✅ Quelle überprüft über Steam-Community
- Patch-Titel: Update v0.2.0c | Available on Experimental
- Patch-Veröffentlichungsdatum:
The developer of Vectorio has released a new update for the game on . Hier sind die neuen Dinge, die Sie in diesem neuen Update erwarten oder ändern sollten. Diese Informationen wurden direkt aus der offiziellen Ankündigung auf Steam zusammengestellt.
Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
- Locate Vectorio in your Steam library
- Right click and go to „Eigenschaften“
- Finden Sie die „Betas“ Zweig
- Using the dropdown, wählen „Experimental“
v0.2.0b Experimental Info:
- Testing Cycle: ~2 weeks
- Experimental Saves: Ermöglicht
- Backwards Compatible: Bis zu 0.2.0
- Update Type: Experimental Patch
- Contains Spoilers: Ja
Klebenotizzettel
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
v0.2.0 Enabled Content:
The follow content has been enabled for testing…
- New defensive building, Stürmer, which consumes ammunition to fire seeking missiles. Is available only to the player and can out-range Artillery to help with larger bases.
- New logistics building, Ammo Forge, used to craft ammunition for other buildings. Will be used heavily in stronger defenses that require some sort of logistical problem to solve in order to use.
General Improvements:
- Added a new resource X-Ray utility, that lets you see the resources inside of each building across your entire base, auf einmal. Should help with understanding where resources are going.
- Added internal storage containers & recipe info to the building UI. Currently there’s no interactivity options for specifying things like filters, but these are in the works.
- Improved drone reliability by adding more conditional checks before they deploy. This is still being worked on, but there should be a noticeable improvement.
Fehlerbehebung:
- Re-Added the liquidator back into the research tech tree, as it was missing after the large database changes done over the course of v0.2.0’s development.
- Fixed drones from doing bad deployments, where they visit targets not in their range.
- Fixed recipe & tech trees from asking for resources before you actually have unlocked them.
- Fixed missing recipe icons on the new unlock panel, if they were unlocked following a building.
- Fixed labs endlessly taking resources that have already been completed in a research tech.
Core Tech:
- Disconnected the new resource utilities from the resource building entity class. They’ve now been moved to their own composition module which any entity-type can access.
Notiz: Due to this change, some resources may be lost when loading into your save for the first time on this build; though it is recommended to start a new save with this build anyways.
Balance Changes
Starting from this patch forward, I will be listing the balancing changes made in greater detail. This will help with understanding why portions of your base may change from update to update, and hopefully get more people engaged with balancing discussions as we move forward.
Notiz: Balancing changes aren’t final – it is a continuous cycle of iteration. If you don’t agree with certain changes, please don’t hesitate to let me know!
Schrotflinte
- ↻ Build Cost: Changed from 350 gold -> 120 crystallite
- ⇩ Utility Cost: Power decreased from 5 -> 3
Reclaimer
- ↻ Utility Cost: Changed from 8 heat -> 5 Leistung
Basic Crafter
- ⇧ Forschungskosten: Gold increased from 250 -> 500
- ⇧ Forschungskosten: Crystallite increased from 120 -> 250
Builder Port
- ⇧ Forschungskosten: Crystallite increased 350 -> 500
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- Forschungskosten: New cost added, 800 Gold
Barriere
- ⇧ Forschungskosten: Gilded Crystal increased from 800 -> 1200
- ⇧ Forschungskosten: Infused Essence increased from 500 -> 800
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- Forschungskosten: New cost added, 500 Iridium
Pulsar
- ⇩ Forschungskosten: Gilded Crystal reduced from 3500 -> 2500
- ⇧ Forschungskosten: Infused Essence increased from 800 -> 1800
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- Forschungskosten: New cost added, 500 atomic alloy
Turbine
- ⇧ Forschungskosten: Gilded Crystal increased from 1500 -> 3500
- ⇧ Forschungskosten: Infused Essence increased from 500 -> 2500
- ⇧ Forschungskosten: Atomic Alloy increased from 800 -> 1200
Crystallite
- ⇧ Forschungskosten: Gold increased from 120 -> 250
Wesen
- ⇧ Forschungskosten: Gold increased from 500 -> 1000
- ⇧ Forschungskosten: Crystallite increased from 500 -> 1000
Infused Essence
- ⇧ Forschungskosten: Crystallite increased from 500 -> 1000
- ⇧ Forschungskosten: Essence increased from 500 -> 1000
For now I want to leave the resource changes here and see how they feel, before proceeding with the remainder of the tree. This means future techs may have strange costs to them compared to these.
Erfahren Sie mehr über dieses neue Update, Überprüfen Sie die oben genannte offizielle Quelle.