✅ Quelle überprüft über Steam-Community
- Patch-Titel: 1.24 – New Ring, Balance Changes, Fehlerbehebung
- Patch-Veröffentlichungsdatum:
The developer of Withering Rooms has released a new update for the game on . Hier sind die neuen Dinge, die Sie in diesem neuen Update erwarten oder ändern sollten. Diese Informationen wurden direkt aus der offiziellen Ankündigung auf Steam zusammengestellt.
Withering Rooms v1.24
Neue Funktionen
- Added a new melee ring – the Knight’s Ring – which boosts melee damage and shield effectiveness. Sold by the merchant in the East Attic Stairwell in Chapter 3/4.
Polieren
- Japanese and German localization improvements
- Improve descriptions for several level up options to make it more clear why they are beneficial
Balance Changes
- Can dodge, roll or block sooner after a light melee attack
- Der „invincible“ portion of dodges and rolls when the Evasion Codex has been slightly increased
- Parlor NPC in Chapter 2 and Attic and East Stairwell NPCs in Chapter 3/4 sell more amulets and rings
- Pills sold by the nurse NPC in Chapter 3/4 are cheaper
- Bloody Ring now adds +1 bleeding to melee attacks, and the bleeding effect on the wearer it incurs has been halved
- Shield Ring now adds +10 poise
- Night Mother’s Blade, Bloody Bell, Throwing Knife and Cholera Patient Head do more damage
- Bleed damage for Nail Trap reduced
- Curse Rot resistance for Eclipse Ring has been reduced
- Phantom Thread toll is no longer reduced with Spell Toll resistance, and Curse Rot damage is applied while wearing it
- Frog’s Eye Ring has more poison resistance, but adds less poison damage to melee
- Poise and hyper armor length after poise break have been increased for all bosses after the church boss
- Lost Horse has improved AI
Fehlerbehebung
- Fix some bosses, such as the Church Invasion, Blood Tower Roof boss and New Game + Chef, not having their cinematic properly play out and leaving the game in an odd state and/or not leaving proper rewards. If you haven’t started a New Game + Zyklus, their rewards will appear in your inventory upon loading the game, otherwise you will need to defeat them again in your current cycle.
- Fix the ability to glitch into the mausoleum door before defeating the Chapter 1 hedge maze boss with certain button presses during the cinematic
- Fix healing barrier not lasting its full duration when boosted with higher Spell Damage
- Fix some seeds of the Observatory generating with furniture too close to a door to open it
- Reduce the number of volumetrics present in several areas to improve Very High/Ultra performance, particularly on AMD cards – if you continue to see issues on your particular configuration in an area, please file a bug report so I can check it out
- Fix the ring upgrade screen displaying [ERROR] for certain Windows system language/locale settings
- Fix the Scythe occasionally doing the heavy attack when it shouldn’t
- Fix odd visual FX when rolling using Burning Protection
- Fix the minimap being offset when playing in ultrawide configurations
- Fix changing outfits during Spirit Form not applying the proper material
- Fix Mannequins not counting as one of your 3 enchantments
- Fix Sothach & Baw returning to life after being defeated and returning to the room
- Fix enemies that heal potentially healing on the same frame as their death(making them invincible)
- Fix queueing up a healing item while the Phantom Threads are equipped causing repeated attacks
- Fix being able to pick up Tesla Coil Mace twice
- Fix Edgar leaving a trail of map NPC icons when following the player
- Fix the Sword (Links) for Nightingale’s Creature not displaying stats
- Fix the Comforting Bear not having its intended (klein) curse healing effect when not being cuddled
- Fix being able to peek into the secret room in the Church of Burdens
- Fix rings with random heal/damage every X seconds effects sometimes not working properly
Erfahren Sie mehr über dieses neue Update, Überprüfen Sie die oben genannte offizielle Quelle.