✅ Source verified via Steam Community
- Patch Title: 2024.4.16 v0.8.23 Theme Version “Universal”
- Patch Release Date: April 16, 2024
The developer of Eruption 爆发 has released a new update for the game on April 16, 2024. Here are the new things that you should expect to see or change on this new update. This information was curated directly from the official announcement on Steam.
Intro:
This version primarily introduces a new character control system, the “Universal Enemy Manager” (UEM for short). This system can easily expand NPC enemies from humanoid to canine, arthropod, and other forms, while also implementing more diverse combat behaviors.
Updates:
Universal Enemy Manager (UEM)
- An enhanced version of the Templar has been created using UEM, replacing the Boss of Level 19.
- The new Templar will use multi-directional evasion.
- He is not affected by scorching ground damage.
- He is not affected by the lightning attack of Vertue’s “Cockatrice”.
- He can follow the player at a speed similar to the player and launch a strike.
- He has multiple combo attacks.
- He is still affected by Ailment effects.
- Sprint attacks, skull-crashing, back-strike, and counter-attacks can be performed on him.
- His helmet and sword will not fall off.
- The shield on his back is not just for show.
- You can still sneak up on him to launch a back-strike.
- The UE version of the Templar has been added to the enemy pool of Endless Nightmare.
- The wolf of Level 20 also uses UEM. There are now two, and they can be defeated.
Reconstructed Damage Scale
- Overall, life and damage have been increased by 10 times.
- The main purpose is to retain the micro-differences of various damage enhancement.
- Overall, the feeling is consistent with before, and the vitality attribute of the character increases the life value proportionally.
- The damage resistance effect of character attributes has been weakened. In the past, every two points of attribute offset one point of corresponding type of damage, equivalent to the current 5, now it is every point of attribute offset 2 points of damage.
- Some attack damage increase coefficients have been weakened, and the damage increase coefficients of backstabbing, counterattack, and sprint attack have been reduced from 2 to 1.5.
- Elemental damage now roughly follows the default 0.5 Ailment accumulation conversion rate, and weapons with high elemental affinity can achieve up to 100% Ailment conversion, such as the hidden ice attribute damage of the fire extinguisher.
New Clothes and Enhancements to Existing Clothes
- The red T-shirt has been replaced with a red hoodie.
- There are more visual details.
- Dynamic effects have been added to the hem of the suit.
Fixes
- Fixed the issue where active skills could not be used in multiplayer mode and free mode · Endless Nightmare.
- Fixed the issue where throwing and aiming perspective switching was abrupt in multiplayer mode and free mode · Endless Nightmare.
- Fixed the issue where the second stage of the normal attack of the handle type weapon was floating off the ground.
- Fixed the issue where the damage number display was chaotic when physical damage exceeded 100.
- Fixed the occasional issue of life display error when locked target.
- Fixed the occasional issue where the attack would still briefly make an attack posture after being interrupted.
- Fixed the chaos of the sparks rubbed out by the weapon and environmental collision.
- Fixed the issue where the sound effect was lost when the hat was knocked off and the triggered the skull crash in that attack.
- Weapons and equipment that cannot be dropped will no longer glow during scanning, such as the sword of the Templar.
- The Templar of Level 5 will no longer emit “flames” to distinguish it from the true Templar of Level 19.
P.S:
In the upcoming versions, renovations and improvements will be made to the remaining Bosses. We will continue to add/upgrade clothes and weapons.
Stay tuned!
To learn more about this new update, check the official source mentioned above.