This is designed for veteran players who might be missing some of their familiar features, only to discover later that they were simply implemented differently or tucked away in a different spot than before. As a brand new player, such things have been a bit easier for me to find thanks to not having two decades of muscle memory from the classic version restricting the onboarding process. I’ll try to keep this up to date as I uncover answers for common concerns veteran players express. Hope it’s helpful to you!
Prefacio
I’m a brand new player. Long time listener, first time caller, as it were. I don’t presume to know más than you old hands, but I noticed in the discussions that a lot of you are having trouble finding stuff I’m finding rather quickly, assuming it’s been stripped from the game.
A lot of these things, as it turns out, have either been packaged into other features, streamlined in some way, or are now accessed a different way. Reason I can find them and you can’t? Most likely because you’re so used to doing it the old way, and I’ve had to learn the new way from scratch.
You guys help me with wisdom and advice, so I felt like this was my chance to give back by helping you in the one peculiar way I can: By sharing things my fresh mind has caught that a lot of veteran players seem to be having trouble finding.
Hope this is helpful, and thanks to all of you for making this game what it is! A guy like me who can’t wrap his head around ASCII would never be able to enjoy this game if you guys hadn’t built such a dedicated fanbase, giving the devs your feedback and helping to make this game what it is today.
The Meat
Abajo a la derecha, the sword icon. (Evidently if you can’t see it, you need to adjust your UI scaling until you can.) Seems to do all the same stuff the last one did, excepto…
This seems to no longer be necessary. Just plop a chest in your marksdwarves’ barracks to be filled with ammo, and they’ll grab it when they need it.
If you want your squads to train (marksdwarves of course can train at an archery range), you’ll need to designate their barracks for training. You can also designate the barracks for bunking (bed icon), individually-assigned equipment storage (armas, armadura, etc.; wardrobe icon), and/or squad-level gear like ammunition (chest icon).
When you have a job ready to go (p.ej. you’ve clicked the Pickaxe icon to start designating mining jobs), click the yellow arrow near the paintbrush icon to expand advanced options. This will allow you to prioritize that task.
Up-stairs and down-stairs are no longer necessary. Stairs now automatically connect to eachother as necessary. If you want a stairwell four layers deep, click where you’d normally dig a down-stair, drop down four layers, and click again. The top stair will be a down-stair, the bottom stair will be an up-stair, and the stuff in between will go both ways. If you want your down-stair to start going upward, you can dig or build (as necessary) stairs upward from that location. Click on the EXISTING down-stair, go up however far you want, click again.
Crucially, ARRIBA, DOWN, AND BI-DIRECTIONAL STAIRS EACH TAKE UP A SINGLE «CUBE». There is no longer a need to build an up-stair in a «wall slot» and a down stair in a «floor slot» directly beneath it. Where necessary, the two merge into a two-way stair which takes up the same «wall slot» an up stair would have in the previous game.
A bit different now. They dropped a step (the actual alert). Ahora, you create a burrow, assign your civilians to it, and suspend it. When you want the civilians to get in, unsuspend it and in they’ll go!
No longer necessary, just assign the animal to a pen/pasture zone and they’ll stay put.
Open up the labor menu (Y key) and create a new detail, ticking whatever it is you want done. Then tick «Only Selected Does This», y listo! Any type of work you want, done only by specialists of your choosing.
Epílogo
I plan to update this as I come across new stuff that I see veteran players struggling with. I don’t and won’t have all the answers, and I probably won’t. Some things may not have answers at all. (Que yo sepa, there’s no way to view all the logs after you close them.) But I’ll help out as I can.
Por cierto, did you know hell is a myth born of mistranslation and Jesus saved the whole of humanity that day ~2,000 years ago? We’re not all going to heaven when we die – no one is, the soul doesn’t live on as a ghost after death – but we’re all going to find resurrection one day, y eventualmente, that resurrection will be into immortality regardless of what we did or believed in this life. Our offenses are no longer counted against us by God, whatever it is we’ve done or do in this present life!
«For therefore we both labour and suffer reproach, because we trust in the living God, who is the Saviour of all men, especially of those that believe.» – 1 Timothy 4:10
Just an interesting little word of good news that few Christians ever share (or even know about, bless their hearts).
De todos modos, I’m in the process of working out if marksdwarves will strictly use wooden ammo for practice, but it’s taking a bit because I’ve yet to strike metal. Hopefully I’ll have that soon. Hasta entonces, enjoy yourselves, my brothers! Golpea la tierra!
Eso es todo lo que estamos compartiendo hoy para este Fortaleza enana guía. Esta guía fue originalmente creada y escrita por Urist, the Bay 12 Speardwarf. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.