Are you planning to unlock and get all Aspire: Ina’s Tale achievements? En ese caso, Entonces esta guía es para ti. Within you’ll find the steps on how to unlock all achievements in Asprie: Ina’s Tale, including all the missable achievements in the game.
Logros imperdibles
The tale is split into four key parts: the core of the tower, the dungeon, the temple, and the factory. A feat becomes accessible upon completion of each segment, with one at the conclusion of the entire game, and the final one can be attained while exploring the temple.
Into the darkness and all alone
Escape the Heart of the Tower.
You receive it at the conclusion of The Heart of the Tower.
Dungeon Master
Brave the depths of the Tower and the things awaiting within.
It becomes available when you finish The Dungeon.
The keeper of Kamiura
Encounter all the Spirits of Power
It’s guaranteed, as you’ll gain new abilities throughout the game, three in total, and the achievement becomes yours when you acquire the last one during The Temple.
Like Clockwork
Fix the Tower’s inner workings and restore its connections.
You gain it at the end of The Temple.
Fight your own battles
Freedom must be earned; a veces, through the hardest of battles.
The achievement arrives once you complete The Factory.
The heart who runs free
Find and make your way across the threshold.
The last achievement ties to the main story and triggers when you successfully escape the tower.
Logros perdibles
These achievements are all about not perishing during different sections. If you happen to meet an untimely end, you can restart from a designated checkpoint at the start of each section, Como explicaré a continuación.
Salto de fe
Jump across the Knight’s Fall crevice without dying.
In The Heart of the Tower (puntos de control 1 a 10), you must avoid any unfortunate mishaps. Falling might or might not count as a failure.
The things in the dark
Go through the Dungeon without dying.
The same rule applies to The Dungeon (puntos de control 11 a 23). Be cautious not to meet your demise, and keep in mind that dying, using alt-f4, or reloading the last checkpoint won’t do the trick. You’ll have to restart from checkpoint 11, and the achievement will pop after defeating that menacing monster.
The Watchful eye
Defeat the Watchful Eye without dying.
During The Factory (puntos de control 49 a 64), the same uncertainty about falling applies. But here’s a tip: you can restart from the last checkpoint if things go awry, and it won’t count as a failure.
Ina Jones
Complete all the rope/chain sequences without falling.
Even if you had a few mishaps, including falling or dying, the achievement still unlocked at the end of the game when you collected the fourth memory stone.
Logros varios
The chains unseen
We all have our chains. Can you see yours ?
After completing The Heart of the Tower and just before entering the dungeon, you’ll have a conversation with two dashing individuals. To earn an achievement, make sure to engage with them again before descending and inquire about all the questions available.
Hogar dulce hogar
There are some who carry their home with them, wherever they go.
At the end of The Temple, you’ll have a chat with the Architect, and she’ll wonder why you don’t want to stay in the tower. To secure the achievement, simply reply with «Miss home.»
What comes after
The age-old question : What comes after ?
In the midst of the Factory section, you’ll have a conversation with the Guiding Light. To attain the achievement, be sure to ask every question that comes to mind.
Music and laughter
Find the first Stone of Memory.
Here is the first stone of memory (control 17).
Bright Light and joy
Find the second stone of Memory.
Here is the second stone of memory (control 21).
Order out of chaos
Find the third stone of Memory.
Here is the third stone of memory (control 44).
And no one could judge
Find the fourth stone of Memory.
Here is the fourth stone of memory (control 60).
Beauty is in the Eye
Stop and admire the view.
While you’re in the temple, there’s an interaction that invites you to look around (control 39). No te lo pierdas.
What’s in a poem
Read all the poems left by the Wanderer.
There are poems located near each stone of memory, and you can read them only after you’ve collected the stones. There are four of these poems, located at checkpoints 17, 21, 44, y 60. You can check the achievements related to the stones of memory to find out where they are.
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