This is a quick guide on how to create an efficient layout with a steady production while considering other important factors in Thriving City: Song.
Lumber layout
Behavior of Lumberjacks:
- Lumberjacks deposit wood in the nearest storage facility, such as a lumber cabin or warehouse.
- After depositing wood, they return to the cabin before proceeding to plant or fell trees.
- When a lumberjack chop down a tree, a random roll of the dice (reicht von 1 Zu 4) determines the number of harvested wood pieces.
Existing Issue: Ab und zu, lumberjacks plant a tree on a tile that already has a tree. In solchen Fällen, the tile is reset with a new tree.
Consideration for Coal Mines: Coal mines prove more effective when located near a lumber cabin. In einfachen Worten, a lumber cabin can support up to two coal mines. (If wood output > 100+) Darüber hinaus, extra wood is obtained for construction purposes.
Theoretisch, it’s possible to have three coal mines, but it’s essential to remember the wood requirements for other structures (like funeral homes, usw.). Ideal, utilizing two coal mines is recommended, ensuring a supply of wood to other buildings.
Achieving a consistent wood production, yielding approximately 105 Zu 125 units of wood.
- Wood consumption with two coal mines ranges from 60 Zu 70 Einheiten.
- Wood consumption with three coal mines ranges from 90 Zu 95 Einheiten.
Additional Points
- Roads can be substituted with industrial buildings or agricultural plots.
- The chosen tiles are fertile lands. (Lower fertility hasn’t been tested)
- Irrigation and water wells don’t seem to influence tree growth.
- Excluding the four edge warehouses reduces efficiency due to increased travel time.
- A lumber cabin functions optimally when accompanied by a nearby coal mine. The highest wood production score is attainable with three coal mines.
- Top warehouses must supply the ones near coal mines; ansonsten, wood accumulates without use. (Wood storage near coal mines remains essential)
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