Cuando presionas Nuevo juego and you create your character, there are some things that may not 100% claro. Like how some options matter. This guide aims to bridge that gap so you can go ahead and make your strategy. Short and spoilers free.
Personal Information
The feeling of an RPG begins with the creation of your character.
You can select one of a few predefined skins and change your pronouns, which aren’t tied to your character’s appearance. You can also select your background Low/High City, which will unlock a couple of new options in dialogue, and choose a valor as a trait prior to your gamedec career. That value will grant you different amounts of Aspect points, which are used for unlocking various skills, llamado Profesiones aquí. More about that below. And that is all the impact of the value you choose.
Origen
You get a few extra dialogue options depending on the origin you choose.
Here is how it looks when an origin dialogue option is pressed:
Aspectos
These are the reflection of your character’s personality.
We have four core personality types which come with their own set of traits:
– decisive Red (fire icon)
– creative Yellow (light bulb icon)
– analytical Blue (piece of puzzle icon)
– sociable Green (icono de corazon)
Below you can see the traits for each core personality type:
The traits of each are shaped by the choices you make, you do not modify them manually.
Please note that you gather specific Aspectos depending on the dialogue option you choose. Por ejemplo, you exercise caution in a situation, you get one analytical Blue point.
Profesiones
necesitarás Aspectos to unlock a new skill (Profession). Cada Profession requires a different type and amount of Aspectos desbloquear. The beginner skills at the bottom of the skill tree require the least amount. As you branch out, a higher number of Aspectos are required.
Agradecidamente, you are not forced to limit yourself to just one branch. De este modo, you can unlock skills as you see fit. As to what the skills do, Bueno, each one unlocks special action options via dialogue that you can select. Keep in mind these options are available to select depending on the situation the player finds itself. So not all conversations require for you to take a special action.
De hecho, you can play the entire game without choosing a Profession, but that will kinda take away from the flavour of your gameplay and I see no reason to, especially since the personality points are naturally gathered as you progress in the game and make your choices.
Eso es todo lo que estamos compartiendo hoy para este Gamedec - Edición definitiva guía. Esta guía fue originalmente creada y escrita por Amarilis. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.