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- Patch-Titel: New Content Update!
- Patch-Veröffentlichungsdatum: April 22, 2024
The developer of The Backrooms: Survival has released a new update for the game on April 22, 2024. Hier sind die neuen Dinge, die Sie in diesem neuen Update erwarten oder ändern sollten. Diese Informationen wurden direkt aus der offiziellen Ankündigung auf Steam zusammengestellt.
Hallo
We’ve just released a new content update adding a brand new level, a complete overhaul for the weapon item system, several new achievements, and some more bug fixes.
-Added a brand new level theme
[Making weapons more individual and unique]
-Every weapon now has its own crit rate chance
-Every weapon now has its own crit multiplier. Alongside the crit chance and multiplier
-Every weapon stamina swing cost is different. The heavier the weapon, the more stamina it costs to swing.
-Every weapon now has its own stun chance, which decides whether entities are stunned on hit. Heavier weapons generally have higher stun, at the expense of stamina cost/speed.
-Every melee weapon has its own block absorption rate (amount of damage reduced when blocking).
-Show crit chance, multiplier, block rate, stun chance and stamina cost on weapon info
-Every weapon found or crafted has a chance to have a special affinity: Schwer, Critical, Selten, Besonders, Legendär. These types give bonus effects
Schwer: a lot more damage, more stamina cost
Critical: increases critical hit chance and crit damage multiplier
Selten: slight boosts to damage, kritische Chance, and crit damage multiplier
Besonders: decent boosts to damage, kritische Chance, and crit damage multiplier
Legendär: Good boosts to damage, kritische Chance, and crit damage multiplier
???: A special, mythical, sehr, VERY rare affinity. Will you ever find it? Does it even exist? What will it do? Wer weiß.
-Weapons with these added types have special colored inventory/hotkey icon backgrounds and have the prefix added to their name i.e „Legendary Axe“
Neue Erfolge:
-Added an achievement for obtaining a heavy weapon
-Added an achievement for obtaining a critical weapon
-Added an achievement for obtaining a rare weapon
-Added an achievement for obtaining a special weapon
-Added an achievement for obtaining a legendary weapon
-Inventory screen GUI layout changed to a custom new weapon settings etc
-Increased starting inventory slots to 18 (24 with backpack). The reason is since so many new items have been added, 12 slots aren’t very much to accommodate what you will pick up, so a few more should balance it without removing the inventory management
-Fixed a bug where sometimes the damage done to entities does not sync in multiplier, i.e if you and a friend are attacking an entity, the health damage would previously not adjust for between players sometimes.
-show on the blueprint the weapons‘ new stats
-Updated player movement animations with much smoother ones
-Fixed harbor ladder length visual bug
Prost!
Erfahren Sie mehr über dieses neue Update, Überprüfen Sie die oben genannte offizielle Quelle.