This comprehensive guide aims to provide valuable insights into the effective utilization of Poison cards, enabling you to become a formidable opponent capable of both stalling and obliterating your enemies. Unlike burn damage, Poison offers the advantage of consistent and gradual damage, with each stack decreasing by only 1 at the end of your turn. This characteristic presents numerous opportunities to accumulate additional stacks. Sin embargo, it is important to note that Poison lacks the ability to rapidly accumulate an overwhelming amount of damage, making it less suitable for turn 1 batallas de jefes, which are infrequent and challenging.
Poison Cards
[Highly Recommended 10/10 – 2 copies+]
This card serves as your primary source of damage and doesn’t consume any poison stacks, allowing for a burst of damage. It scales easily without the need to wait for the end of your turn.
[Highly Recommended 8/10 – 2 Copies]
An excellent card for both early and late game, as it adds extra poison stacks with each hit. It synergizes well with equipment cards.
[Hightly Recommended 8/10 – 1+ Copiar]
This card provides a free draw and adds poison on top of it. It has a low cost and consistently proves to be beneficial when drawn.
[Recomendado 6/10 – 2 Copies]
A solid card for applying poison in the early game, and it complements any other card in your deck. It offers versatility but lacks exceptional power.
[Recomendado 6/10 – 1 Copiar]
This card is decent and utilizes your discard pile to add more poison stacks. Sin embargo, it is important to note that in the late game, you won’t accumulate more than 10 poison stacks with this card, and in the early game, you’ll only achieve about 4 poison stacks. Considering it takes up a slot in your hand that you can’t play until the end of your turn, it’s not a remarkable card. (Keep at most one copy)
[Opcional 5/10]
This card serves as a decent opener, providing additional damage with no cap, unlike Venom Fuel. Sin embargo, it cleanses all poison stacks, which hinders Venom Pulse. Sin embargo, you’ll still find niche uses for this card that you’ll only employ occasionally.
[Opcional – 4/10]
An expensive card that allows poison to tick twice, but it can be somewhat unreliable, and its cost is significantly higher compared to other poison cards. It is only recommended to include this card if your build has excess energy and a relatively small deck.
[Opcional 4/10]
An early game card that consumes 2 energy and removes the enemy’s poison stacks. Idealmente, you should use this card after playing cards like Dissolvant and other equipment cards to reset your turn while retaining all your buffs. It’s best to use it early in the turn since it can be easy to exceed your energy cap when using this card.
[Opcional 4/10]
Not a remarkable card, especially considering the upgraded version becomes a 2-cost card. Since you’ll find yourself using spells most of the time, this card becomes obsolete in the presence of Dissolvant and other superior options.
[Opcional 3/10]
Despite its apparent strength in adding 4 daño y 6 veneno, this card requires the opponent to have a block, making it a poor choice for a starting hand. It is best played as the first card on your second turn. It has niche applications but works better in slower deck builds.
[Not Recommended 1/10]
Although this card may seem quirky, the potential to accidentally draw into it makes it mostly useless. It could work with multiple stacks of Dissolvant, but there are simply better alternatives available.
Other cards
An equipment card that focuses on stacking defense, providing a reliable 5-block early in the game and 20 to 50-block in the late game.
When fused, it becomes overpowered, making it a versatile card that can be played in any situation at no cost.
A dependable defensive card that prevents excessive damage.
An inexpensive offensive card with niche applications, particularly useful in situations where you need to spend more energy than usual.
When played correctly, this card allows for a free draw. It also serves as a useful filler card during mulligan, reducing the chances of drawing into dead cards.
An incredibly potent card that regenerates energy. It is difficult to surpass the effectiveness of this card.
The default starter card for most builds. It is decent, but requires significant effort to play effectively.
Given the high number of action points in Poison gameplay, having the ability to draw cards with Battle Will proves to be highly advantageous.
Easy Rotation Deck
- 2X Charged Crystal (Fuse with Focus+ or Third Eye)
- 1X Dissolvant
- 0X to 20X Any card of your choice
By acquiring two Charged Crystals (unlocked through treasure nodes), fused with Third Eye or Focus+, you can create an infinite rotation if this card is played as the final card in your deck. When combined with Dissolvant, it enables an infinite poison strategy. The size of your deck becomes irrelevant as long as you can play through your entire deck with a Charged Crystal in your hand.
Damage Deck
- 3X Venom Pulse+
- 2X Throwing Dagger+
- 2X Dissolvant
- 1X Junkyard Venom
- 2X Ponder (or any other Energy Regen)
- 2X Acid Shot
- 2X Venom Chant
- 1X Battle Will
- 1X Balanced Stance
This straightforward damage deck relies on the synergy between Throwing Dagger and Battle Will, taking advantage of their high draw power to play as many cards as possible. The strategy involves cycling through Venom Chants and Acid Shots to accumulate numerous poison stacks. The opponents are ultimately defeated using Venom Pulse+. Most rounds conclude within 3-4 vueltas, so it is advisable to include defensive equipment like Balanced Stance and Leg Sweep to protect yourself during battles.
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