This is the completed in-game map for the Overworld and Caves layers in Crystal Project.
Introducción
There are still several small holes in the overworld that I haven’t bothered to fill in, such as on several trees and cacti on the western portion of the continent. All of the major areas should be covered, but if I am missing anything, please let me know in the comments and I will update this. I wouldn’t be surprised if I missed something in the Caves layer, which was harder to verify completion.
The map wraps vertically and horizontally, in classic torus-world JRPG fashion. Sin embargo, there was no obvious starting point for what the edges of the map should be, so I chose this somewhat arbitrarily, keeping the landmasses entirely in frame. Como resultado, a lot of the underwater geography is along the edges of the map, making ocean exploration a little harder to put into perspective when looking at this. I would like to see a web map of this one day, with horizontal and vertical tiling, zoom & cacerola, capas, and objects like crystals, home points, and chests. I am not sure if I can implement that myself, aunque.
Finalmente, I do not have any of the dungeon layers at the moment, since there isn’t nearly as much content there, but I may do this in the future too.
Sobre todo el mundo
Cueva
Eso es todo lo que estamos compartiendo hoy para este Proyecto Cristal guía. Esta guía fue originalmente creada y escrita por duckfist. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.