This is a guide explaining different usage and scenarios for Blank Roads 4, like how to make awesome bus stops, control zebra crossings and make advanced and realistic junctions, and many tips for making great road markings
Nodes and crossings
All BR4 roads have built in nodes customized for zebra crossings, and these will load whenever you have a junction with zebra crossings. Since there are tons of node combinations, we have simplified it as much as possible to avoid complications and also to reduce the file size of each workshop asset. Debido a esto, the user needs to do a few setups manually.
By default all crossings on a junction is activated. When you deactivate one or more crossings by using TM:PE the lowered curb disappears. Usar IMT to paint zebra crossings.
Bridge nodeIn some occasions, there are bits of pavement visible on a bridge node (this is a game issue). Para resolver esto, use Move IT and raise/move it until the issue disappears, or use NCR and change the node type to e.g. «stretched».
To build a realistic-looking bridge, set nodes to the same level using MoveIT.
Bus stops
All roads that include a bus stop have a marking on the bottom right corner of the icon that says «BUS». The bus will stop in the right or left lane (the lane you set). To make bus bays, see this tutorial:
https://youtu.be/JxIS9lwYfds
Eso es todo lo que estamos compartiendo hoy para este Ciudades: horizontes guía. Esta guía fue originalmente creada y escrita por KPTR2112. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.