This guide will show you some of the best strategies on how to survive and thrive in the Apocalypse mode of Sid Meier’s Civilization VI.
Apocalypse Now!
Apocalypse is a game mode that ships with the Maya & Gran Colombia DLC as part of the New Frontier Pass. It takes the climate system introduced in Gathering Storm to the next level: Hyper-real.
- por un lado, disasters might wreak havoc in your land but they also add fertility.
- Floodplains become more fertile.
- Volcanos enrich volcanic soil.
- Blizzards and dust storms likewise add fertility to otherwise barren snow and desert tiles.
- It’s not all doom and gloom.
So instead of fighting clima, this guide will show you how to exploit it.
Forest Fires
In Apocalypse mode, forest fires are introduced.
Most notably these forests (and jungle) fires cause land to be fertilized. After a few turns, the burnt forests and jungle regrow with additional food and production.
So civs with woods or jungle start bias can potentially exploit this. Or on arboreal or tropical maps.
So rule number 1: Don’t chop woods or rain forests!
Don’t Chop!
Normally in the early game, chopping is a way to rush production. To build a settler, a wonder or whatever.
Apocalypse mode turns this go-to strategy on its head.
If you chop forests and jungles there cannot be any forest or jungle fires.
By keeping nature intact, you invite opportunity for insane late game tile yields.
Hyperyields.
Hyperyields
Nota: the asterisk symbol (*) means a yield of more than 10!.
Where To Build Districts?
So if you can’t chop forests, then build your districts on marsh or tiles with harvestable resources. Like a tile with copper or stone. Later on even rice, wheat and maize become comparatively good tiles to harvest and build on.
pero recuerda, hagas lo que hagas, in Apocalypse mode, don’t chop your precious jungles and woods!
Ejemplo: An Arboreal Start
en este juego, once the tiles around my city had become hyper-yielding (10+ comida y 10+ producción: easy to see by the asterisks on both food and production yields) solo entonces did I chop the forests/jungles.
But in the early game, this city was constantly ravaged by forest fires knocking its population back to 1 o 2. This can be very disheartening at the start. But soldier on!
With the additional food and production of the increasingly fertile forest and jungle tiles, the city will rebound very quickly.
Hyperyields are the name of the game.
Eso es todo lo que estamos compartiendo hoy para este Civilización VI de Sid Meier guía. Esta guía fue originalmente creada y escrita por mariposa negra. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.