. What skills are available?
There are five kinds of skills:
Común: any character with the tag can get it.
Logro: any character with the tag can get it but needs unlocking.
Motor de arranque: the first skill of a weapon. Other characters need a skill mastery rune to access it, but currently no achievement requirement (to be fixed next patch) .
Especial: the second skill of a weapon. Other characters need a skill mastery rune to access it and needs unlocking.
Único: three skills (four for Death Knight) unlocked while leveling the character. Other characters need a skill mastery rune to access it and needs unlocking.
(Missing Death Claw for Chaos Achievement)
2. How do certain skills interact with Area, Cast frequency and Multicast?
a) Vigas
Beams at base tick every 0.5 artículos de segunda clase. Light Beam ticks 18 veces, Arcane Beam ticks 14 veces, Lightning Beam ticks 10 veces. Tick time affected by Multicast. Tick rate affected by Cast frequency and Multicast. (I.e, they work the way you want them to work)
There is an AOE at the point of contact. This AOE size is affected by Area.
b) Auras
Tick rate is fixed at 0.5 artículos de segunda clase. Affected by Area, Cast frequency and Multicast like any normal skill (es decir. overlaps with multicast and with enough cast frequency).
do) Mejoras
Reapplies when cooldown is lower than duration. Not affected by Multicast. Area is useless if not running summons or if the buff doesn’t affect summons.
Arcane shield’s damage can multicast, is affected by Area and can crit but isn’t affected by the enemies’ efectos de estado (along with many other bugs).
d) Shadow step
Shadow step’s portal making isn’t affected by Multicast or Area. It’s damage is.
Funny note: At more than 1600% cast frequency, permanent immunity can be achieved (but not immune to knock back).
mi) Poison Cloud/Tornado/Death Vortex
These skills are permanent. Tick rate at 0.5 seconds base and is affected by Cast frequency. New casts replace the old ones. Affected by Multicast by spawning multiple.
Funny note: Stays on the ground when you are dead.
F) Citación
I don’t play with summons much so the following might be inaccurate.
They are affected by all of your stat increases and all of your on-hit passives, but they have their own base stat. Their stats are also affected by Curse levels. They are not affected by runes, except for Commanding Presence (and possibly Synergetic).
They target the closest enemy to them. Skeleton Mage and Archers stay around you on the opposite side of your cursor. Otherwise there is no way to control where summons go.
Nota al margen: Wild Strike’s base damage is calculated as 300 + 20% * (# of summons). Totems count as summons for this calculation.
3. How are Shield Bash, Titan’s Cleaver, Quick Strike and Body Slam’s modifiers calculated?
They are given by:
1 + (relevant stat – 100) * 0.02.
4. How are Sniper Shot, Templar’s Verdict, Holy Fire, Hammer of Justice, Heroic Strike’s crit damage calculated?
They are given by:
(daño) * (crit dmg stat + extra crit dmg from skill level up) * (crit multiplier (3 o 5)).
5. Can heals crit?
Sí. They use your crit chance and crit damage stat. This includes Smite, Exorcism and Arcane Shield’s shield amount (which might also be bugged).
6. A tier list?
Tier lists are very subjective and depend heavily on your play style and what you are trying to accomplish.
If you really want a tier list, take the one in the general info for new player section:
7. How good are the buffs?
It depends a lot on how long you think your run will be.
Sub 10: taking an active skill will be better.
10-15mín.: Arcane Power is pretty good.
15-40mín.: this is usually overlord/endless cycle 1 – 7. Bloodlust and Might shine in this stage.
40+: this is deep overlord/endless where you will need some shields or heals to survive. Scent of blood will be needed to progress further.
8. How much debuff does each chaos skill apply?
Status effects
1. On-hit passives
a) What happens when I take multiple of the same on-hit passive?
You have the same chance of applying it and the damage is multiplied. Multiple stacks will appear on the boss but they only matter to skills that apply damage based on the number of stacks.
b) What affects their damage?
They are affected by (skill damage mod + character damage mod) on the skill that applies it. They can crit and are affected by crit damage at the time of the application. The individual tick damage depends on the current status effects on the target.
do) Are they worth taking?
If you are running Executioner, then at least 1 stack of each is good to have.
De lo contrario: poison and burn are too slow, doom is worth taking for free damage, slow is extremely useful in high curses to slow down enemies and it allows you to take Leviathans more aggressively, fragility is always good to take.
d) Are Synergy chains good?
Generally not. It could be worth it if your active skill is constantly applying a certain debuff.
De lo contrario, you could’ve gotten the same result just by taking another stack of on-hit passive.
Impending Doom (Doom -> 5x Daze): Good for builds that don’t usually go for 100% probabilidad de crítico.
Desesperación (Daze -> 250 Quemar): Good for lightning builds.
Thermal Shock (Burn -> 2x Slow): Good for Frozen Warhammer/Ice Vortex builds.
Hipotermia (Slow -> Fragilidad): Good for builds that constantly apply Slow. Taking Touch of Ice + Hypothermia is the same as taking Frality x2.
Gangrene (Fragility -> Sangrar) and Brutal Strike (Critical -> Sangrar): Good for Scent of Blood builds.
Poisonous Blood (Bleed -> Veneno): 💩
Debilitating Plague (Poison -> Condenar): Good for Poison Cloud.
mi) What are these caps on status effects that I hear?
Fragility/Weakness/Disoriented have a SoftCap of +200% and a HardCap of +300%.
Paralysis has a SoftCap of +250% and a HardCap of +500%.
Melt’s armor reduction has a SoftCap of 200 and a HardCap of 300.
Exposed/Vulnerable has a SoftCap of 800% and a HardCap of 1200%.
Dazed’s multi-crit has a softcap of 200% and a HardCap of 300%.
These cap values are subject to change.
Let x be how much it would’ve been without the caps. Then the actual effect is
X / (1 + (máximo(X – SoftCap, 0) / HardCap))
Exposed/Vulnerable’s potency based on skill damage is calculated via max(mín.(skill damage, 1000)-50,0)/950. En otras palabras, abajo 50 damage gets 0% aumentar, arriba 1000 damage gets 100% boost and scales linearly in-between.
F) How does Brittle work?
The dev are changing it for the next update. Mientras tanto, you can check this to see how it is working currently:
1. Brittle is affected by the damage mod and the skill mod on the skill that applies it, can crit and is affected by crit dmg (not by disoriented).
2. This brittle damage is added to the base damage of any active skill. Then this total damage gets multiplied by the damage mod and the skill mod on the active skill, by crit and crit dmg, by disoriented/paralysis/fragility/melt. (En otras palabras, overall damage boosts like Leviathan increase both the Brittle damage and the final damage multiplicatively, so does crit dmg)
3. Each stack of brittle applied by chaos skills is +5. So Chaos bomb’s 23 stacks of brittle is actually +115
Calculation Example:
Chaos bomb applies 250 stacks at 1400% daño
Light beam applies 400 stacks at 1600% daño
Crit dmg = 1000%
Disoriented = 210%
Fragility = 280%
Paralysis = 250%
Melt = -220
Shield bash = 1800% daño
Armor = 2500
Aproximadamente 7 multicast on average at 0.2s cd = 35 hits per second
Brittle amount = (250 * 5 * 14 + 400 * 16) * 10 = ~240K
Each hit of bash = 240K * 50 * 18 * 10 * 3.1 * 3.8 * 3.5 = 89B
En 35 * 60 = 2100 hits per minute, this is 187T per minute
At e12 armor, we get 187 * 200/(1300 – 220) = 35T per minute, which is consistent with what I was actually doing
Aquí hay un acortar to show its effect.
General gameplay
1. Curse and Boss HP scaling
Curse base stat = 5% hp on mobs, 1% velocidad de ataque, 1% velocidad de movimiento, 1% daño, 20% hp on boss
Actual multiplier = 1 + Maldición * (Curse base stat + Selected curse bonuses)
Ejemplo 1: Curse VII (48) Boss HP scaling = 1 + 48 * (20% + 10% * 3 House of Lords) = 25x
Ejemplo 2: Full Curse with one House of Lords unchecked: Boss HP scaling = 1 + 45 * (20% + 10% * 2 House of Lords) = 19x
Ejemplo 3: Boss HP scalings for Curse 0 -> Curse VII are: 1 -> 1.8 -> 3 -> 6.4 -> 8.5 -> 15 -> 17.4 -> 25
Boss HP = (Time Alive in seconds round up to the next 10) * (1 + Ola #) * (Curse Scaling) * (Endless Scaling) * 40
Bosses belonging to the same wave all have the same HP determined by the above formula at the time of the first one’s spawn, even if some bosses from the same wave spawn at a later time.
2. Pillars. What do they do and should I go kill them?
They shoot red circles at you. If you are ok with dodging them, then staying near a corner would help you kill the mobs and summon the bosses earlier, at a lower HP.
If you are already next to it, then it is good to kill it. It gives a lot of exp.
In the extreme case of High Curse High Overlord/Endless, they take up the spawn cap (50) causing very few mobs to spawn.
3. How do stats interact with each other?
Stats from the skill tree, the character’s base stat, the weapon’s stat, all in-game passive, skill upgrades, bonus from buffs are all additive.
4. How do armor/block work?
Armor reduces the damage taken. Block is basically dodge.
Effective HP = HP * (1 + (Armadura – 100) * 0.5%) * (1 + (Bloquear – 100) * 1%).
5. When do I get active skills?
When your level is a multiple of 3.
6. What to banish?
When you roll for upgrades, the rarety is rolled first with weights 50/25/12/4/1 from Common to Legendary. Then an available upgrade of the chosen rarety is picked. Banshing an upgrade banishes it for all rarety.
In non-Overlord/Endless plays, you don’t gain enough levels for banishes to make a difference. So you can just use it as a one-slot reroll.
In Overlord/Endless plays, it matters a lot more. You want to banish useless upgrades that can have Epic qualities, so that if you happen to roll an Epic upgrade, you actually get a good one. Examples include: Duration on buffs, Area on buffs, Expansive.
Going deep Overlord/Endless
This section will likely change with the next patch.
1. How far can I go without going meta?
Ciclo 3 is usually where most builds peak. A good build can get to Cycle 5.
2. Which one is harder?
They have similar scaling, with Endless having slightly more.
Overlord x and Endless x+1 have similar difficulties.
Curse VII O/E x and Curse 0 O/E x+2 have similar difficulties.
3. What’s the scaling like in high cycles?
4. What’s the meta build for going super deep?
Since Brittle is likely getting nerfed the next patch, making my build approximately 1000x weaker, I will only list out the build without going into much detail about how to build it.
Scent of Blood: Most insane cast speed scaling. Caps out at around 3100% for this build.
Shield Wall: Most insane armor scaling.
Exorcismo: Best healing in the game. Works when you are airborne.
The above three skills will always be mandatory.
Chaos Bomb: Most insane debuff (especially Brittle) applications.
Piercing Shout: Best armor reduction. Works even better when combined with Chaos Bomb’s Melt.
Shield Bash/Titan’s Cleaver: Best multiplier scaling in the game to take advantage of Brittle and Shield Wall’s armor.
With the likely change to Brittle, meta build for the next patch is likely back to Frozen Warhammer / Ice Vortex.
Here is what I have completed with this build:
Maldición 0 Sin fin 13 en 296:43
Maldición 0 Señor 11 en 75:12
Maldición 45 Sin fin 11 en 237:00 (approximated, crashed at 228 minutes with 19/20 bosses killed)
Maldición 48 Señor 10 en 130:22
Eso es todo lo que estamos compartiendo hoy para este Sobrevivientes de piedra de alma guía. Esta guía fue originalmente creada y escrita por Nómada. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.