There are a lot of Upgrades, Efectos, Condiciones, and Bugs that affect Damage in AoD. The combinations can be overwhelming. This Guide is here to help you make sense of it. It breaks down the entire Damage calculation, including every potential effect, so you can understand what a Unit can be expected to dish out in any scenario, y planificar en consecuencia.
Primero, Some Terms and Conditions
- Shred/Damage will be listed as: «[Pizca] | [Health Damage]»
- «B»: Percent of Base Damage Only
- «A»: Percent of All Damage
- «DpS»: Damage per Second
- «Punto»: Damage over Time
- «Fd»: Fire Damage
- «Furia»: Todo 3 Fury Upgrades; +25%, 35%, 40% to Archer/Arb/Hunter Damage. Additive.
- «Cubrir»: Cover Upgrade; +50% Damage in Towers
- «Powerful»: Standard Perk; +100% Arb Damage to Wraith/Spitter/Crusher.
Impalers/Heroes get +50%. - «Faction Base»: Faction bonus to Unit’s Base Damage
- «Faction Bold»: Faction bonus to Emboldenment bonus
- Fire Arrow adds Fd each second, for 7s, with 1st Tick near-immediate; total de 8 Ticks.
Consecutive FA hits, on Burning target, replace DoT instantly, triggering the initial Tick again. Simultaneous hits on a non-burning target sometimes miss out on this. - New DoT takes priority, even if old DoT was stronger.
Arquero
Daño básico: 0|10
Velocidad de ataque: 2.5s
Physical Damage Modifiers:
- Faction Base: +15% B (B * 1.15) for Rebel
- Atrevido: +25% B (B * 1.25)
- Faction Bold: +15% B (B * 1.15) for Rebel
- Furia: +100% A (A * 2)
- Cubrir: +50% A (A * 1.5)
- Horrify: -50% B (B – 5)
Physical Damage Formula: Base * (Faction Base + Atrevido + Faction Bold) * Furia * Powerful * Cubrir
p.ej. Rebelde, Furia, Cubrir: 0|10 * (1+ 0.15 + 0.25 + 0.15) * 2 * 1 * 1.5 = 0|46.5
p.ej. Order/Vol, Furia, Cubrir: 0|10 * (1+ 0 + 0.25 + 0) * 2 * 1 * 1.5 = 0|37.5Flecha de fuego:
- Base: 0|4 Fire DpS for 7s (1st tick is immediate; total de 8)
- A pie:
- Atrevido: +150% A (A * 1.5)
- Furia: +100% A (A * 2)
- Horrify: +150% B (B * 1.5); same for all Factions
- máx.: 0|4 * 2.5 * 2 = 0|20
- In Tower:
- Atrevido: +0?% (A * ?)
- Furia: +100% A (A * 2)
- Horrify: +0% B (B * 1); +0% (B * 1) for Volatist
- máx.: 0|4 * 1 * 2 = 0|8
ballesta
Daño básico: 25|15
Velocidad de ataque: 5.3s on Foot; 3s in Tower
Physical Damage Modifiers:
- Atrevido: +0|25% A (B * 1|1.25)
- Furia: +0|100% A (A * 1|2)
- Powerful: +0|100% A (A * 1|2)
- Cubrir: +50|50% A (A * 1.5|1.5)
- Horrify: -0|50% B (B – 0|7.5); +0|100% B (B + 0|15) for Volatist
Physical Damage Formula: Base * Atrevido * Furia * Powerful * Cubrir
p.ej. Furia, Cover Arb v Spitter: 25|15 * 1|1.25 * 1|2 * 1|2 * 1.5|1.5 = 37.5|112.5Flecha de fuego (A pie & In Tower):
- Base: 0|4 Fire DpS for 7s (1st tick is immediate; total de 8)
- Atrevido: +0% (A * 1)
- Furia: +100% A (A * 2)
- Powerful: +100% (A * 2)
- Horrify: -?% (B * ?); +0% (B * 1) for Volatist
- máx.: 0|4 * 1 * 2 * 2 = 0|16
Cazador
Daño básico: 9|14 on Foot; 25|14 in Tower
Velocidad de ataque: 3s
Physical Damage Modifiers:
- Atrevido: +0|100% B (B * 1|2)
- Furia: +0|100% A (A * 1|2)
- Cubrir: +50|50% A (A * 1.5|1.5)
- Horrify: -?|50% B (A – B * ?|0.5)
Physical Damage Formula: Base * Atrevido * Furia * Cubrir
p.ej. Atrevido, Furia, on Foot: 9|14 * 1|2 * 1|2 * 1|1 = 9|56
p.ej. Atrevido, Furia, Cubrir: 25|14 * 1|2 * 1|2 * 1.5|1.5 = 37.5|84Flecha de fuego:
- Base: 0|4 Fire DpS for 7s (1st tick is immediate; total de 8)
- A pie:
- Atrevido: +?% (A * ?)
- Furia: +100% A (A * 2)
- Horrify: -?% (B * ?)
- máx.: 0|4 * ? * 2 * 2 = 0|?
- In Tower:
- Atrevido: +?% (A * ?)
- Furia: +100% A (A * 2)
- Horrify: -?% (B * ?)
- máx.: 0|4 * ? * 2 * 2 = 0|?
Eso es todo lo que estamos compartiendo hoy para este Era de la oscuridad: Resistencia final guía. Esta guía fue originalmente creada y escrita por catbert7. En caso de que no actualicemos esta guía, puede encontrar la última actualización siguiendo este enlace.