✅ Fuente verificada vía Comunidad Steam
- Título del parche: EA Update v0.6.9 – New Autolink Angle, Corrección de errores, and Quality of Life
- Fecha de lanzamiento del parche:
The developer of Fraymakers has released a new update for the game on . Estas son las cosas nuevas que debería esperar ver o cambiar en esta nueva actualización.. Esta información fue seleccionada directamente del anuncio oficial en Steam.
Highlights
New Autolink Angle
- Added SpecialAngle.AUTOLINK_STRONG, a new autolink angle option that offers improved autolink behavior in many cases. This angle uses a combination of your momentum and the opponent’s relative position. Actualmente, this has only been implemented on the character template – check out its up aerial for implementation details and recommended statting.
New Hitbox Stat
- Added optional knockbackCapDelay hitbox stat, which delays a knockbackCap’s application by a given number of frames (meaning it won’t have any effect if you don’t have one set). The typical use case for this is on attacks that use autolink angles. An example can be found on the template character’s up aerial. Note that the autolink angle and knockbackCap are turned off before the last hit of the attack so it can hit as normal.
En línea
Announcer Desync Fix
- Fixed bug that could cause desyncs when announcer audio is rolled back too closely to another announcer audio clip.
General
Corrección de errores
- Fixed special fall after uncancelled airdash drastically affecting horizontal drift.
- This bug being fixed results in a buff to horizontal drift out of uncancelled airdash across the base cast and custom content. Nosotros’re keeping an eye on how this affects gameplay – please let us know your feedback after you’ve gotten the chance to play a few matches.
- Fixed issue that caused a buffered parry input to result in a special move instead.
- Fixed bug that allowed you to platform drop during a spot dodge.
Menús
Grupo
- Stage Select Screen
- You can now press the assist button to toggle stage hazards.
Modes
Training Mode
- Quick Reload Shortcut
- You can now press emote+special on the pause screen as a shortcut for the Reload button.
- Tint Red on Hitstun
- Now applies to assists and projectiles.
- Tint Blue on Hitstop
- Now applies to assists and projectiles.
- Save States
- Fixed bug that allowed you to load save states while the pause menu was up.
Repeticiones
- Quick Reload Shortcut
- You can now press emote+special on the pause screen as a shortcut for the Reload button.
- Tint Red on Hitstun
- Now applies to assists and projectiles.
- Tint Blue on Hitstop
- Now applies to assists and projectiles.
Playable Characters
CommanderVideo
- Aire Neutro
- Corrected missing pixel on artwork.
Octodad
- Agarrar
- Active frames adjusted from 8-9 a 7-8 to be in line with other characters.
- Adjusted pixel art alignment.
- Forward Strong
- First active frame’s hitbox extended backward to better fit the animation.
- Shield Set
- Adjusted pixel art alignment.
Orcane
- Down Special
- Removed the ability to shift the visual position of bubbles.
- Forward Aerial
- Fixed issue where getting hit by a hitbox that didn’t cause flinch during this move would cause the bubbles to stop generating.
Ultra Fishbunjin 3000
- Neutral Special
- Horizontal momentum is no longer halted when using the grounded version. This also applies when buffered out of jump squat – try it out of side special for a bunch of speed!
- Down Strong
- Second and third hits now properly inherit charge scaling.
Asistencias
Rockman
- Fail outro now checks to see if Rockman is on the ground before shaking the screen.
Escenario
Pepperpain
- Added subtle movement to background lava.
Custom Content
Crash Fixes
- Attempting to remove a null shader from a Sprite will no longer crash the game.
- Audio assets containing an id with spaces no longer crashes the custom content menu when hovering over the content.
Etapas
- Platform Movement Bug Fix
- Platforms that are moving horizontally and upward now properly move the player the way you would expect.
Calidad de vida
- hitSoundOverride
- Leaving the string empty (“”) now results in no hit sound playing.
- hitEffectOverride
- Leaving the string empty (“”) now results in no hit effect playing.
- New Palette APIs
- New GameObject Api method: setCostumeShader()
- New PaletteSwapShader Api static method: crear()
Character Template v0.2.2
https://github.com/Fraymakers/character-template/releases/tag/0.2.2
General
- Special Falls
- Examples of old aerial speed cap logic added.
- Up Air
- Applied SpecialAngle.AUTOLINK_STRONG and related stats mentioned in the Highlights section above.
Para conocer más sobre esta nueva actualización, consulte la fuente oficial mencionada anteriormente.